I like how much surrounding detail has been added to the core idea; this isn't just about midwives as it also includes enough politics, religion, economics, etc to give depth to the whole setting.
An interesting idea, very creative. I wish there was something about how the creature was originally created.
I'm always impressed by those who can be so efficient in their use of words. This is something I try for but tend to fall short of. I may just add my own attempts to this list. My all-time favorite is Hemingway's six-word short story ("For sale: baby shoes, never worn.")
Took me awhile to get through, of course, but this is a truly impressive piece. Kudos to all of the work that went into it. The flavor is unmistakable, the setting well defined, the plot woven throughout. The setting itself is usable far beyond the included adventure. I especially love the idea of the lush caves hidden beneath the dry desert. If I ever run a desert campaign, I will have to use this.
I don't see how I could give this anything but a 5/5.
While I would certainly run this as an immortal son of a goddess, I would also make full use of the red herrings provided to thoroughly confuse my players. Especially if they had a stake in whatever possible changes might be coming and need to discover if Jaith is merely a messenger or an active participant.
5/5
Overall, I think this is an excellent idea. This is an intriguing race, just alien enough to make interacting with them interesting and quirky.
I would also like to see some detail about how the eye color and affinity aspect works. Perhaps some concrete examples?
What sort of advice are you looking for in order to take it out of Advice Requested?
Definitely an assassin's friend, although I would expect it to be smaller if it was originally used for vivisection. Good backstory.
NPCs (Major) (Mystical)
This is the kind of villain many players would be highly motivated to take down. Go to Comment