I'm find it amusing that "The Diety of Humanity (not the species, but the quality)" is a devious, backstabbing bastard. :)
Nicely informative. I did not know about the Catholic Church's attempt to require licensing in order to control what was printed. Reminds me of some of the recent efforts to hand control of the Web to media companies through draconian legislation (SOPA/PIPA.)
I agree with the sentiment expressed elsewhere that the World Wide Web is causing a shift just as great as that of the invention of the printing press. More than ever, the barrier against each person having a voice is shrinking (for good and ill.) This site alone is proof of that. And just like with the printing press of old, the power of the long-entrenched is being challenged.
Perhaps a magical equivalent to the Web rather than a printing press could be used to evoke similar upheavals in a fantasy world.
This looks like a fun adventure to run. There is just enough direction given to bring all of the actors in this little drama to life.
A good innocuous-seeming item for pumping up an innocuous-seeming villain who works behind the scenes.
One of the things I love about this shop is how easy it would be to place it in a fantasy, modern, or even scifi setting, with very few changes needed.
That last paragraph completely changes the whole tone. Without it this would be an interesting, but not highly useful, sub. With it, there are so many possible plots that could be explored.
I've never run a horror game but I must admit that I would like to. I've just never felt confident with the genre. I think this will help.
"Monsters do not make a horror game, but they help. The monsters of a horror game are more powerful than the PCs and must be out tricked or outwitted, rather than out fought. If you could just “fight the monsters”, you might as well be crawling around a dungeon." — Reading it, that makes so much sense. And yet it never occurred to me. Doh!
"For someone to care about the scare, they first have to care about the character. Make sure the player is invested in the character via roleplaying or conception work. Only then can you get a Boo! effect" — I think this is good advice about any genre.
This is going in my favorites. So many good points are hit here that this is a definite 5/5 for me.
Some good flavor here. I think some of this would make good ammunition (get it?) for a curse spell. Arrows changing their cast, excess dampness making it into the bow, fraying strings, etc.
Sounds like a good seed for a mystery. How do you track down the source of a curse like this?
My first thought is that this would be perfect for a nation which despises magic on moral grounds. I liked the specifics in the history; makes it seem more grounded in reality.
I might just use this in my own game. The PCs could be hired to investigate a string of bizarre murders that began with a seemingly unbalanced traveler.
Locations (Area) (Plains)
I could see using this as a base of operations for an arc in a campaign.
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