Strolen\s Citadel content. 
Greenway Ward
Locations  (Neighborhoods)   (Any)
MysticMoon's comment on 2013-09-08 06:34 PM
This is generic enough that it could easily be adapted for many locations. Go to Comment
The Beast of Cragley Forest
Plots  (Crisis)   (Single-Storyline)
MysticMoon's comment on 2012-03-05 02:15 PM


This looks like a fun adventure to run. There is just enough direction given to bring all of the actors in this little drama to life.


Go to Comment
A Class Ring
Items  (Jewelry)   (Villanous)
MysticMoon's comment on 2012-03-02 11:13 PM


A good innocuous-seeming item for pumping up an innocuous-seeming villain who works behind the scenes.


Go to Comment
Salt and Herb Shoppe
Locations  (Establishment)   (Any)
MysticMoon's comment on 2010-12-16 03:57 PM


One of the things I love about this shop is how easy it would be to place it in a fantasy, modern, or even scifi setting, with very few changes needed.


Go to Comment
Graymilken Mill
Locations  (Establishment)   (Water)
MysticMoon's comment on 2013-09-08 06:37 PM
Only voted Go to Comment
Kandorr's Fine Perfumery
Locations  (Establishment)   (Any)
MysticMoon's comment on 2012-06-15 09:35 PM
Short but with enough information to inspire. I like it. 4/4 and have an HoH Go to Comment
Red Tiles
Locations  (Establishment)   (Any)
MysticMoon's comment on 2011-05-12 10:47 PM


That last paragraph completely changes the whole tone. Without it this would be an interesting, but not highly useful, sub. With it, there are so many possible plots that could be explored.


Go to Comment
BOO!!! Horror effect in a game...
Articles  (Resource)   (Gaming - Genre)
MysticMoon's comment on 2011-08-20 09:55 AM


 



 I've never run a horror game but I must admit that I would like to. I've just never felt confident with the genre. I think this will help.



"Monsters do not make a horror game, but they help. The monsters of a horror game are more powerful than the PCs and must be out tricked or outwitted, rather than out fought. If you could just “fight the monsters”, you might as well be crawling around a dungeon." — Reading it, that makes so much sense. And yet it never occurred to me. Doh!



"For someone to care about the scare, they first have to care about the character. Make sure the player is invested in the character via roleplaying or conception work. Only then can you get a Boo! effect" — I think this is good advice about any genre.



This is going in my favorites. So many good points are hit here that this is a definite 5/5 for me.


Go to Comment
Five Best Tips for Posting on Strolen's (and Other Places)
Articles  (Resource)   (Gaming - In General)
MysticMoon's comment on 2012-07-17 08:00 AM
Ah, the poor, maligned D&D novel. Where did ye go wrong?

I also like how focused this is and helpful this is. It really should be brought to the attention of new authors here. (Although I'm pretty sure I spend more than 45-60 minutes per sub.) Go to Comment
Choke Horror
Lifeforms  (Fauna)   (Other)
MysticMoon's comment on 2011-03-13 09:15 PM


Very useful, and the story in the beginning really sets the tone.


Go to Comment
Of Dreams
Systems  (Divine/ Spirit)   (General)
MysticMoon's comment on 2013-09-06 10:38 PM
So much potential here. Go to Comment
Longbows
Articles  (Resource)   (Gaming - In General)
MysticMoon's comment on 2012-03-10 05:00 PM


Some good flavor here. I think some of this would make good ammunition (get it?) for a curse spell. Arrows changing their cast, excess dampness making it into the bow, fraying strings, etc.


Go to Comment
Ring of Stonekin
Items  (Jewelry)   (Magical)
MysticMoon's comment on 2011-03-21 08:29 PM


Very nice.


Go to Comment
Danrick's Sword
Items  (Wand/Staff/ Arcane)   (Magical)
MysticMoon's comment on 2011-03-31 10:31 PM


Sounds like a good seed for a mystery. How do you track down the source of a curse like this?


Go to Comment
Firebow
Items  (Ranged Weapons)   (Combat)
MysticMoon's comment on 2011-08-20 09:58 AM


 



My first thought is that this would be perfect for a nation which despises magic on moral grounds. I liked the specifics in the history; makes it seem more grounded in reality.


Go to Comment
Wristbands of the Howling
Items  (Armor)   (Cursed)
MysticMoon's comment on 2010-12-31 09:49 AM


I might just use this in my own game. The PCs could be hired to investigate a string of bizarre murders that began with a seemingly unbalanced traveler.


Go to Comment
The Temple of the First Man
Locations  (Establishment)   (Forest/ Jungle)
MysticMoon's comment on 2011-07-18 09:37 AM


This has a wonderful old-world mythology feel to it. Makes me think of the Citadel; a haven from the cares of the outside world where we can all meet, tell stories, and have discussions.



This is also one of those subs that hints at a wider, fully fleshed world, and inspires ideas beyond the location.



(The part about stealing the scythe while the god was eating his cookies cracked me up :)



A well deserved 5/5 and an HoH.


Go to Comment
The Shark King's Bones
Locations  (Water)   (Ruins)
MysticMoon's comment on 2012-03-16 07:06 PM


Creative


Go to Comment
The Staff of Mozrak
Items  (Wand/Staff/ Arcane)   (Cursed)
MysticMoon's comment on 2011-02-23 06:50 PM


There is just something cool about a demon facing an emotional crisis.



I like the ingeniously nonviolent nature of the weapon. Demons must quake in terror at the mere mention of it.


Go to Comment
The Crystal City
Locations  (City)   (Plains)
MysticMoon's comment on 2011-03-16 10:22 PM


The idea of a crystal city is cool all on its own. The magical radiation from the crystal adds a whole new dimension and brings out all kinds of possibilities.


Go to Comment
Total Comments:
646

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2