I tried to make this sub very focused on Fena, so while there are references to what goes on in the wider world, very little is explicitly said about it. Since I didn't have a particular setting in mind when I wrote this, I made the background details vague enough that they could be adapted to whatever the GM is using. As such, you are correct that many details are left out.
The binding of Fena could have been a good bit of narrative fluff to add. I'm sorry I didn't think of it.
A few ideas about the magic: It could be that magic waxes and wanes in this setting. Thus as it wanes and gets harder to use, its application becomes rare and fewer attempt to keep the traditions alive. Maybe Karilea was not the first to attempt to bring Fena back but, with magic waxing once again, was just the first to be able to tap into the power to do so.
Karilea's desire to free Fena was not random. I think it is common for some people to look to the distant past and seek a connection with it or to try to bring some of it into the present, especially when they feel lost or that life provides little spiritual meaning. Look at all of the various real world neopagan traditions that are around today.
Fena from the past would fit right into a high fantasy campaign but the modern version was designed specifically for a setting with little magic (or at least a world where magic is only beginning to come back.)
Thanks for the thought provoking feedback!Go to Comment
Good point about the light details. I wrote this up as part of my 8-in-8 challenge, meaning I had less than a day to work on it. So it wasn't intentional so much as the consequence of a lack of time to fully flesh it out.
With the changing cultures and beliefs in Ahkti/Aktagarti over time, it would be difficult to present a singular set of official dogma. It is something to ponder, however, and I may add at least an overview of some of these variations in the future.
This seems like good flavor for the setting. I don't know if I'd use it directly; it's possible to make a Macguffin out of it, but I don't know that I would. I'd be more likely to make the location, or the road to it, a setting for conflict involving the two dominant religions.
Of course, I could certainly see Trianarianists attempting to destroy such a tangible symbol of the dead prophet.Go to Comment
On reading this updated version I am upping my vote. The background made the character more real to me. His hidden skills in sorcery and necromancy, used as a tool in his battle for supremacy of his religion over the other, also speaks to the nature of the faithful in your world.
However, I do agree with the points made by valadaar. Saying "1 in 10" sounds like the simple mechanics of a die roll, which pulls me out of the story. I really like the idea of John in turmoil over being possessed by a spirit which both helps him and controls him.
This is pretty cool in my book. A lunar religion? How could I not like it? :)
Since the waxing moon is associated with generally positive things and the waning moon with generally negative things, are there any associated beliefs regarding the evening and the morning? (Since the waxing moon is more visible in the early evening and the waning moon moreso in the late morning.)
Are there differences in how the moon phases are perceived during the different seasons? For instance, would the new moon in winter be seen as a strong time for Mortes since the harsh weather likely means more deaths?Go to Comment
I don't have much to add beyond what others have said. I like the mushroom handle; it's a nice touch. Also the delayed buildup. The names are a nice departure from the usual.
The stats are fairly meaningless to me, although I can mostly extrapolate out their meaning. Some fluff text for description would have been a nice addition.Go to Comment