Some good information here - but much of it is taken word for word from other websites, including http://www.thunderpaw.com/neocelt/mists.htm (which I noticed has a copyright date of 1995). We all borrow inspiration from other sources, but you may want to credit the original source. Go to Comment
This is a nice idea for a "cursed" magical item. The owner of the charm can't control when he/she blinks, correct? I like the idea of a common person "blinking" once a day at random times. Imagine the rumors around town surrounding that poor soul. Go to Comment
This is wonderful material. I love how generic the town of Hahvrensbug is, so as to easily fit into a fantasy campaign, yet you have included just the right amount of details to add flavor and peak some curiosity. Some interesting NPC's! Well-written and a good job with architectural descriptions, along with smells and sights in various areas. Go to Comment
I've always liked the idea of NPC's who appear more powerful than they actually are. This is well done, with a plausible explanation and definite source of weakness. Definitely well-suited for lower level adventures, when PC's are more likely to be intimidated by a "powerful" wizard. Love the name, too! Go to Comment
Sarcasm Ax can do no wrong! Another brilliant submission, and a memorable NPC that I will eagerly steal and insert into my urban setting. I may alter the "essential salts" a bit to suit my low-magic theme, but everything else shapes quite nicely. Go to Comment
Awesome! Your storytelling is unrivaled, Scrasamax, and this potion has my head swimming with ideas! I particularly like your #2 plot hook. I can easily see an aging poet approaching the PC's and offering them his life savings for the potion. He wants to complete the perfect poem for his dying wife, the love of his life, before it is too late. Once she has passed, he will have no need of his writing skills, and he is more than willing to give up his talent and gold to make her happy one last time, with the greatest love poem he could possibly write. Go to Comment
It will be hard for me to use Lord Aberdovy as is, but with a couple of minor alterations he could be a critical NPC in my campaign. I think it will be easier if I reduce his noble stature to that of a baron, or even a manor lord.
Wonderfully detailed, I especially like the description of the shield and his horse's barding. This is good stuff! Nice physical description of his face! Go to Comment
An excellent idea, although I don't know if I could actually have ogres distilling rum in my campaign. However, the article you linked at the bottom has given me substantial heeby-jeebies, so thanks! Go to Comment
My very first character that I remember was back around 1982, when I was in 8th grade. My friend and I were just learning the rules for D&D, which I had gotten for Christmas. I created a fighter named Marcus, and a halfling named Pierre (who would be Marcus' sidekick).
My friend wanted to take me through Keep on the Borderlands, but we almost never made it to the Caves of Chaos. For several sessions, we would begin with my fighters in the Keep, and I would always find a way to get into trouble with the local guards. Our entire session would be spent with the guards chasing me all over the keep. The concept of alignment had not hit me, and I had no qualms about having Marcus slay any guards that got in his way...
While Marcus and Pierre were my first characters, they were hardly my favorites, and they were never really developed. Go to Comment
My first really developed character was a human thief named Sharky Mulligan. It was about 1984, and my family had created an elaborate campaign world for us to play D&D in. Sharky was going to be my charismatic womanizer with sticky fingers.
Sharky had red hair, a bushy moustache, and ruddy skin. He had a 16 charisma (I still remember all his abilities!), and I loved roleplaying with him in urban environments. As he rose in ability and accumulated wealth unscrupulously, I eventually had him build a "tavern" of sorts.
I called his business a "Gentlemen's Club", not realizing in my youth was a gentleman's club actually refers to. Sharky's Club was his passion, and every coin he earned went into his business. Even though he never turned a profit, he could always find money through other means (adventuring).
Eventually, Sharky hired a young lady named Sunnie to be his serving girl, and he started to fall in love, an emotion he was never comfortable with. Every time he would find himself drawn to Sunnie, he would leave town for many days to seek adventure and spend time with loose women, because only then did he feel like he was truly within his element.
I never did get to finish roleplaying Sharky Mulligan, because after several years our campaign went by the wayside as I went off to college, etc. I had always intended for him to one day give in to his heart and proclaim his love for Sunnie and ask for her hand in marriage, but I guess I'll never know if he indeed did or not.
By the way, my favorite adventuring memory with Sharky took place in the module "Night's Dark Terror". Sharky had obtained a flying rug (he rented it, we weren't very realistic), and was chasing Golthar, an evil magic-user, through town. Golthar was using his Ring of the Ram to blast holes in walls of buildings and fly through, while Sharky would follow. Golthar's "fly" spell eventually wore off, and Sharky captured the wizard and took his magical ring.
For many adventures after that, Sharky would use the Ring of the Ram in combat and other, less noble, purposes. Go to Comment
Scrasamax, that's a great idea. I'm printing off your article as I type this, looking forward to another entry from you. This is better than a lot of the junk people buy in .pdf format on the web. Go to Comment
It's not easy making an interesting character out of the town drunk, but I thoroughly enjoyed reading about James Barley. Very well written. Now I need to find out more about this "demon scare" he was involved in. Go to Comment
A very refreshing character, and one I'll include in my homebrew campaign. It's nice to see the personal touches, such as her laughter and perfume, and the way she treats the children who visit her. A nice change of pace, and a character that can become a staple in my town. Go to Comment
I think this is a good, solid idea, but I would have liked to see a bit more information on the Dark Sickle (cool name!). While I can understand how druids would feel the need to exact revenge on leaders of the newer faiths, I'd like to see more examples of how this would be carried out and justified. Also, would these members actually be evil in alignment, or could they still be considered neutral? Go to Comment
Wonderful contribution! My mind is racing with possibilities to include the Revenants in my RPG campaign. I love the justification, reasoning, and discipline that you include in their personalities. I can easily see how this "society" of assassins could coexist with priests of my God of Death, and how governments would turn a blind eye to their existence.
I only wish you had included a bit more detail on the methods of execution, and perhaps some other pre-mission rituals. But I can always develop some of my own for my game.
One of the most enjoyable contributions I've read thus far on this site, and certainly deserving of five stars. While I would need to adjust it to fit my homebrew mythology, I would love to find a way to include something like this in my campaign. Great job! Go to Comment
An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.
The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...