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The Lost Imperial City
Dungeons  (Plains)   (Rooms/ Halls)
MysticMoon's comment on 2011-04-16 06:26 PM
Is there anything specific you feel could be improved upon? I really struggled with this one and only posted it when I felt I'd done as well as I could (plus I could barely stand to look at the thing by then.)

Adventure design is not one of my strengths and I'm open to any feedback that could help me to improve. Go to Comment
The Lost Imperial City
Dungeons  (Plains)   (Rooms/ Halls)
MysticMoon's comment on 2011-04-25 09:04 AM
Some good food for thought. I will go back through this from the perspective of the PCs and see if I can make improvements. Go to Comment
Corran's Cooking Set
Items  (Home/ Personal)   (Magical)
MysticMoon's comment on 2011-03-27 03:57 PM


Good characterization of Corran. The link to Vulcan's Walking Stick was broken but I was able to find it through search.



This was an entertaining read. Characters and items like these can definitely be used to "flavor" a campaign.



I do have one question. How was the cooking set created? That part seems a little vague but is key to the whole piece. Did it originally belong to the royal chef? Was the walking stick somehow involved?


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Corran's Cooking Set
Items  (Home/ Personal)   (Magical)
MysticMoon's comment on 2011-03-27 10:57 PM
A nice addition.

I also noticed that the link to Vulcan's Walking Stick has been fixed. Go to Comment
My Notes on Blood as a Component of Magic
Articles  (Fiction)   (Gaming - Genre)
MysticMoon's comment on 2011-03-26 09:12 PM


I love the concept and there are some very interesting ideas (such as a family member's blood being a good substitute for the target's, the danger of an enhanced spell coming back on the sender, and the effects of the different races.)



I also like the scholarly tone it was written in.



It seems like there could be more to this, whether it gets expanded on here or inspires more subs.


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My Notes on Blood as a Component of Magic
Articles  (Fiction)   (Gaming - Genre)
MysticMoon's comment on 2011-03-27 03:48 PM


The Spirit and Blood



Blood and spirit are one and the same. To weaken the spirit is to weaken the blood. The strength of the blood is in direct correlation to the strength of the spirit. A timid or weak subject will supply weak blood. A starved subject will likewise supply weak blood. Some dark wizards have been known to rely on torture, as this paradoxically concentrates power in the blood, although the effect on spells can be quite unpredictable.



A blood pendant is an object filled with the blood of a poor soul whose mind has been wiped. With no soul, the blood becomes empty, and a great vessel for storing the wizard’s own power. It can be recharged at most 3-4 times before it disintegrates into a useless fluid and must be replenished. An average human can supply enough blood for 4-6 such pendants. The process which extracts such blood requires time. Time to break the subject’s spirit, time to blast the subject’s mind clean, time to extract and distill the blood into a usable form, and time to charge it. Only a truly despicable fiend would perform such magics and any found wearing one would be subject to execution.



Written by Theolannis, from the order of the Mystic Moon.


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The Lost Empire
Locations  (World)   (Any)
MysticMoon's comment on 2011-03-23 06:14 PM


Special thanks to Cheka Man for 30 Grassy Mounds. Number 30 inspired the last piece that finally tied all my ideas together.


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The Lost Empire
Locations  (World)   (Any)
MysticMoon's comment on 2011-03-24 10:30 PM
There used to be a tower there, but it is gone, along with the rest of the city. The only remaining link in that pocket world is the pentagram where the ritual was performed, and that is buried beneath the hill. I probably should have included more detail on that.

Otherwise, you are correct. There is a tower in every other pocket world and they are capable of acting as gates (if anyone could breach them.)

I am working on a follow-up submission, a 5 Room Dungeon that should clarify some of this. Go to Comment
The Lost Empire
Locations  (World)   (Any)
MysticMoon's comment on 2011-03-28 08:05 AM
It's up: The Lost Imperial City.

This is only the first of many I have planned. Go to Comment
The King's Issues with Ale...
Plots  (Crisis)   (Single-Storyline)
MysticMoon's comment on 2011-03-21 08:46 PM


I find the first paragraph a little confusing. I think it could benefit from more detail. If I understand correctly, the famed brewmaster was revealed to be the bastard son of the king. But, by who? His father, the king (and, if so, why did the king abdicate?) Or, his father, the one who raised him (and why would he be taken seriously?)



Aside from that, I like the piece overall. A fun, non-campaign-shattering quest. The kind  that I would like to throw at the players just to see how creative they can be in finding a solution. I would probably throw in a rabble-rouser who was going around and telling the commoners that the king was still brewing but the nobles were keeping it all to themselves. 'Cause who wouldn't want to riot if all the good ale was being horded by the rich? :P


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The King's Issues with Ale...
Plots  (Crisis)   (Single-Storyline)
MysticMoon's comment on 2011-03-24 04:14 PM
The beginning is much better. Thanks for clearing up my confusion. Go to Comment
The Mel Victus
Lifeforms  (Flora)   (Forest/ Jungle)
MysticMoon's comment on 2011-03-21 08:20 PM


I like how the plant is so incredibly powerful yet so limited in practical use. The history is creative and believable. There is enough loaded history behind the plant that any rediscovery will bring up past conflicts. I could see spawning a number of story arcs off of this one plant.



4.5/5.0, but only because of the spelling/grammar errors.


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The Tree of Bone
Lifeforms  (Unique)   (Mountains)
MysticMoon's comment on 2011-03-15 08:30 PM


"ewww", yes.



I am in awe of the quality of the prose. A whole lot more showing than telling, for sure.

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Bag of Doors
Items  (Other)   (Magical)
MysticMoon's comment on 2011-03-08 01:39 PM


I would totally love to see this used in a game.


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30 Grassy Mounds
Locations  (Ruins)   (Underground)
MysticMoon's comment on 2011-03-12 09:51 PM


Lots of potential ideas to mine here ;)



#30 sounds the most intriguing to me.


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30 Items From Fallen Empires
Items  (Equipment Listing)   (Magical)
MysticMoon's comment on 2011-02-28 09:38 PM


A nice array of items that reveal the culture they came from. I like the nasty surprises for players that just put on random items, like the gold torc.



And "Owlongwilyouphuck"? I'm lucky I wasn't drinking when I read that, or my keyboard would have been decorated.


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Zombies in the House!
Articles  (At Table)   (Gaming - Genre)
MysticMoon's comment on 2011-02-28 06:55 PM


Nice. I've found that I've become a fan of rules-lite games as I've gotten older and have to juggle around the rest of my life. On first glance the system seems good, although I'd have to play it to say for sure. The zombie aspect is good and gives it a strong focus.



And, I agree; clowns are creepy.


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A Cupid for Cornelius
Plots  (Hired)   (Side-Quest)
MysticMoon's comment on 2011-02-28 06:43 PM


A nice, fresh take on dragons in gaming. This is the kind of adventure that would really push the players to be creative (and the GM, too, as he works to keep things interesting.)


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Croc-a-Pult
Items  (Ranged Weapons)   (Combat)
MysticMoon's comment on 2011-02-25 08:29 AM
Aye! We have excellent grog in these parts. Though I fear it often leads to more silliness. Go to Comment
Croc-a-Pult
Items  (Ranged Weapons)   (Combat)
MysticMoon's comment on 2011-02-24 05:59 PM
I intended to but didn't see the option. If I understand the level system correctly, it is level 3 that lets me use established freetext. Go to Comment
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