I can see a few possible uses for this.
First, a player agrees to start out with an insane character, someone who just finished up their time as a goat. It can be tricky, but having a character who is mad can add all sorts of fun and complications to a story.
Second, what do the players do when they discover that their bounty (who must be captured alive) has been turned into a goat? Especially if their employer is not the forgiving type.
I would love to see how players deal with trying to get close enough to examine an artifact that has such a nasty effect based solely on proximity.
I am always impressed when someone can base a culture around one central thing, such as glass, and have it come out feeling internally consistent and really creative rather than forced. This is well done. I can't wait to read the related Ouzquin Dremorix subs.
There's enough detail here that I can really visualize the culture and their tools.
Another gem. A horrid, disgusting, assault of evil and madness upon the senses; a fruitful method of tormenting heroes; a vision into the mind of the insane. That kind of gem :)
I must find some way to use this! Such a twisted spout of creativity must not be wasted.
5/5 and an HoH.
I don't remember many of the details of my very first character. Just that he was a Vrusk (think giant ant body with a humanoid torso) from Star Frontiers. My older brother finally gave in and taught me how to play (but only because he was bored and his gaming group wasn't meeting that day.)
I consider my first real character to be a Barbarian from 1st Ed AD&D, built from the wholly unbalanced and completely fun Unearthed Arcana rules. I was probably about 12 or 13, his name was Grunt Slash, and he excelled at wenching and brawling. The biggest danger to his health and sanity was a halfling thief who resembled Tasslehoff Burrfoot in many ways and had "picked up" a startling array of dangerously wild magic items (I think we took his wand of wonder away after he sent someone to another dimension.)
We usually had the radio playing during that long campaign and so a lot of 80's pop songs make me wax nostalgic. I found it is decidedly not romantic to tell a woman that Cheap Trick's The Flame makes me think of a bloodthirsty barbarian. :)
I don't have much to say about this. It seems pretty straightforward and usable.
I suppose a few plot hooks would be helpful to get the imagination working, but I doubt it would take much to come up with something on my own. If you have a player really willing to get into the role, you could have them find it and play up the effects until the rest of the party realizes there's a problem and have to intervene.Go to Comment