Thanks for the good feedback, Echo. It helps to know what works and what doesn't.
I probably didn't make this clear enough in the summary, but these are only a small sampling of all the gods of Tirexia, so most of the pantheons (panthea?) are incomplete. To do the whole list would probably require a "101 Gods" submission (*shudders*). I did this mostly as a first attempt at a 30, and I can see how difficult it is to come up with 30 completely fresh ideas. So, I used some of the "template" gods to paint a picture about the culture rather than try to be completely original. (I swear I was being creative and not just lazy. Now stop looking at me like that....)
I recognize that I could have fleshed out some of the gods better and I had all kinds of grandiose plans to do so. Priesthoods, popular myth stories, etc. But this sub sat on my machine untouched for a few months, so I figured I'd throw it up here and move on. (BTW, To-Kah was my take on the Sumerian Ninhursag/Ka, who didn't appear to do much outside of making baby gods with the sky god An; at least as far as I could find.) Go to Comment
Good catch on the double fox thing. Bad editing on my part.
Foxes are actually very good hunters; they are a very determined and clever animal. With Moravar I was going more for showing him as a clever hunter rather than being part of a pack mentality, as wolves do. Moravar looks favorably upon the lone hunter who can prove his intelligence rather than brute force when taking down prey. Go to Comment
Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.
During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.
A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.
Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.
Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.
Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.
Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.
Hu's Iron Ball should be handled carefully by players and gms.