Thanks for the good feedback, Echo. It helps to know what works and what doesn't.
I probably didn't make this clear enough in the summary, but these are only a small sampling of all the gods of Tirexia, so most of the pantheons (panthea?) are incomplete. To do the whole list would probably require a "101 Gods" submission (*shudders*). I did this mostly as a first attempt at a 30, and I can see how difficult it is to come up with 30 completely fresh ideas. So, I used some of the "template" gods to paint a picture about the culture rather than try to be completely original. (I swear I was being creative and not just lazy. Now stop looking at me like that....)
I recognize that I could have fleshed out some of the gods better and I had all kinds of grandiose plans to do so. Priesthoods, popular myth stories, etc. But this sub sat on my machine untouched for a few months, so I figured I'd throw it up here and move on. (BTW, To-Kah was my take on the Sumerian Ninhursag/Ka, who didn't appear to do much outside of making baby gods with the sky god An; at least as far as I could find.) Go to Comment
Good catch on the double fox thing. Bad editing on my part.
Foxes are actually very good hunters; they are a very determined and clever animal. With Moravar I was going more for showing him as a clever hunter rather than being part of a pack mentality, as wolves do. Moravar looks favorably upon the lone hunter who can prove his intelligence rather than brute force when taking down prey. Go to Comment
The players encounter an organization dedicated to toppling tyrannous governments; both good and evil. Secretly, they are led by the twin daughters of Lucifer / The Lightbringer / (Generic Adversary God). These daughters have an appropriate set of divine or demonic powers, but strictly speaking, are not evil.