A good mystery to throw at the players and watch them try to figure out what's happening.
I just realized that I never voted on this.
This is an excellent template which I plan to make use of.
While this may not be useful for direct encounters, I think the presence of these critters would provide excellent flavor for a region in some campaign world.
Of course, it could be that they provide necessary ingredients for some alchemical concoction that the PCs desperately need, or that one has swallowed an important item (possibly while ridding itself of an annoying scholar) which must be retrieved.
I have always liked the concept of the genius loci, especially as portrayed in Shintoism. Good sub.
It might be good to clarify the limitations on receiving help from the local spirits. Is it because, as Moon says, she is already claimed? Must someone be born in DC and be specially trained? Or, would it be limited to descendants of the original tribes of the area?
I agree with Valadaar on all points.
I like the Weapon of Two Worlds bit and was hoping for the same kind of descriptions for the rest of it. I can't use it as-is for my own game, since the system I'm using doesn't quite translate, but it does have enough for me to start from.
Imagine adventurers stumbling across a village where all the farmers have been hit by a swarm of these things and are now unable to make a living. Do our brave heros fight beasts which can leave them weak as children? Or will they turn tail and run, with the guilt of a village starving gnawing at their very souls? (Or something like that)
A Cure
The well-known, and highly quirky, alchemist Rennixx once cured the renowned warrior Talsmosh of a Muscle Fly bite; partly from professional curiosity, but mostly because of the hefty sum of gold the warrior pushed his way.
This cure required some of the squishier parts of the bug (some glands, a peculiar organ that heals the victims, and a few other odds and ends), ground up bone ridge (also from the fly), milk of a mountain goat, powders produced from earthworm castings in a valley of the Grannesti Mountains, and 7 specific herbs gathered in the Fallanks Wood.
Only the bug which had originally bitten Talsmosh could be used for this cure. The party which Talsmosh hired to bring back the beast decided it would be simpler to bring back the corpses of all six from the nest. Fortunately, the correct one was found after only two failed guesses.
Talsmosh was quite relieved once his strength had been returned to him, although he spent the next week in a tavern trying to drink away the taste of the cure…
Items (Ranged Weapons) (Magical)
This is something I can use for a villain's lieutenant in my upcoming campaign, although I'll have to modify it a little for the system I use (no crits).
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