I've never run a horror game but I must admit that I would like to. I've just never felt confident with the genre. I think this will help.
"Monsters do not make a horror game, but they help. The monsters of a horror game are more powerful than the PCs and must be out tricked or outwitted, rather than out fought. If you could just “fight the monsters”, you might as well be crawling around a dungeon." — Reading it, that makes so much sense. And yet it never occurred to me. Doh!
"For someone to care about the scare, they first have to care about the character. Make sure the player is invested in the character via roleplaying or conception work. Only then can you get a Boo! effect" — I think this is good advice about any genre.
This is going in my favorites. So many good points are hit here that this is a definite 5/5 for me.
This has a wonderful old-world mythology feel to it. Makes me think of the Citadel; a haven from the cares of the outside world where we can all meet, tell stories, and have discussions.
This is also one of those subs that hints at a wider, fully fleshed world, and inspires ideas beyond the location.
(The part about stealing the scythe while the god was eating his cookies cracked me up :)
A well deserved 5/5 and an HoH.
Not going to vote on this as it is incomplete and what is there appears to be nothing more than text pasted from other sources. Despite that, I do like this weapon and am glad to come across a mention of it. I had never heard of it and had to do an image search to even get an idea of what it looked like. Interesting, to say the least.