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The Identity Conduit
Plots  (Event)   (Campaign)
MysticMoon's comment on 2011-05-28 11:13 AM


The link to "Secrets of the Register" isn't working. It leads me to a dark place... with a Grue....


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CSS Demonstration Sub
Articles  (Resource)   (Citadel Help)
MysticMoon's comment on 2011-05-15 02:11 PM


Excellent! I've been wanting to use headings instead of just bolded text to break my subs into sections.


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CSS Demonstration Sub
Articles  (Resource)   (Citadel Help)
MysticMoon's comment on 2011-05-17 09:22 AM


Suggestion / personal preference: make all headers bold, not just the top-level.


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Pocket Realms of The Sundered World
Locations  (World)   (Any)
MysticMoon's comment on 2011-06-02 11:09 AM
Yeah, I wasn't expecting much on this one until I'd written up more realms. The one I've been working on (Anquocia) seemed a little blah, which was why I put it in Requesting Advice. Between feedback on that, helpful chats, and responses in Sagely Advice, I believe I will be able to deliver more creative realms. Due to outside time constraints ( which I'm sure everyone is familiar with :) ), it is taking me far longer than I expected to get to this. Go to Comment
Pocket Realms of The Sundered World
Locations  (World)   (Any)
MysticMoon's comment on 2011-06-02 11:43 AM
Forgot to mention this, but I take your point on making the Codex itself more interesting. Go to Comment
Pocket Realms of The Sundered World
Locations  (World)   (Any)
MysticMoon's comment on 2014-10-10 11:44 AM
This has been on the backburner for a long time now, but someday... Go to Comment
MysticMoon's comment on 2011-05-14 05:06 PM


This is my first attempt at a pocket realm. It is the setting for The Lost Empire. I've had it in my mind for awhile now and am finally getting it down. It doesn't quite feel complete or all that unique. I'm open to suggestion on improvements, additions, anything that can help it to stand out a little and feel more complete.



I plan to write a few adventures (maybe 5 Room Dungeons) that will take place here, leading up to The Lost Imperial City.

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The Mask that Grins and Lies
Items  (Clothes)   (Cursed)
MysticMoon's comment on 2011-05-12 06:31 PM


This makes a really excellent introduction. I have an inkling of what the mask does and how it operates. The tone of horror is conveyed really well.



I am left with a few questions, though. What does it look like? What is its history? Does it grant powers to the wearer or just whisper suggestions?


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The Mask that Grins and Lies
Items  (Clothes)   (Cursed)
MysticMoon's comment on 2011-05-14 09:06 PM


This is much improved! I believe you answered most of my questions. I'm still curious to know its history (just because I'm a curious sort), but I think the added bits make it much easier to use in a game.


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The Undead Knights of Knonii
Society/ Organizations  (Combative)   (Regional)
MysticMoon's comment on 2011-05-06 07:34 AM


Added Mourngrymn as a co-author as he helped develop the concept and provided some of the narrative (the anonymous soldier bit, for example.) Thanks, Mourn.



Any absurdities are all mine. ;)


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The Undead Knights of Knonii
Society/ Organizations  (Combative)   (Regional)
MysticMoon's comment on 2011-05-06 08:28 AM
Thanks.

Never underestimate a being with phenomenal power and the temper of a 2-year-old. At least that's what I learned from reading about Greco-Roman mythology. Go to Comment
The Undead Knights of Knonii
Society/ Organizations  (Combative)   (Regional)
MysticMoon's comment on 2011-05-06 01:09 PM
Just picking up a few spare parts....

Good imagery there. Go to Comment
The Undead Knights of Knonii
Society/ Organizations  (Combative)   (Regional)
MysticMoon's comment on 2011-05-10 03:22 PM
Thanks, I'm glad you liked it.

You bring up some good points that I would like to address:

They were not originally villains, no. But years of being cursed have driven them mad. Are they victims? Certainly. But for all intents and purposes, they act like villains. They kill to keep themselves whole with no differentiation between innocence or guilt. They kill because they are insane and hate the living. For me, that defines a villain no matter how it happened. Tragic, yes, which I think makes the tale more pressing.

I don't think there is anything inherently wrong with them being treated only as tactical challenges. But I also don't think that that is all they are good for. Understanding their history might make characters sympathetic to their plight; working to release the knights' souls would make for a far different campaign than just defeating them and making sure the armor is good and buried once again. Go to Comment
The Undead Knights of Knonii
Society/ Organizations  (Combative)   (Regional)
MysticMoon's comment on 2011-05-10 05:35 PM
Care to explore some of these questions in an idea scroll? :) Go to Comment
The Undead Knights of Knonii
Society/ Organizations  (Combative)   (Regional)
MysticMoon's comment on 2011-05-14 01:24 PM
I would chalk Ugreid's actions up to capriciousness. Mortals are fools to live and die by his whim. I imagined he laughed as the once-noble knights turned upon the priests they once swore allegiance to. And then he would foment outrage against the knights for their cruelty, placing them even further from their noble beginnings.

As far as replacing armor, I would go with the buddy system (I like Echo's description.) Go to Comment
The Undead Knights of Knonii
Society/ Organizations  (Combative)   (Regional)
MysticMoon's comment on 2012-12-14 01:57 PM
That's one of those details I think are better left up to the GM and how this is being adapted to the particular game. You could make it a sizable army, putting a clock on things; the longer they take to be stopped from amassing, the more powerful they become. Want something on a smaller scale to fit into some other storyline? Make it a few dozen or less. Maybe they can only find a few and the rest are too well hidden. Go to Comment
Romero Coultier
NPCs  (Minor)   (Combative)
MysticMoon's comment on 2011-05-08 10:24 PM


I second AG. This is excellent. Damned creepy, but excellent.


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Lydecker Cain, The Universe That Was
NPCs  (Campaign)   (Knowledge/Lore)
MysticMoon's comment on 2011-03-26 11:10 AM


I think the problem is that it is too vague and could use more details. I also think the overall theme is a little scattered (is it a creation myth? a tale about immortals?). I would suggest figuring out what the theme is and then going back through paragraph by paragraph, weighing each one against how well it fits/expands/explains that theme.  Then cut, reword, and expand as needed until the message is clear.



Just my 2 cents.



This looks more like a first draft than a polished sub, so I will also withhold my vote.


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The Shattering
Plots  (Event)   (Campaign)
MysticMoon's comment on 2011-05-08 10:18 PM


I have read this a few times but I don't really get it. I like the language, I like the tone, but I don't understand the content. It seems too vague and disconnected.


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Inns, Taverns, and Pubs
Locations  (Establishment)   (Any)
MysticMoon's comment on 2011-05-04 10:29 PM


A useful selection of places.


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