I don't have much to say about this. It seems pretty straightforward and usable.
I suppose a few plot hooks would be helpful to get the imagination working, but I doubt it would take much to come up with something on my own. If you have a player really willing to get into the role, you could have them find it and play up the effects until the rest of the party realizes there's a problem and have to intervene.Go to Comment
Some interesting considerations. I was once on the player's side of the equation for most of a summer and I agree with what has been said. Game mechanics were mostly ignored in favor of heavier role-playing. I rarely interacted with more than one NPC at a time. I got myself into a few jams, similar to what has been described (no other players to reality check my ideas.) I was lucky to have a creative and forgiving GM.
Good article manfred. I especially liked ephe's idea about using solo gaming to warm up a group.
Nicely informative. I did not know about the Catholic Church's attempt to require licensing in order to control what was printed. Reminds me of some of the recent efforts to hand control of the Web to media companies through draconian legislation (SOPA/PIPA.)
I agree with the sentiment expressed elsewhere that the World Wide Web is causing a shift just as great as that of the invention of the printing press. More than ever, the barrier against each person having a voice is shrinking (for good and ill.) This site alone is proof of that. And just like with the printing press of old, the power of the long-entrenched is being challenged.
Perhaps a magical equivalent to the Web rather than a printing press could be used to evoke similar upheavals in a fantasy world.