Nicely informative. I did not know about the Catholic Church's attempt to require licensing in order to control what was printed. Reminds me of some of the recent efforts to hand control of the Web to media companies through draconian legislation (SOPA/PIPA.)
I agree with the sentiment expressed elsewhere that the World Wide Web is causing a shift just as great as that of the invention of the printing press. More than ever, the barrier against each person having a voice is shrinking (for good and ill.) This site alone is proof of that. And just like with the printing press of old, the power of the long-entrenched is being challenged.
Perhaps a magical equivalent to the Web rather than a printing press could be used to evoke similar upheavals in a fantasy world.
I've never run a horror game but I must admit that I would like to. I've just never felt confident with the genre. I think this will help.
"Monsters do not make a horror game, but they help. The monsters of a horror game are more powerful than the PCs and must be out tricked or outwitted, rather than out fought. If you could just “fight the monsters”, you might as well be crawling around a dungeon." — Reading it, that makes so much sense. And yet it never occurred to me. Doh!
"For someone to care about the scare, they first have to care about the character. Make sure the player is invested in the character via roleplaying or conception work. Only then can you get a Boo! effect" — I think this is good advice about any genre.
This is going in my favorites. So many good points are hit here that this is a definite 5/5 for me.