Excellent. Definitely something to make the campaign world more interesting and deadly. I can easily believe that many people would be more than willing to make such sacrifices for that one thing they just can't do without.
The plot hooks are a nice touch, as well.
There are so many aspects of this sub that I like. Being a big fan of mythology, I love the description on how the Reverie came to be. I like the idea of the Reverie being a shared reality and it gets my mind thinking of all the ways that it would influence Elven society. The progression of Vlari-Shion's story is riveting. The language is wonderfully evocative. Truly a different take on monsters and it would have worked well for the quest.
I have racked my brain to come up with something that could use improvement, but I got nothin'.
I love the different take on gnomes, the setting, the flavor, and the language used to paint the whole picture. This is the kind of submission that keeps me coming back for more and gives me something to aspire to. Thanks for the link back to my own submission (and I wish I'd read this one before I updated it).
I really like the core idea. I can see working this into my own campaign; I would love to see how my players react to it.
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I do think it could use some fleshing out. For instance, I'd like to know a little more about what motivated the Graveborn to stick together and form a community after the fall of their master. How long has the village existed? What kind of industry? You mention that they are xenophobic. How does such a community deal with the outside world? I think the interaction between the Graveborn and the living is filled with all kinds of possibilities. Have they had to repel crusaders wanting to wipe clean the unnatural creatures? Do they try to hide their existence?
The idea is interesting but I have trouble visualizing it. Dossta's idea of a "portable portal" is a nice twist and is easier for me to see. It is especially nasty, since all of the attacker's force is twisted back around.
This sub leaves me curious about the Skkanden. They seem more "savage" than the average Dwarf. Are they more focused on stonework than metalwork? Is their culture more tribal/animistic in nature?