Strolen\s Citadel content. 
The Undead Knights of Knonii
Society/ Organizations  (Combative)   (Regional)
MysticMoon's comment on 2011-05-06 01:09 PM
Just picking up a few spare parts....

Good imagery there. Go to Comment
The Undead Knights of Knonii
Society/ Organizations  (Combative)   (Regional)
MysticMoon's comment on 2011-05-10 03:22 PM
Thanks, I'm glad you liked it.

You bring up some good points that I would like to address:

They were not originally villains, no. But years of being cursed have driven them mad. Are they victims? Certainly. But for all intents and purposes, they act like villains. They kill to keep themselves whole with no differentiation between innocence or guilt. They kill because they are insane and hate the living. For me, that defines a villain no matter how it happened. Tragic, yes, which I think makes the tale more pressing.

I don't think there is anything inherently wrong with them being treated only as tactical challenges. But I also don't think that that is all they are good for. Understanding their history might make characters sympathetic to their plight; working to release the knights' souls would make for a far different campaign than just defeating them and making sure the armor is good and buried once again. Go to Comment
The Undead Knights of Knonii
Society/ Organizations  (Combative)   (Regional)
MysticMoon's comment on 2011-05-10 05:35 PM
Care to explore some of these questions in an idea scroll? :) Go to Comment
The Undead Knights of Knonii
Society/ Organizations  (Combative)   (Regional)
MysticMoon's comment on 2011-05-14 01:24 PM
I would chalk Ugreid's actions up to capriciousness. Mortals are fools to live and die by his whim. I imagined he laughed as the once-noble knights turned upon the priests they once swore allegiance to. And then he would foment outrage against the knights for their cruelty, placing them even further from their noble beginnings.

As far as replacing armor, I would go with the buddy system (I like Echo's description.) Go to Comment
The Undead Knights of Knonii
Society/ Organizations  (Combative)   (Regional)
MysticMoon's comment on 2012-12-14 01:57 PM
That's one of those details I think are better left up to the GM and how this is being adapted to the particular game. You could make it a sizable army, putting a clock on things; the longer they take to be stopped from amassing, the more powerful they become. Want something on a smaller scale to fit into some other storyline? Make it a few dozen or less. Maybe they can only find a few and the rest are too well hidden. Go to Comment
Romero Coultier
NPCs  (Minor)   (Combative)
MysticMoon's comment on 2011-05-08 10:24 PM


I second AG. This is excellent. Damned creepy, but excellent.


Go to Comment
Lydecker Cain, The Universe That Was
NPCs  (Campaign)   (Knowledge/Lore)
MysticMoon's comment on 2011-03-26 11:10 AM


I think the problem is that it is too vague and could use more details. I also think the overall theme is a little scattered (is it a creation myth? a tale about immortals?). I would suggest figuring out what the theme is and then going back through paragraph by paragraph, weighing each one against how well it fits/expands/explains that theme.  Then cut, reword, and expand as needed until the message is clear.



Just my 2 cents.



This looks more like a first draft than a polished sub, so I will also withhold my vote.


Go to Comment
The Shattering
Plots  (Event)   (Campaign)
MysticMoon's comment on 2011-05-08 10:18 PM


I have read this a few times but I don't really get it. I like the language, I like the tone, but I don't understand the content. It seems too vague and disconnected.


Go to Comment
Inns, Taverns, and Pubs
Locations  (Establishment)   (Any)
MysticMoon's comment on 2011-05-04 10:29 PM


A useful selection of places.


Go to Comment
The Vattic Trap
Dungeons  (Other)   (Traps)
MysticMoon's comment on 2011-05-04 08:59 PM


An interesting idea and a vicious torture device. When you truly want your enemy to suffer.



A conceivable variation might be to allow an outsider to share in the vision in order to gather intelligence. How better to get to know your enemy than to see how he reacts in a sandbox?


Go to Comment
Everything I learned about life from role-playing games
Articles  (Humor/ Editorial)   (Gaming - In General)
MysticMoon's comment on 2011-05-04 08:52 PM


These are all very good.


Go to Comment
Everything I learned about life from role-playing games
Articles  (Humor/ Editorial)   (Gaming - In General)
MysticMoon's comment on 2011-05-15 09:16 AM


#35 If an entire town is out looking to lynch a suspected murderer... even if you believe he's innocent, when you find him it is best not to go running after him, shouting his name while holding aloft a picture he painted of the victim. He is not likely to believe you have good intentions and might respond poorly.


Go to Comment
53 or More Cantrips
Systems  (Mystical)   (General)
MysticMoon's comment on 2011-05-03 12:49 PM


 



A number of fun and/or useful cantrips.


 


I like #1. Magic missiles striking bugs out of the sky. Seems like it would be very satisfying. How do I learn this? ;)


 


I get the impression Jumokkle goes to great efforts to avoid any real work.


 


#43 (Bernik's Lich Vision) would be a nice minimal-magic bonus to intimidation. Or a fun prank.


 


I have to wonder if Sophira (#44, Thunder Slap) ever met Dodwallup (a lothario, judging by his creations.)

Go to Comment
30 Poisons
Items  (Potion)   (Villanous)
MysticMoon's comment on 2011-05-02 08:09 PM


An interesting beginning and some nasty poisons.


Go to Comment
Tunguska Dreaming
Plots  (Crisis)   (Mini-Campaign)
MysticMoon's comment on 2011-05-02 07:59 PM


A good take on this event. The horror aspects are intriguing and I can see how this would have made an excellent introduction to the planned campaign.


Go to Comment
Corran's Self-Closing Chamber Pot
Items  (Home/ Personal)   (Cursed)
MysticMoon's comment on 2011-05-01 09:37 PM


Beware the evil, biting comode.


Go to Comment
30 Dragon-Related Plots and Encounters
Plots  (Coincidence)   (Encounter)
MysticMoon's comment on 2011-05-01 09:36 PM


Lots of excellent, well-thought-out ideas.


Go to Comment
Scorch-Born
Lifeforms  (Intelligent Species)   (Other)
MysticMoon's comment on 2011-04-27 05:40 PM


I love it! This is shaping up to be a truly new and creative setting. Good language, excellent imagery. I look forward to reading more.


Go to Comment
101 Space Stations, Habitats, and Colonies
Locations  (Other)   (Space)
MysticMoon's comment on 2011-04-27 04:16 PM


Eden



Eden began as a standard ag station, just one of many bearing the same design and function across many systems with minimal habitable areas. This particular class of agricultural station was designed to produce food with great efficiency. Looking like a gigantic parabolic dish with a glass-like cone covering the concave side, they are little more than gigantic floating greenhouses, facing the nearest sun to collect and provide light.



Originally designated E115-G0532A and placed near a newly colonized world, Eden’s purpose was to provide food for the colony until it became self-sustaining; at which point it would be decommissioned. However, near the end of it’s designated life a group of dissatisfied colonists staged a nonviolent takeover of the station, proclaimed it Eden, and proceeded to build their own version of Utopia. They work by committee, grow their own food, weave their own clothing, and worship the Goddess of The Vine. Contact with the outside world is done through trade of foodstuffs. It is a well-known “secret” that they sell a range of natural narcotics. Mixed within the carrots, beets, and cabbages are a variety of consciousness-altering plants, tinctures, foods, and powders.


Go to Comment
The Shalari - SaehdowBorn
Lifeforms  (Intelligent Species)   (Other)
MysticMoon's comment on 2011-04-25 06:43 PM


I agree with Pieh; another excellent sub on The Untold War. I look forward to more.


Go to Comment
Total Comments:
673

Join Now!!




Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2