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The Kingdom of Seven Princes
Locations  (Country/ State)   (Any)
MysticMoon's comment on 2011-11-23 01:31 PM



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Items  (Melee Weapons)   (Magical)
MysticMoon's comment on 2012-03-07 02:01 PM

I love the benefit/drawback balance. I think it works very well. The only thing missing is the backstory.

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Items  (Melee Weapons)   (Magical)
MysticMoon's comment on 2012-03-07 01:53 PM
I read this as a sort of take on Alexander's solution to the Gordian Knot.

"Kindly stop with the bureaucratic runaround before I use this hammer to remove it permanently." Go to Comment
The Shimmering Veil
Items  (Clothes)   (Villanous)
MysticMoon's comment on 2011-11-23 01:29 PM

So many possibilities for sowing chaos and destruction with this :)

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Winter's Fang
Items  (Melee Weapons)   (Magical)
MysticMoon's comment on 2012-03-19 02:42 PM
Only voted Go to Comment
Moradin's Piece
Items  (Ranged Weapons)   (Sentient)
MysticMoon's comment on 2011-12-02 04:41 PM
I really like this. For some reason it makes me think of Roland from Stephen King's Gunslinger books. Go to Comment
Talari Eggs
Lifeforms  (Fauna)   (Forest/ Jungle)
MysticMoon's comment on 2011-11-24 08:20 AM

A subtle foe that is difficult to detect and defeat.

I think their use as torture device and food is what makes it unique and intriguing, while also saying much about the Shalari.

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Demon Spectacles
Items  (Wand/Staff/ Arcane)   (Magical)
MysticMoon's comment on 2011-08-26 04:57 PM

Nice one, Cheka. Good backstory and a nicely flawed item that provides good fodder for ideas.

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The Arbiter - Two-Bladed Sword
Items  (Melee Weapons)   (Sentient)
MysticMoon's comment on 2011-08-26 06:19 PM

An excellent first sub. The back story really pulls me in. There's some good potential here for world-changing campaigns.

I look forward to seeing more of your ideas.

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The Arbiter - Two-Bladed Sword
Items  (Melee Weapons)   (Sentient)
MysticMoon's comment on 2011-08-26 06:17 PM
I think this is a fairly common move for new users, and I'm pretty sure you haven't offended anyone here, especially being a new user.

From my own personal viewpoint, I want a sub to bring the content alive in my imagination. I want to be inspired, not just by the sub itself but by the world it paints. I can always create my own stats, but the ideas and how they are presented are key. When I'm reading a really cool back story or description and then come across game stats, I find it jarring. Kind of like looking at an interesting painting and then finding notes by the artist on what colors he used in his palette. It breaks the spell. Go to Comment
The Sigurdian Bowgun
Items  (Ranged Weapons)   (Combat)
MysticMoon's comment on 2011-08-24 07:57 PM

The physics may be suspect, but I like the coolness factor. A creative twist to an old weapon.

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Classified Genetic Material
Items  (Other)   (Campaign Defining)
MysticMoon's comment on 2011-08-24 08:08 PM

This is an excellent starting point. I am also intrigued at the possibilities. Perhaps we should have some sort of metagaming tag for subs like this. (The programmer in me sees this and instantly thinks, "Cool, an ADT, gaming-style.")

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Prophets and Sorcerers
Lifeforms  (Ethereal)   (Any)
MysticMoon's comment on 2011-08-24 08:24 PM

Ultimate power, a bit of madness, the risk of dying horribly... what's not to love about this.

I like the flavor that bleeds through. These aren't normal sorcerers who gather power through bound spirits. There is an entire ecosystem of ethereal creatures. It speaks to a larger, well-developed world, with enough similarities to standard fantasy to make it easy to grasp and enough uniqueness to set it apart.

Well done.

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Feeling Sword
Items  (Melee Weapons)   (Cursed)
MysticMoon's comment on 2011-08-24 08:33 PM

This is good. While the concept may not be new, the backstory really brought it to life for me.

I would probably put these in an area where the previous owners (having lived) discarded them. Then, I would herd the players to this spot, without weapons of their own (perhaps they were captured and are attempting to escape.) Ok, this sub brings out the evil GM in me, but I like to keep my players on their toes.

These would also be a good tool for conmen. Sell them to unsuspecting adventurers, impressing them with the cutting ability, then set upon them on the road, knowing that they would be hampered. Steal from the corpses, and repeat.

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The Vortex Well
Locations  (Other)   (Other)
MysticMoon's comment on 2011-08-24 08:39 PM

A tantalizing glimpse, but I would also like more detail. Perhaps an intro where the soul dies for the first time to answer the question of how he landed there. Maybe even a plot hook on how to get the adventurers in and out of such a hell, either looking to save a lost comrade or on a mission for information from the deceased (who would quite likely demand release as payment.)

I'm witholding my vote for now.

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The Hell of Half-Nothings
Locations  (TransWorld)   (Any)
MysticMoon's comment on 2011-08-26 05:09 PM

This sounds like a hell born from the symptoms of depression.

I imagine that at some point the souls here would wish for a fiery hell, just so they could feel something.

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The Non
Locations  (Other)   (Other)
MysticMoon's comment on 2011-08-26 06:25 PM

I can imagine an order of monks who seek to reach enlightenment through entering and leaving the Non.

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Locations  (TransWorld)   (Other)
MysticMoon's comment on 2011-08-26 06:58 PM

This is excellent. 5/5

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Silveressa's Voting Practices
Articles  (Rules and Advice)   (Citadel Help)
MysticMoon's comment on 2011-07-24 12:20 AM

A well thought out set of guidelines and definite food for thought.

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Lifeforms  (Unique)   (Any)
MysticMoon's comment on 2011-07-21 06:25 PM

Excellent writeup, Drackler. Not every being must be of world-shattering proportions in order to be useful or make a game enjoyable. Sometimes a little subtlety can kick off larger events or have just enough impact to affect an important outcome.

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