I like how the plant is so incredibly powerful yet so limited in practical use. The history is creative and believable. There is enough loaded history behind the plant that any rediscovery will bring up past conflicts. I could see spawning a number of story arcs off of this one plant.
4.5/5.0, but only because of the spelling/grammar errors.
A nice array of items that reveal the culture they came from. I like the nasty surprises for players that just put on random items, like the gold torc.
And "Owlongwilyouphuck"? I'm lucky I wasn't drinking when I read that, or my keyboard would have been decorated.
Nice. I've found that I've become a fan of rules-lite games as I've gotten older and have to juggle around the rest of my life. On first glance the system seems good, although I'd have to play it to say for sure. The zombie aspect is good and gives it a strong focus.
And, I agree; clowns are creepy.
I like it.
I couldn't help but hear golem's voice from the old Rankin/Bass animated rendition of the Hobbit speaking the "time" riddle while I read it.
Getting the honey then flame jars in a row would be quite the shock. How diabolical.
My favorite quote: "Getting a foe to generally criticize Sallvian personal hygiene or cooking appears to be equally effective and is perhaps less difficult."
My favorite item is the Violent Sandals of Golan.
This is an excellent sub. I agree with EchoMirage and Silveressa (I would probably go with option "B" if I use this.)
This would be a great plot starter - freshly loaded with loot, the group's warrior buys the "best" liquor of the house, only to wake up the next morning in jail with no memory of the things he's being accused of.
The only other thing I would add is to make the sub more system-agnostic by rewording the parts about making a Will DC check and inflicting Constitution damage.
I like the twist on the daywalker - being susceptible to moonlight certainly evens out the benefits. It seems like such a vampire would be more of a loner than most, being unable to associate with the rest of its kind.
The various races were creative, especially the fairy and the ents.