Strolen\s Citadel content. 
A Class Ring
Items  (Jewelry)   (Villanous)
MysticMoon's comment on 2012-03-02 11:13 PM

A good innocuous-seeming item for pumping up an innocuous-seeming villain who works behind the scenes.

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Salt and Herb Shoppe
Locations  (Establishment)   (Any)
MysticMoon's comment on 2010-12-16 03:57 PM

One of the things I love about this shop is how easy it would be to place it in a fantasy, modern, or even scifi setting, with very few changes needed.

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Graymilken Mill
Locations  (Establishment)   (Water)
MysticMoon's comment on 2013-09-08 06:37 PM
Only voted Go to Comment
Kandorr's Fine Perfumery
Locations  (Establishment)   (Any)
MysticMoon's comment on 2012-06-15 09:35 PM
Short but with enough information to inspire. I like it. 4/4 and have an HoH Go to Comment
Red Tiles
Locations  (Establishment)   (Any)
MysticMoon's comment on 2011-05-12 10:47 PM

That last paragraph completely changes the whole tone. Without it this would be an interesting, but not highly useful, sub. With it, there are so many possible plots that could be explored.

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BOO!!! Horror effect in a game...
Articles  (Resource)   (Gaming - Genre)
MysticMoon's comment on 2011-08-20 09:55 AM


 I've never run a horror game but I must admit that I would like to. I've just never felt confident with the genre. I think this will help.

"Monsters do not make a horror game, but they help. The monsters of a horror game are more powerful than the PCs and must be out tricked or outwitted, rather than out fought. If you could just “fight the monsters”, you might as well be crawling around a dungeon." — Reading it, that makes so much sense. And yet it never occurred to me. Doh!

"For someone to care about the scare, they first have to care about the character. Make sure the player is invested in the character via roleplaying or conception work. Only then can you get a Boo! effect" — I think this is good advice about any genre.

This is going in my favorites. So many good points are hit here that this is a definite 5/5 for me.

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Five Best Tips for Posting on Strolen's (and Other Places)
Articles  (Resource)   (Gaming - In General)
MysticMoon's comment on 2012-07-17 08:00 AM
Ah, the poor, maligned D&D novel. Where did ye go wrong?

I also like how focused this is and helpful this is. It really should be brought to the attention of new authors here. (Although I'm pretty sure I spend more than 45-60 minutes per sub.) Go to Comment
Choke Horror
Lifeforms  (Fauna)   (Other)
MysticMoon's comment on 2011-03-13 09:15 PM

Very useful, and the story in the beginning really sets the tone.

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Of Dreams
Systems  (Divine/ Spirit)   (General)
MysticMoon's comment on 2013-09-06 10:38 PM
So much potential here. Go to Comment
Articles  (Resource)   (Gaming - In General)
MysticMoon's comment on 2012-03-10 05:00 PM

Some good flavor here. I think some of this would make good ammunition (get it?) for a curse spell. Arrows changing their cast, excess dampness making it into the bow, fraying strings, etc.

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Ring of Stonekin
Items  (Jewelry)   (Magical)
MysticMoon's comment on 2011-03-21 08:29 PM

Very nice.

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Danrick's Sword
Items  (Wand/Staff/ Arcane)   (Magical)
MysticMoon's comment on 2011-03-31 10:31 PM

Sounds like a good seed for a mystery. How do you track down the source of a curse like this?

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Items  (Ranged Weapons)   (Combat)
MysticMoon's comment on 2011-08-20 09:58 AM


My first thought is that this would be perfect for a nation which despises magic on moral grounds. I liked the specifics in the history; makes it seem more grounded in reality.

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Wristbands of the Howling
Items  (Armor)   (Cursed)
MysticMoon's comment on 2010-12-31 09:49 AM

I might just use this in my own game. The PCs could be hired to investigate a string of bizarre murders that began with a seemingly unbalanced traveler.

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The Temple of the First Man
Locations  (Establishment)   (Forest/ Jungle)
MysticMoon's comment on 2011-07-18 09:37 AM

This has a wonderful old-world mythology feel to it. Makes me think of the Citadel; a haven from the cares of the outside world where we can all meet, tell stories, and have discussions.

This is also one of those subs that hints at a wider, fully fleshed world, and inspires ideas beyond the location.

(The part about stealing the scythe while the god was eating his cookies cracked me up :)

A well deserved 5/5 and an HoH.

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The Shark King's Bones
Locations  (Water)   (Ruins)
MysticMoon's comment on 2012-03-16 07:06 PM


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The Staff of Mozrak
Items  (Wand/Staff/ Arcane)   (Cursed)
MysticMoon's comment on 2011-02-23 06:50 PM

There is just something cool about a demon facing an emotional crisis.

I like the ingeniously nonviolent nature of the weapon. Demons must quake in terror at the mere mention of it.

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The Crystal City
Locations  (City)   (Plains)
MysticMoon's comment on 2011-03-16 10:22 PM

The idea of a crystal city is cool all on its own. The magical radiation from the crystal adds a whole new dimension and brings out all kinds of possibilities.

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The Indian Madu
Items  (Melee Weapons)   (Non-Magical)
MysticMoon's comment on 2012-03-08 07:17 PM

Not going to vote on this as it is incomplete and what is there appears to be nothing more than text pasted from other sources. Despite that, I do like this weapon and am glad to come across a mention of it. I had never heard of it and had to do an image search to even get an idea of what it looked like. Interesting, to say the least.

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Kostovic's Elixir of Magic
Items  (Potion)   (Magical)
MysticMoon's comment on 2012-10-09 04:01 PM
I like it. Go to Comment
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