Strolen\s Citadel content. 
The Green Ladies
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
MysticMoon's comment on 2011-07-21 01:01 AM

A good read and easily used in a game. Other than that, I don't have anything more to add than was already said.

Have another HoH.

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5 Room Dungeon
Articles  (Setting Building)   (Game Mastering)
MysticMoon's comment on 2011-03-25 12:06 PM

The 5 Room Dungeon on was what brought me to Strolen's in the first place.

It puts me in mind of Robin's Laws and tailoring the game to the different needs of the various types of players.

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Daughters of the Slug
Society/ Organizations  (Mystical)   (Area)
MysticMoon's comment on 2013-08-28 08:16 PM
CP said it best :) Go to Comment
Armor of the Last Stand
Items  (Armor)   (Heroic)
MysticMoon's comment on 2011-02-21 11:55 AM

I can picture a few dastardly uses for this armor.

Desperate warriors needing to hold a pass long enough for reinforcements to arrive. How to decide who will wear the armor?

The villain pays off a few unwitting villagers to hold off the PCs for a time, neglecting to describe the full purpose of the armor being "gifted" to them.

I love subs that get my mind working on all the possible applications.

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Edrea Solon
NPCs  (Major)   (Mystical)
MysticMoon's comment on 2013-03-16 03:07 AM
How delightfully twisted.

This is the kind of villain many players would be highly motivated to take down. Go to Comment
Items  (Clothes)   (Non-Magical)
MysticMoon's comment on 2013-08-31 06:15 AM
Cool idea; this is what you get your priest who goes for that certain look. I could see a variety of these with different enchantments. Go to Comment
The Necronautilus
Items  (Transports)   (Magical)
MysticMoon's comment on 2011-03-22 07:41 PM

Awesome! I must find a way to use this.

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Items  (Equipment Listing)   (Combat)
MysticMoon's comment on 2011-03-28 06:30 PM

I love it.

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Cloister of Lutgardis
Society/ Organizations  (Travelers)   (Country/ State)
MysticMoon's comment on 2011-02-20 08:42 PM

I like how much surrounding detail has been added to the core idea; this isn't just about midwives as it also includes enough politics, religion, economics, etc to give depth to the whole setting.

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Poch’Agoura, the Dread Walker
Dungeons  (Any)   (Ecology)
MysticMoon's comment on 2011-05-08 02:03 PM

An interesting idea, very creative. I wish there was something about how the creature was originally created.

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Corpsehaven: A Necropolis
Locations  (City)   (Tundra/ Arctic)
MysticMoon's comment on 2012-12-18 04:35 PM
So much potential here!

5/5 Go to Comment
A Selection of Silly Hats
Items  (Clothes)   (Magical)
MysticMoon's comment on 2012-03-10 08:18 PM

What a collection of gems!

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Short and Sweet
Articles  (Campaign)   (Game Mastering)
MysticMoon's comment on 2011-02-25 04:07 PM

I'm always impressed by those who can be so efficient in their use of words. This is something I try for but tend to fall short of. I may just add my own attempts to this list. My all-time favorite is Hemingway's six-word short story ("For sale: baby shoes, never worn.")

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30 Imps
NPCs  (Minor)   (Mystical)
MysticMoon's comment on 2012-03-22 02:54 PM

This is excellent. Certainly worthy of an HoH.

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The Unseen Fortress
Locations  (Fortification)   (Forest/ Jungle)
MysticMoon's comment on 2011-11-26 02:19 PM

Creative, inspiring, and nicely detailed. 5/5 and an HoH

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Ice Giants
Lifeforms  (Fauna)   (Tundra/ Arctic)
MysticMoon's comment on 2010-12-30 09:54 PM

Very descriptive, definitely something I want to use in my own campaign.

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The Turgid Sands of Nesseraum
Locations  (World)   (Desert)
MysticMoon's comment on 2010-12-31 01:38 PM

Took me awhile to get through, of course, but this is a truly impressive piece. Kudos to all of the work that went into it. The flavor is unmistakable, the setting well defined, the plot woven throughout. The setting itself is usable far beyond the included adventure. I especially love the idea of the lush caves hidden beneath the dry desert. If I ever run a desert campaign, I will have to use this.

I don't see how I could give this anything but a 5/5.

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The Urac-Ar - a new look at goblinoids
Lifeforms  (Intelligent Species)   (Any)
MysticMoon's comment on 2012-06-23 09:59 PM
A creative new take on goblinoids. 4/5 Go to Comment
Deaf Knights
Society/ Organizations  (Religious)   (Country/ State)
MysticMoon's comment on 2011-04-17 08:36 PM

Well done.

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Bandage Beasts
Lifeforms  (Intelligent Species)   (Desert)
MysticMoon's comment on 2013-09-02 10:54 PM
Only voted Go to Comment
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       By: Murometz

Sessiliths (name based on the word sessile) are gargoyle-type creatures which are stationary, attached to the stone of whichever foundation they are bound to. Though they can move their extremities and limbs they are unable to move away from their particular perch. In lieu of swooping down and attacking like their mobile cousins the gargoyles proper, sessiliths are equipped with their own brand of mischief. The creatures are all able to verbalize and thus usually hurl vile insults and curses upon passersby. The cumulative effects of dozens of sessiliths cursing, screaming, and speaking in tongues, can have an effect of temporary confusion (or even discord) in those forced to listen to the shrieking stone gremlins.

Additionally, most possess the ability to "spout" or spit forth various undesirable projections, such as tar, boiling water, or even acid. While they can usually be avoided easily enough or even destroyed (their "bodies" feature the same defenses as gargoyles), sessiliths are usually placed in such a way as to hinder all trespassers and interlopers, narrow corridors, claustrophobic tunnels and other related "gauntlets", where they cannot be easily avoided. Like gargoyles, sessiliths come in all sorts of grotesque shapes and sizes, though they tend to resemble tiny horned devils, demonic amphibians, or simply distorted faces and heads, more often than not.

Ideas  ( Lifeforms ) | July 1, 2015 | View | UpVote 5xp