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The Visit
Articles  (Fiction)   (Gaming - Genre)
MysticMoon's comment on 2011-02-20 05:48 PM


Excellent exposition. This is the kind of sub that gets my mind churning.



I agree with the others, this does feel like a prelude to much more.


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An Adequate Blade
Items  (Melee Weapons)   (Magical)
MysticMoon's comment on 2011-02-20 10:58 AM


Simple and straightforward item.



I'm not certain how to use it in a game, though. I think most games skip over the reality of sword care. There tend to be no penalties for not cleaning, oiling, or sharpening a weapon. This is good in one way because it ignores some of the more tedious tasks, but it does skip over the reality.



Of course, anyone who has ever owned a real high-carbon blade would kill for this weapon.


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The Chair of Malicious Truth
Items  (Home/ Personal)   (Cursed)
MysticMoon's comment on 2011-02-03 01:00 PM


This would be excellent to spring on the players in a situation where they are trying to con someone, although I don't think it would take long before the chair either ended up as firewood or was appropriated by a magistrate for use in the courtroom.



What about a malicious spirit capable of possessing any chair it wishes? That could make for some tense moments as it makes its rounds at, say, a meeting between ambassadors negotiating a peace treaty.


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The Keep Beneath the Dusky Star
Dungeons  (Mountains)   (Rooms/ Halls)
MysticMoon's comment on 2011-02-21 08:41 PM


Epic.



I'm impressed with the amount of time and energy that must have gone into this. It took awhile, but I enjoyed working my way through it. I'm a little intimidated by the thought of playing it out - I don't think my GMing skills are strong enough to do it justice. You did an excellent job of maintaining the spooky atmosphere, of building up the mystery and carrying it to its fruition.



Some of my favorites: the old man warning the travelers early on, the four-armed creature scampering about and able to attack from any direction, making it through the labyrinth, the scene played out in the mirror, and the references to the keep being built on an old burial ground.



This couldn't possibly get any less than a 5/5. And congrats on the Golden.


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93 Benefits to owning a pet Crocodile
Articles  (Humor/ Editorial)   (Gaming - In General)
MysticMoon's comment on 2012-06-29 02:05 PM
This is too much fun. How did I never vote on it?

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93 Benefits to owning a pet Crocodile
Articles  (Humor/ Editorial)   (Gaming - In General)
MysticMoon's comment on 2011-02-24 07:30 AM


 



58. Guard duty. There's nothing like waking up to find ol' croc wagging its tail with a brigand's arm in its maw.


 


59. Gifts on the doorstep. Who doesn't want to step outside to find a mostly-rotten, water-logged corpse in front of the door?


 


60. Entertaining children. With a little practice, you can teach the critter to help you enact a play about how you slew that fearsome dragon. At the end, the little toddlers can pet the star.
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93 Benefits to owning a pet Crocodile
Articles  (Humor/ Editorial)   (Gaming - In General)
MysticMoon's comment on 2012-06-29 02:04 PM
81. An extra vote. If the party is having a disagreement about what course of action to follow, just clear your throat, make some meaningful glances at the croc, and repeat your idea.

82. Green Retriever. Train it to act like a retriever and you'll never again have to go tromping into the bog to grab up that bird you just shot down.

83. Clearing tracks. Have the croc follow along behind the party while everyone walks single-file and your beloved pet will wipe away all tracks. Go to Comment
Things Are Not Always As They Seem
Articles  (Humor/ Editorial)   (Gaming - In General)
MysticMoon's comment on 2011-02-03 11:46 AM
That looks like a good read. I will have to check it out. Go to Comment
Things Are Not Always As They Seem
Articles  (Humor/ Editorial)   (Gaming - In General)
MysticMoon's comment on 2011-02-03 11:57 AM


Definitely entertaining. Am I reading too much into this or are the aliens unintentionally using double entendre?


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30 Bardic Tales
Items  (Art and Music)   (Non-Magical)
MysticMoon's comment on 2011-02-23 07:02 PM


Impressive.



Even though each item is relatively short, you manage to convey a lot and make each one truly believable.


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The Sanguine Mist
Lifeforms  (Ethereal)   (Any)
MysticMoon's comment on 2011-07-11 06:42 PM


Excellent. Definitely something to make the campaign world more interesting and deadly. I can easily believe that many people would be more than willing to make such sacrifices for that one thing they just can't do without.



The plot hooks are a nice touch, as well.


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The Keeper of Dark Dreaming
NPCs  (Campaign)   (Mystical)
MysticMoon's comment on 2011-01-03 09:01 AM


There are so many aspects of this sub that I like. Being a big fan of mythology, I love the description on how the Reverie came to be. I like the idea of the Reverie being a shared reality and it gets my mind thinking of all the ways that it would influence Elven society. The progression of Vlari-Shion's story is riveting. The language is wonderfully evocative. Truly a different take on monsters and it would have worked well for the quest.



I have racked my brain to come up with something that could use improvement, but I got nothin'.


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Chiros: Savage Messiah
NPCs  (Major)   (Religious)
MysticMoon's comment on 2010-12-29 09:36 PM


Inspired by a combination of Arch Enemy's Ravenous (http://www.youtube.com/watch?v=WcNkmgnQHWM) and Savage Messiah (http://www.youtube.com/watch?v=hLmVd-ssQ08) while reading Dean Koontz' Shadowfires.


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Chiros: Savage Messiah
NPCs  (Major)   (Religious)
MysticMoon's comment on 2010-12-30 11:54 PM
Thanks. I really appreciate the feedback.

I see what you're saying about the lack of weaknesses. I'll go back and make some changes after I mull it over. This is the first in a series of subs I'll be working on for the campaign I'm developing (the first I've run in a number of years). Future subs will include some plots, locations, other NPCs, etc. Go to Comment
Chiros: Savage Messiah
NPCs  (Major)   (Religious)
MysticMoon's comment on 2011-01-01 12:42 AM
Update: Rounded out Chiros' character a little and added some plot hooks. Go to Comment
Chiros: Savage Messiah
NPCs  (Major)   (Religious)
MysticMoon's comment on 2011-01-27 09:23 AM
Thanks. I look forward to writing more.

Yes, he is intended to be androgynous (but not hermaphroditic). I'm glad that came through. I was going for a dual nature, combining masculine and feminine qualities (not necessarily the best of examples of either) to create someone who is strong, power hungry, and aggressive, but also charismatic, intelligent, and capable of subtlety. I suppose that does make him kind of uber. One of the effects I was going for on the rewrite was to show that it is his weaknesses that have driven him to become so strong. He has an intense fear of true death and he hungers for fame and power. These things have motivated him to become as invincible as he possibly can. Of course, he is dependent upon the assistance of gods both old and dark, with no guarantee of their loyalty. Without them, he would lose some of his power. Eventually, being so driven and living with the possibility of losing everything will cause him to go mad. The question is, will the world last that long? Go to Comment
Chiros: Savage Messiah
NPCs  (Major)   (Religious)
MysticMoon's comment on 2011-03-26 06:11 PM
Update: Added the necromancer freetext. Go to Comment
Chiros: Savage Messiah
NPCs  (Major)   (Religious)
MysticMoon's comment on 2012-07-20 09:23 AM
He's going to be the Big Bad in at least part of my developing campaign with the pocket realms, so I don't want him too humanized :p

I know this sub is a bit old, but I really do have more planned around it, Mathom be praised. Go to Comment
Gnomes of the Singing Wood
Lifeforms  (Intelligent Species)   (Forest/ Jungle)
MysticMoon's comment on 2010-12-26 07:31 PM


I love the different take on gnomes, the setting, the flavor, and the language used to paint the whole picture. This is the kind of submission that keeps me coming back for more and gives me something to aspire to. Thanks for the link back to my own submission (and I wish I'd read this one before I updated it).


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GraveBorn
Lifeforms  (Constructed)   (Mountains)
MysticMoon's comment on 2010-12-22 06:55 AM


I really like the core idea. I can see working this into my own campaign; I would love to see how my players react to it.



I do think it could use some fleshing out. For instance, I'd like to know a little more about what motivated the Graveborn to stick together and form a community after the fall of their master. How long has the village existed? What kind of industry? You mention that they are xenophobic. How does such a community deal with the outside world? I think the interaction between the Graveborn and the living is filled with all kinds of possibilities. Have they had to repel crusaders wanting to wipe clean the unnatural creatures? Do they try to hide their existence?

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