Strolen\s Citadel content. 
Feeling Sword
Items  (Melee Weapons)   (Cursed)
MysticMoon's comment on 2011-08-24 08:33 PM


This is good. While the concept may not be new, the backstory really brought it to life for me.



I would probably put these in an area where the previous owners (having lived) discarded them. Then, I would herd the players to this spot, without weapons of their own (perhaps they were captured and are attempting to escape.) Ok, this sub brings out the evil GM in me, but I like to keep my players on their toes.



These would also be a good tool for conmen. Sell them to unsuspecting adventurers, impressing them with the cutting ability, then set upon them on the road, knowing that they would be hampered. Steal from the corpses, and repeat.


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The Vortex Well
Locations  (Other)   (Other)
MysticMoon's comment on 2011-08-24 08:39 PM


A tantalizing glimpse, but I would also like more detail. Perhaps an intro where the soul dies for the first time to answer the question of how he landed there. Maybe even a plot hook on how to get the adventurers in and out of such a hell, either looking to save a lost comrade or on a mission for information from the deceased (who would quite likely demand release as payment.)



I'm witholding my vote for now.


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The Hell of Half-Nothings
Locations  (TransWorld)   (Any)
MysticMoon's comment on 2011-08-26 05:09 PM


This sounds like a hell born from the symptoms of depression.



I imagine that at some point the souls here would wish for a fiery hell, just so they could feel something.


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The Non
Locations  (Other)   (Other)
MysticMoon's comment on 2011-08-26 06:25 PM


I can imagine an order of monks who seek to reach enlightenment through entering and leaving the Non.


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Katumus
Locations  (TransWorld)   (Other)
MysticMoon's comment on 2011-08-26 06:58 PM


This is excellent. 5/5


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Silveressa's Voting Practices
Articles  (Rules and Advice)   (Citadel Help)
MysticMoon's comment on 2011-07-24 12:20 AM


A well thought out set of guidelines and definite food for thought.


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Tihewgoe
Lifeforms  (Unique)   (Any)
MysticMoon's comment on 2011-07-21 06:25 PM


Excellent writeup, Drackler. Not every being must be of world-shattering proportions in order to be useful or make a game enjoyable. Sometimes a little subtlety can kick off larger events or have just enough impact to affect an important outcome.


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Giant Psychic Leech Lords from Outer Space
Lifeforms  (Intelligent Species)   (Swamp)
MysticMoon's comment on 2011-07-20 07:16 PM


Fair enough. I'll see what I can cook up.

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Giant Psychic Leech Lords from Outer Space
Lifeforms  (Intelligent Species)   (Swamp)
MysticMoon's comment on 2011-07-20 07:19 PM
Ah, but these are space leeches. Different stock entirely :)

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Giant Psychic Leech Lords from Outer Space
Lifeforms  (Intelligent Species)   (Swamp)
MysticMoon's comment on 2011-07-21 08:35 AM
You only say that because you don't see the genius of my writing.

Wait, no. That's not it. ;)

This should make more sense once I've expanded it. I think I released it into the wild before it had a chance to fully mature.

It might help to picture an old-time, campy sci-fi movie when reading this: men in green rubber suits, children in poor monkey costumes, intrepid explorers with bubble helmets and ray guns.

In all seriousness, I appreciate the thoughtful criticism. I'm here to learn and such feedback is essential to that process. Go to Comment
Clarksdale
Locations  (City)   (Forest/ Jungle)
MysticMoon's comment on 2011-07-19 06:43 PM


An excellent sub. The setting is inspiring and the personalities bring it to life.


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Clarksdale
Locations  (City)   (Forest/ Jungle)
MysticMoon's comment on 2011-07-21 08:16 AM
Those would make excellent plot hooks, either added to the sub or as idea scrolls at the end. Go to Comment
The Leech Cloth, or The Cloth of Souls
Items  (Other)   (Magical)
MysticMoon's comment on 2011-07-19 09:37 AM
Update: As requested, I have added the origin of the cloth. Go to Comment
The Leech Cloth, or The Cloth of Souls
Items  (Other)   (Magical)
MysticMoon's comment on 2011-07-19 05:47 PM
It wasn't much of a battle. More a test of endurance. As in, can he live through being gnawed on while the sands of the hourglass fall? I was trying to paint just enough of a picture to let the reader fill in the gaps and it seemed more inline with the voice of the narrator to skip over the more gruesome parts.

I'll see what I can do about the origins of the Blood Duelist. It might fit best as an idea scroll. Go to Comment
The Leech Cloth, or The Cloth of Souls
Items  (Other)   (Magical)
MysticMoon's comment on 2011-07-19 11:30 PM


History of the Blood Duelist



In elder days gone by, when the world still lived in barbarity, and civilization was a new word upon the lips of man, dogs were considered to be protectors sent down by the gods. Over time the idea of protector became broader until it encompassed judgements passed upon dangerous criminals.



Dogs who were no longer capable of hunting or guarding were put to use as executioners for those convicted of violent crimes. The condemned would be bound to posts and set upon by the dogs until dead.



One such condemned man was found guilty of murder, even though all knew it was in self defense against the thug of a rich man. Unable to bear the thought of his son being torn apart by dogs, the man’s father pled to be executed instead, saying, “Let me duel the gods of judgement for my son’s life.” An allowance was made, with the added condition that if he were to survive for a set amount of time, his son would be set free.



Thus began the tradition of the Blood Duelist.


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30 Bases Of Evil
Locations  (Other)   (Any)
MysticMoon's comment on 2011-07-21 08:32 PM


This is a good 30 to keep handy when there is little time to develop an adventure and the GM needs quick inspiration.


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30 Bases Of Evil
Locations  (Other)   (Any)
MysticMoon's comment on 2011-07-21 08:37 PM


17-Abandoned Warehouse



An abandoned warehouse is an easy place for a street gang to take over and use for things like cooking up drugs, hiding contraband, and staying hidden from warrants.


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30 Bases Of Evil
Locations  (Other)   (Any)
MysticMoon's comment on 2011-07-21 08:39 PM


18-Abandoned Keep



A variation on #17, a keep may have been abandoned when it wasn't worth defending or was emptied out via brigands. If land surrounding the keep becomes wild, it would be an excellent, easily defensible place for a band of brigands to keep their home and loot in. Until something nastier comes along, of course.


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The Perils of Envy
Plots  (Coincidence)   (Mini-Campaign)
MysticMoon's comment on 2011-07-13 10:32 AM


This would make an intriguing adventure to use as a seed for future adventures. Those final readings would be great teasers to drive the players crazy as they try to decipher them. Players trying to figure out what the GM is up to tend to generate good plot ideas on their own. :)



I would probably make a few changes to extend it and make the players feel less railroaded. Rather than give the players an easy clue about the mine, I would make them wander around town and the surrounding area; make them get to know the town and figure it out. Push the limits of the old Seer's life. I would add more of a plot around the attempts against Beppi, setting up a red herring to make the final revelation less predictable.



Having said that, I like this. It is creative, sets up an area to explore, has my mind working, and is a good quest sub.


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The Perils of Envy
Plots  (Coincidence)   (Mini-Campaign)
MysticMoon's comment on 2011-07-14 10:26 AM
I found the flavor text rather delicious, myself. I think it made the sub. While the plot could use some tweaking, the extra description is what saved it for me and made me run with the changes I suggested in my response. Go to Comment
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