Update: I'd like to get some help on this. I've got descriptions for the sixteen dominant species in mind, but I can't put those descriptions into words that fit the tone of this submission. It's late at the time of writing, but I'll post those descriptions tomorrow, and I'd appreciate some help writing fitting descriptions. Go to Comment
1: The Eldest have the fancy technology, I'll do a bit of a tough up on that'n
2: Should also touch up to clarify, these Gods, while immensely powerful, aren't quite OMNIPOTENT. Their powers have a certain range of influence, and that range does not equal the distance between a planet and its moons. Would probably help to say that the moons can't move any closer, due either to Automated Defenses or Gravity nonsense. Which would work better, do you think? Go to Comment
Yeah, it's not going to be a Sci-Fi setting. Make no mistake, it's Magic making the Technology possible, not the other way around. And, yeah, s'pose Automated Defenses makes more sense, in that I won't have to go in-depth as to how this magic actually WORKS... Go to Comment
Sorry I've been quiet lately, school stuff. But, to answer your questions:
1: Couldn't travel unless you found a piece of Eldest technology, like an airship or something.
2: Yeah, the shards are kept within a certain distance of each other, but not really "close"
3: No, none of the species have any knowledge of any shard aside from their own, save that their world may have possibly been broken in the past. (That's what they've gathered from their legends, anyway)
4: 16000 years would be the "present" day in the setting, though this is all tied in with an idea for a Game that may or may not get made in the future. Heck, if anything, this sub is sort of a way to motivate me to write all of this stuff down.
5: The shards are spaced in such a way that, if they were all to "fall down" toward each other, they'd reassemble into a spherical shape or something. And the moons sit beyond that. As for how Magic is influenced by that... well, it isn't, really. Magic still functions as it did before the world was broken. I'll get into the magic system later. Go to Comment
Man, I was RAISED on games. When I was a baby, mom would help me go to sleep by playing Ocarina of Time with me until I dozed off. My cousin's boyfriend Chris would tell me stories based on his D&D campaigns. From age 8 to 12, my favorite activity with my father was playing Heroscape (it's sort of like a "light" tabletop wargame. Went defunct a few years back, and that makes me sad.) Anyhow, my life's been almost completely saturated with games for about as long as I can remember. Go to Comment
One day a a wind begins to blow out of the West. The next day it gets stronger. And stronger still the next few days. Eventually (and fortunately), the speed of the wind tops out at a steady fifty miles an hour, but continues to blow. Soon an entire kingdom is wondering why it's not abating. The weather mages deem it unnatural but can't seem to banish or control it. The priests of various faiths claim it's divine. The End-Of-Days crowd is having a field day with their predictions of doom. No one knows why the gale persists. When inquiring with neighboring kingdoms, it seems they too suffer from a persistent western mistral. Eventually the populace begins to adapt to living with a twenty four hour a day wind. Always from the West, and perpetual. What could be causing this? A raging Elemental king? a curse from the gods? an unearthed artifact? Or has Nature itself gone haywire?