Strolen\s Citadel content. 
The Strange Ship
Plots  (Coincidence)   (Side-Quest)
MysticMoon's comment on 2012-03-15 09:37 PM

A very intriguing set of ideas. In the second scenario it would be interesting to have the spectres appear solid. Imagine agreeing to a job and showing up the next day to a ghost ship.

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Cauldron of the Cold Camp
Items  (Other)   (Magical)
MysticMoon's comment on 2011-11-24 04:09 PM
This does make more sense for a high magic world but I do like the quirks. They make a utilitarian item into something more. Go to Comment
The Bloated Moon
NPCs  (Scenario Based)   (Mystical)
MysticMoon's comment on 2011-03-26 09:48 PM

Excellent. Wonderful language that paints a thoroughly engaging picture.

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The Parasiticon
Items  (Books and Scrolls)   (Villanous)
MysticMoon's comment on 2011-02-20 06:54 PM

Wonderfully disgusting. Definitely useful for a memorable villain.

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20 Fantasy Prosthetics
Items  (Other)   (Magical)
MysticMoon's comment on 2011-04-19 06:35 PM

My first instinct was to label these as fantasy cybernetics, but I think that description falls short as cybernetics are impersonal and fabricated, while these are unique and have all the flavor that fantasy enables.

Very good.

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20 Fantasy Prosthetics
Items  (Other)   (Magical)
MysticMoon's comment on 2011-04-23 01:08 PM

23.)  Chitonous Skin Grafts

The alchemist Rahnklauhm was a strange sort with an intense interest in all things insectoid. He was fascinated by their abilities to do such things as fly, carry heavy loads, weave cocoons, and make stunning transformations. He spent the bulk of his time searching to understand these things on an alchemical level and became well known for producing concoctions of great power. After his death, his library was much sought after.

One of his strangest discoveries was a way to grow skin grafts out of insect carapaces. A graft was created by rubbing a thick, black cream over the affected area (such as severe burns or injuries.) The cream would harden over the course of a week into a dark grey substance similar in composition to exoskeletons. The new skin provides hardened protection and increased healing. The grafts, while effective, are rarely desired due to their bizarre appearance, something which Rahnklaum was oblivious to.

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Oaken Shambler
Lifeforms  (Flora)   (Forest/ Jungle)
MysticMoon's comment on 2011-07-19 08:31 PM

Angry goddess yields angry tree stump. :)

This is one of those subs that just begs to be used in a game. It is a simple, straightforward idea but it tickles the evil side of me as a GM.

I can't seem to get to The Queen of the Dark Wood sub, though. I get eaten by a Grue when I try to go there. :(

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Oaken Shambler
Lifeforms  (Flora)   (Forest/ Jungle)
MysticMoon's comment on 2011-07-20 01:41 PM
It's alive! Go to Comment
Mendeleevian Elementals
Lifeforms  (Third Kingdom)   (Any)
MysticMoon's comment on 2011-04-25 09:55 PM

A very creative concept with good examples.

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The Cursed Keep Of The Wastelands
Locations  (Fortification)   (Desert)
MysticMoon's comment on 2011-03-25 11:58 AM

This is very well written, very dark and gruesome, and seems to me to be a prime example of the 5 Room Dungeon. The only departure from the formula appears to be room 3, which is focused solely on combat and doesn't seem to be much of a setback. Perhaps if Xaggarng released some spores during the battle that weakened any characters unable to resist, making it more difficult to face the final battle, it would fit the mold.

The language is excellent and successfully paints a picture of ghastly horror. I mean, how much cooler can you get than fighting a monster that uses its own intestines for extra attacks?

And the prize at the end seems like such an opportunity to further abuse the heroes by giving them land already inhabited by some other horror.

This is the first CaptainPenguin sub I've read, and now I think I'll go find more.

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Lifeforms  (Intelligent Species)   (Any)
MysticMoon's comment on 2013-09-09 09:26 AM
Only voted Go to Comment
The Treasure of Alaxsxaq
Plots  (Hired)   (Single-Storyline)
MysticMoon's comment on 2011-03-29 02:06 PM

This was one of the first subs I read when I was checking out the site. It really drove home the collaborative nature of the citadel and I think it did a good job of tying together a number of different subs.

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The Broken-Winged Ambassadors
NPCs  (Major)   (Political)
MysticMoon's comment on 2011-03-23 06:32 AM

This is a great beginning and I am intrigued. I know it's been a few years, but any chance it will be finished?

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The Broken-Winged Ambassadors
NPCs  (Major)   (Political)
MysticMoon's comment on 2011-03-24 12:07 AM
I feel challenged. Er, I mean, I accept your challenge ;)

I think I feel a couple of ideas starting to percolate. Go to Comment
The Broken-Winged Ambassadors
NPCs  (Major)   (Political)
MysticMoon's comment on 2011-05-05 09:33 AM

The Broken-Winged Ambassadors were once four, but are now three. They refuse to forget their fallen comrade but also do not speak of her to others. When asked why they first referred to themselves as The Four Ambassadors, they simply reply, “We represent four ideals: Community, Prosperity, Knowledge, and Wisdom. We hope to share each of these with you.”

The reality is that they were involved in an unsuccessful coup on Toaie. Their fourth member perished in the attempt. Too powerful and revered to be executed, they were instead humiliated by having their wings publicly broken and then exiled.

New Town is a perfect place to recuperate. It is off the beaten path enough that spies would be obvious and little effort was required to get in good with the locals. More than that, the town is located near the resting place of He Whose Name Has Been Stricken. A fact which fell into obscurity until one of the Ambassadors found references in an ancient text.

He Whose Name Has Been Stricken was long feared as a warmonger and tyrant who nearly crushed the entire moon of Toaie under his heel. A grave miscalculation on his part cost him victory and he fled, taking with him the great war machines which had given him such an advantage over his adversaries.

The Ambassadors hope to recover his remains, once the local technology has progressed to the point where this will be possible. Once in command of the old war machines, they plan on conquest, gaining absolute power over the pitiful human civilization and then taking the fight back to Toaie.

The Broken-Winged Ambassadors live for the day when they will do the wing breaking.

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The Broken-Winged Ambassadors
NPCs  (Major)   (Political)
MysticMoon's comment on 2012-03-17 12:15 PM
Will this be forever dammed to the hell of Advice Requested? Go to Comment
Dwarven Beard Golem
Lifeforms  (Constructed)   (Underground)
MysticMoon's comment on 2013-09-21 04:34 PM
Beard lice? Ick. +1 for that lovely imagery :P Go to Comment
Dwarven Beard Golem
Lifeforms  (Constructed)   (Underground)
MysticMoon's comment on 2013-09-21 04:39 PM
Disturbing on a few levels... but very well done. Reading the comments shows how effective this is in firing the imagination. Definite 5/5. Go to Comment
The Nobleman's Daughter
Dungeons  (Other)   (Puzzles)
MysticMoon's comment on 2012-03-05 08:45 AM

This feels like it is missing something. The end seems rather anticlimactic. After all the searching the PCs discover that nothing is really wrong and they can go home. Making reconciliation with their respective parents part of the adventure would help, but then it wouldn't fit in with the 5 room dungeon.

Perhaps trying to force this into the 5 room dungeon mold is the problem. The 5 room dungeon is set up in such a way to include puzzles, fights, and role-playing, the various styles of play that different players gavitate towards, while this adventure is much more about heavy role-playing with a little puzzle-solving and no need for combat.

If I were to run this, I would drop the 5 room dungeon template and expand it. It doesn't need combat or a climactic scene. It needs resolution. (Also, players who will enjoy it for what it is, rather than looking for things to fight, because otherwise the real gems in this will be lost in the bloodshed.)

I would love to give this a 5/5 because I really like the core idea, the descriptions, and the characters. The servitor imps are a nice touch, as is the locked door that they must talk their way through. Having the other party there to "rescue" the boy could be a fun scene to run if done correctly. I think there's a lot of potential for indepth role-playing here.


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The Queen of the Dark Wood
Lifeforms  (Unique)   (Forest/ Jungle)
MysticMoon's comment on 2011-07-20 01:44 PM

An intriguing glimpse. I look forward to the completed sub. (Assuming it's still a possibility?)

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Executioners need love too!

       By: Murometz

Oazduke's Vengeful Head.

The head haunts all headsman and executioners.

A floating, bloody head, long separated from its body, is a particular legend among a very particular group of people, executioners, specifically those that chop heads from a block for a living. It was that infamous highway robber, Oazduke the Vengeful, who when finally captured and put to the axe, screamed his foul hex, seconds before his head flew off.

"You will know it is me when I'm through
A curse on your ilk and on you!
May my severed head haunt you eternal
Frightening you headsmen infernal!"

Years later, not one but two(!) weary, puffy-eyed, spooked, headsmen, haunted day and night by Oazduke's insufferable severed head, approach the party cleric in order to hire him to exorcise the ghost head once and for all.

Ideas  ( Plots ) | December 14, 2015 | View | UpVote 4xp