Nice. I've found that I've become a fan of rules-lite games as I've gotten older and have to juggle around the rest of my life. On first glance the system seems good, although I'd have to play it to say for sure. The zombie aspect is good and gives it a strong focus.
And, I agree; clowns are creepy.
A nice, fresh take on dragons in gaming. This is the kind of adventure that would really push the players to be creative (and the GM, too, as he works to keep things interesting.)
I like it.
I couldn't help but hear golem's voice from the old Rankin/Bass animated rendition of the Hobbit speaking the "time" riddle while I read it.
Getting the honey then flame jars in a row would be quite the shock. How diabolical.
My favorite quote: "Getting a foe to generally criticize Sallvian personal hygiene or cooking appears to be equally effective and is perhaps less difficult."
My favorite item is the Violent Sandals of Golan.
This is an excellent sub. I agree with EchoMirage and Silveressa (I would probably go with option "B" if I use this.)
This would be a great plot starter - freshly loaded with loot, the group's warrior buys the "best" liquor of the house, only to wake up the next morning in jail with no memory of the things he's being accused of.
The only other thing I would add is to make the sub more system-agnostic by rewording the parts about making a Will DC check and inflicting Constitution damage.
I like the twist on the daywalker - being susceptible to moonlight certainly evens out the benefits. It seems like such a vampire would be more of a loner than most, being unable to associate with the rest of its kind.
The various races were creative, especially the fairy and the ents.
I've always been fascinated with the Instant Fortress idea. I like this variation as it makes the item usable in both forms. I can see how a battle mage would find this idea appealing.
Excellent exposition. This is the kind of sub that gets my mind churning.
I agree with the others, this does feel like a prelude to much more.
Simple and straightforward item.
I'm not certain how to use it in a game, though. I think most games skip over the reality of sword care. There tend to be no penalties for not cleaning, oiling, or sharpening a weapon. This is good in one way because it ignores some of the more tedious tasks, but it does skip over the reality.
Of course, anyone who has ever owned a real high-carbon blade would kill for this weapon.
Items (Equipment Listing) (Magical)
A nice array of items that reveal the culture they came from. I like the nasty surprises for players that just put on random items, like the gold torc.
And "Owlongwilyouphuck"? I'm lucky I wasn't drinking when I read that, or my keyboard would have been decorated.
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