Strolen\s Citadel content. 
The Kaur - Daemonborn
Lifeforms  (Intelligent Species)   (Desert)
MysticMoon's comment on 2011-04-25 02:22 PM

I like this. Good descriptions and an intriguing setting.

I am curious about their physical possessions. What types and styles of clothing do they wear? Does dress denote rank? I think clothing can go a long way toward differentiating them from each other.

Also, what kinds of weapons do they use? Are melee weapons seen as more courageous than ranged ones? Do they wear armor?

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Use of Constellations
Articles  (Setting Building)   (Game Mastering)
MysticMoon's comment on 2011-04-25 12:54 PM

An excellent article in combination with Constellation Myth. Makes me wonder if my own world would benefit from this idea.

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My Favorite Characters
Articles  (Character)   (Gaming - In General)
MysticMoon's comment on 2011-04-18 12:49 PM


Jessey Hurlong, a human from Star Frontiers. She has the distinction of being the first and only character I've had in a campaign that ran from start to finish.


I was always the GM for my gaming group and kind of resented it. I finally came up with a compromise. We would all make characters but round-robin as Referees (GM). It was a fun experiment that worked well. Each of us added our own bit of flair to the story.


My character was an ex space marine who specialized in planetary assaults. Due to some misunderstandings with her superiors, she decided to desert. She spent some time as the enforcer for a crime syndicate before deciding to run from them as well. On the lam from the military and the mob, she settled on the farthest end of the frontier that she could find. Which happened to be the first world to fall under the Sathar invasion. The campaign revolved around the party acting as freedom fighters and eventually winning (Yay!) and included such notable twists as psychic mushrooms, sonic dragons, time travel, and the Sathar actually being an insect race in disguise (hey, we needed our enemies to become tougher as we progressed.)


Jessey was rather butch (it always bothers me when TV shows and movies portray wispy women as being able to slam around men twice their size without breaking a sweat) and wore lots of black leather. With a rocket pistol at her side and a shotgun always handy, she was pure gunslinging badass. At one point, she was killed while distracting the enemy so her cohorts could escape. However, an ally was able to save enough of her that he was able to turn her into a cyborg. So, technically, she mostly survived the campaign.

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My Favorite Characters
Articles  (Character)   (Gaming - In General)
MysticMoon's comment on 2011-04-18 12:51 PM

This is a fun avenue for sharing and for reading about the experiences of others.

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Constellation Myth
Systems  (Knowledge/Lore)   (Defining)
MysticMoon's comment on 2011-04-25 12:08 PM

A wonderful idea, well thought out and nicely implemented. I think the amount of detail is what really sets it apart.

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Campaign Level Thinking
Articles  (Campaign)   (Game Mastering)
MysticMoon's comment on 2011-04-23 11:48 AM

I read this early on when I had very few votes but forgot to come back around and vote on it. I'm glad it made its way back around.

Even though the language is geared around systems with levels, I find it easy to view it in more abstract terms. In fact, I think it helps to put mechanical "levels" into more generic terms that cross gaming systems. Going up in power can mean gathering XP and hoarding magic items, but it can also mean gaining political clout in a more role-playing heavy system or boosting attributes and skills in systems like Cortex or Savage Worlds.

As a GM developing a campaign, I find this to be a good set of guidelines to keep in mind.

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The Firstborn - The Untold War
Lifeforms  (Third Kingdom)   (Other)
MysticMoon's comment on 2011-04-19 02:33 PM

A good start. I especially like the physical descriptions and personalities. I look forward to reading more.

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The Ocular Court
Society/ Organizations  (Religious)   (Trans World)
MysticMoon's comment on 2011-04-18 11:39 AM

The format seems a little confusing. I had to read it through a couple of times to grok it. I agree with the others that this could use some fleshing out.

I could see the priests of Percepticus being the philosophers with those of Visax having more of a scientific bent.

Overall, a creative piece.

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The Twin Orbs of Poverty and Wealth
Items  (Jewelry)   (Cursed)
MysticMoon's comment on 2011-04-18 11:29 AM

Does this mean the meager currency of the beggars ends up in a cave full of riches? How ironic that they use it as a symbol of hope.

I like the symbolism of the rich stealing from the poor.

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Submission Respect
Articles  (Rules and Advice)   (Citadel Help)
MysticMoon's comment on 2011-04-11 03:09 PM

I heartily agree. The collaborative nature of Strolen's is one of the primary reasons I am here. I feel that receiving helpful comments has helped to make me a better writer overall. On the flip side, it can be awfully demoralizing to spend several days toiling over a sub only to watch it fade off of the front page with nary a word.

Before I wrote my first sub I spent a fair amount of time reading sub after sub. I learned a lot from both the subs and the comments, such as things to avoid and tips on how to do better. I think the comments, being public, help more than just the author. In addition, I felt comfortable posting my own work because the comments were so constructive rather than confrontational. I received some good feedback on that first sub and that gave me the confidence to keep going.

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30 Ways To Be A Good Strolenite
Articles  (Rules and Advice)   (Gaming - In General)
MysticMoon's comment on 2011-04-11 04:28 PM

What is a gift sub (#27)?

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The Crowns of Glory
Items  (Jewelry)   (Campaign Defining)
MysticMoon's comment on 2011-04-17 05:11 AM

Most excellent and an enthralling read. 5/5

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30 Sheaths
Items  (Equipment Listing)   (Combat)
MysticMoon's comment on 2011-04-09 10:23 PM


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The Gateway of Empire
Locations  (Fortification)   (Mountains)
MysticMoon's comment on 2011-04-05 11:55 PM

An excellent first sub. It is tightly focused on the one subject while hinting at a greater world full of history and a blend of cultures. The narrative is well-written; the characters come through strong and give a human face to the structure.

I suppose there could have been more detail on the empire itself, although that wasn't the direct subject of the sub and could be a whole new one on its own (hint, hint....)

There are plenty of subs on Strolen's that run the gamut from high and low fantasy to steampunk and science fiction, so I wouldn't worry about the genre. I think creativity gets rewarded more than sticking to cliches.

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30 Books from the Fallen Library
Items  (Books and Scrolls)   (Non-Magical)
MysticMoon's comment on 2011-04-03 07:28 PM

Excellent. I can't wait to see more of these.

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The Observer's Paradox
Items  (Other)   (Campaign Defining)
MysticMoon's comment on 2011-04-03 07:17 PM

Dangerous, indeed. An interesting way to blend magic and a psychological concept.

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Dust of Sages
Lifeforms  (Unique)   (Underground)
MysticMoon's comment on 2011-04-03 06:59 PM

This would be a good source of clues for a larger quest. How to extract an important bit of information or lore from such a creature without going mad in the process?

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The Barrows of the Forest Lords
Dungeons  (Forest/ Jungle)   (Puzzles)
MysticMoon's comment on 2011-04-03 04:03 PM

Overall, I like this. The puzzles are interesting and practical and I think there is enough description to carry it through.

I probably wouldn't use it myself. While I see the challenge in making a single player face a barrow alone (and I would applaud a GM who could pull it off), I don't like the idea of making the rest of the players wait around. The few times I've ever done something like this, I've lost control of the group (players would lose interest, get up and wander around, and have trouble getting back into play.) Maybe that says more about my limitations as a GM, but I have more success when I keep as many players involved as possible. Plus, I like seeing how a group responds to a challenge. That kind of group energy is the reason I play so few video games (and I'm too set in my ways to try those new-fangled MMORPGS.)

While I could be wrong, I think Echo's point is that this feels a little contrived. Your point about the classic dungeon being far more unrealistic and contrived is a good one that I fully agree with, which is why I don't run them.

I do prefer subs with some extra prose. Even though I would never read stuff like that off to the players, I find that that extra bit of flavor helps bring the ideas to life for me. I understand that that is a personal preference, so I don't knock off points for subs that don't do it. You provided enough detail to make it understandable and I commend you for that.

And bonus points for using barrow mounds. I've always been fascinated by them.

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The Standard
Items  (Other)   (Heroic)
MysticMoon's comment on 2011-03-29 05:39 PM

An effective item whose strategic value would have to be weighed before use.

I like the irony of an army marching under a banner not their own.

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The Blood Beast
Lifeforms  (Constructed)   (Other)
MysticMoon's comment on 2011-04-03 07:08 PM

It seems to me that with these creatures being so powerful, so difficult to kill, and so easy to multiply, that they would quickly overrun an area. That would definitely be a good plot hook on its own. The players could be given clues as to the wizard who created them and then try to find something in his notes to help destroy the blood beast infestation.

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