Strolen\s Citadel content. 
The Hell of Primal Shadows
Locations  (World)   (Any)
MysticMoon's comment on 2012-03-19 08:49 AM

The Wild Ones


Long-limbed, fanged, white-eyed creatures with large snouts and claws like steel. They go about singly or in pairs, sniffing the air and grunting as they go. Once they catch the scent of prey, they become rabid with a lust for destruction. Sated only by the red blood dripping from their long claws, they lap up every tasty ounce and render the warm corpses with unforgiving fangs.


These are bestial creatures, operating somewhere between primal instinct and intelligence. Mostly blind, and therefore immune to all but the brightest of lights, they rely on the smell of sweat and fear and the sound of panicked footsteps to direct them toward that which they wish to feed off of. They amble about with a peculiar gait, scrambling along with legs and arms like mutated primates.
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The Hell of Primal Shadows
Locations  (World)   (Any)
MysticMoon's comment on 2012-03-19 08:39 AM

The Torchbearers


Free to roam where they will, Torchbearers carry torches emanating clouds of darkness that crawl and creep at the edges, eating away at the light. No illumination, mundane or magical, will pierce these black flames. The things within are unknowable, visible only as a procession of darkness. Safe inside this darkness are often innumerable shadowbeasts, a great squirming mass finding safe haven from any light.


The torches extinguish only upon the death of their bearers. With a hiss and a sputter do they go out, leaving nothing but ash and bits of bone behind.
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The Hell of Primal Shadows
Locations  (World)   (Any)
MysticMoon's comment on 2012-03-19 08:29 AM

The Dwellers In Darkness


Completely invisible in full shadow, Dwellers appear as shapes only half seen in partial light. Grotesque creatures, some are small as rats or insects, others like misshapen demons. Silent stalkers in the darkness, flitting from shadow to shadow, they enjoy letting their prey catch but glimpses. Their favorite tactic is to drive terrified mortals into a blind panic before dragging them into the darkness to be devoured.


A Dweller's appearance can be deceiving. Even the largest of them can be contained within the smallest of shadows, letting them easily dodge the dangerous lights of torches or spells. Blending in with the shadows, they easily avoid blind sword strikes and offensive spells.
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The Hell of Primal Shadows
Locations  (World)   (Any)
MysticMoon's comment on 2012-03-20 03:30 PM

The Night Hunt

Visible as a mostly amorphous cloud of darkness, the Night Hunt is a vaguely man-shaped creature, adorned with stags horns and sporting an owl's beak. Swirling red orbs of light make up the Hunt's eyes.


He leads a pack of hell hounds through the midnight streets, growing in strength on the smell of fear. These hounds bay at the sound of panicked heartbeats, causing the beasts to pull against their tethers of silver chain. When their quarry has been cornered, or simply falls down in exhaustion and hopelessness, the hounds are loosed to feast.


Any normal weapon which strikes the hunt will disappear in a puff of black vapor.
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Shay-Keded, The Cursed Kopesh
Items  (Melee Weapons)   (Cursed)
MysticMoon's comment on 2012-03-20 02:59 PM

This will be perfect for the new campaign I'm just getting off the ground (Ancient Near East -ish.) I like this new take on the vampiric weapon trope and the description makes it very unique and cool.

I too like the flavor of WH. Even though I am only mildly familiar with the system, I regularly raid the sourcebooks for ideas (I am currently "plaguing" the party with Skaven and my Chiros sub was partially inspired by the Vampire Counts.)

I did get tripped up a bit by the stats. I could gather the meaning of most by context, but I don't know what Chaos Dice are or how I might translate that into my system of choice. More system neutral description would be much appreciated.

Overall this is an excellent first sub. Welcome!

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30 Genies
Lifeforms  (Ethereal)   (Any)
MysticMoon's comment on 2012-03-18 12:40 PM

A good and entertaining read. I like the blend of serious and silly.

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30 Maggots
Lifeforms  (Fauna)   (Any)
MysticMoon's comment on 2012-03-11 10:42 AM

This is quite well done and far more creative than I would have thought possible given the narrowness of the topic. The wyrm worm is my favorite, definitely a nasty surprise for a dragon hunting party.

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Casa de Vulva
Locations  (Establishment)   (Mountains)
MysticMoon's comment on 2012-03-09 08:50 PM
Update: Warning! This is *highly* silly. Go to Comment
Casa de Vulva
Locations  (Establishment)   (Mountains)
MysticMoon's comment on 2012-03-10 05:57 AM
Quite juvenile, I would say, and intentionally so. It was done as a bet, to see if it was possible to write a sub with that exact title. I took it as a challenge.

Love the added ideas! Go to Comment
Casa de Vulva
Locations  (Establishment)   (Mountains)
MysticMoon's comment on 2012-03-15 10:35 PM
Make it a donation to the site :). The bet was too fun of a challenge on its own. (I mean, how could I pass up an opportunity to show just how mature I really am?)

And I'll practice putting on airs, saying that I took a paying job to publish to an *international* audience. Hmm, does a scarf go with a beret? I need to start practicing for my photo shoots. I hear that thoughtful fist on chin pose is quite nice. Go to Comment
Casa de Vulva
Locations  (Establishment)   (Mountains)
MysticMoon's comment on 2012-03-31 10:28 AM
I wish I could take credit for being the first to post Shadowrun content but at least 2 others beat me to it: and

This could be fun with the right group. Mr Johnson calls the runners to set up a meet with a contact.

Mr Johnson: "She'll be at the Casa de **mumble**."

Runner: "Casa de What?"

Mr Johnson: more mumbling.

Runner: "Volvos? They sell cars? I thought you said it was a restaurant." Go to Comment
Casa de Vulva
Locations  (Establishment)   (Mountains)
MysticMoon's comment on 2012-03-31 10:33 AM
Works for me.

Besides, poor Harold never quite grew up to the point where he questioned his mother's views on the world. He has his restaurant and he can afford plenty of comics, so why would he need to learn about any of *that* kind of stuff? Go to Comment
Casa de Vulva
Locations  (Establishment)   (Mountains)
MysticMoon's comment on 2013-09-16 01:50 PM

You kids these days and your need for logic...

The restaurant has a fancy name but that doesn't mean they serve any of those fancy French dishes. Besides, I'm sure the cooks preferred to tell Harold they weren't up to the task rather than tell him the truth about the name (they've all tried it, of course, and they're all big fans, but the ingredients are too exotic, the preparation is too much, etc.) Still, he wanted it to have a fancy name and everyone was too skittish to tell him otherwise. Of course it doesn't make sense to everyone else. But it does make sense to Harold.

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Generating Fear: Disappearing Pursuit
Articles  (At Table)   (Gaming - Genre)
MysticMoon's comment on 2012-03-08 12:27 PM

This looks to be a good tool in the evil GM's kit. I'll have to try it out sometime.

I must ask: How can you use the names "Alice" and "Bob" without a single reference to passing secret messages? (

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NPCs  (Minor)   (Domestic/ Craft)
MysticMoon's comment on 2012-03-08 12:40 AM


Many a curious mage and alchemist has pounded fruitlessly upon the door to Wipp’s abode. He ignores all such attempts at first. Most go away after a time. If they catch him while he is out tending his garden or if they are especially persistent, he will respond in exasperation by shaking his head and pointing toward the town. As a last resort, he will sick his hounds upon the interloper. The hounds first work to intimidate and will only attack if pressed.

Few test the mettle of Wipp’s hounds, for they are the size of bulls and made of animated crystal. One is of dark amethyst, the other formed of rose quartz. Both are well armored, with abnormally hard crystalline hides, and well armed, with teeth and claws like unbreakable glass daggers. They are always on guard and cannot be fooled.

These hounds are a type of golem created from the larger of Wipp’s sculptures. With the proper powers and incantations, these finely detailed sculptures can be brought to animated life. A passing wizard managed to broker a deal through the town merchants, giving him a statue of his own in exchange for animating the hounds, one of the very few trades of this sort that Wipp has ever done.

Crystal golems are of low intelligence and will follow only the simplest of commands. They are, however, completely loyal and immune to any enchantments which affect the living. Once animated, their finely sculpted forms come to fully to life. They are perfectly mobile and display no jerkiness in their motions.

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NPCs  (Minor)   (Domestic/ Craft)
MysticMoon's comment on 2012-03-08 12:46 AM


Though none know of Wipp’s origins, there has been no end of speculation among the townsfolk.

Some believe him to be a man cursed by the gods to understand only his craft and nothing else. Such folk believe that that is why the gods took his speech; one does not need to speak in order to work. Many a fanciful tale has been spun to fit this idea. Perhaps, they say, he was a craftsman who became too proud of his own skill and tempted the wrath of the gods by comparing himself to them. What better punishment than to make him incapable of anything else? One variation on this theory is that he was once a minor god who showed disrespect to the greater gods and was banished to the mortal world for his hubris.

Others find it more likely that he is but a strange alchemist whose forays into the understanding of his crystal art led to a mutation of his physical form. Perhaps, these say, he was always so devoted to his craft that the compounds he constantly works with destroyed his ability to speak and then twisted his mind so that he can no longer connect with other men.

There are those who believe he is a bastard child of some giant race mixed with human blood. The theory goes that a bizarre combination of human curiosity and giant affinity for stone gave him a unique perspective on mineral life but no way to understand either his giant or human sides. Others say that rather than being a mix of giant and human, he is actually a demigod, and they spout off half-a-dozen gods whose essence could mix with humanity to produce such a creature.

Speculation remains limited to Ulanta, as few in the outside world have any notion of Wipp. The local merchants are well aware of what a goldmine they have in him. When they carry his wares to trade with the wider world, they make up tales of exotic merchants from far away and bemoan the high cost of purchasing these phenomenal works of art.

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NPCs  (Minor)   (Domestic/ Craft)
MysticMoon's comment on 2012-03-08 12:48 AM

Sample Pieces


  • Earrings in the form of doves which have been magicked to make the wearer more appealing to others.

  • A small rose which clears the air of foul odors while filling the room with the subtle scent of spring flowers.

  • Scrying stones of numerous shapes and sizes.

  • A lyre that is fully functional. It provides no more magical effect than the fact that strings of crystal make beautiful sounds when strummed.

  • A ring which adds to the power of any mage when worn.

  • A pendant which protects the wearer from ethereal attacks.

  • A chalice which neutralizes poisons.

  • A staff cap which will illuminate items of magic within a small radius. It is a fantastic thing to walk into a dark room with such a staff and watch a few items here and there begin to glow as if a lamp shone upon them whilst everything else remains in darkness.


  • Full sized statues detailing all the gods, heroes, and monsters of the Shallantean Epic.

  • A set of small statues exactly matching that of a royal family living hundreds of miles away that Wipp could not possibly have met.

  • A miniature village, complete with buildings, people, and animals.

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NPCs  (Minor)   (Domestic/ Craft)
MysticMoon's comment on 2012-03-08 01:04 AM

Hopefully the added ideas will help answer some questions. (Well, except for race :P )

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Articles  (Setting Building)   (Gaming - In General)
MysticMoon's comment on 2012-03-07 12:20 AM

Very informative. While I've had a vague notion of what some of those terms meant, it is nice to have it spelled out for me with good examples that really make it easy to grasp.

Having Common in games has always been a useful device for sidestepping problems that could overly complicate things, but it's always seemed a little too generic. But looking at this, I can see how there could be a common language that is based around the dominant political power and give more flavor in the process.

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Paravella, The Builder
NPCs  (Mythic/ Historical)   (Domestic/ Craft)
MysticMoon's comment on 2012-03-07 05:40 AM
Thanks for the plot hooks! I often get so caught up in telling the tale that I forget that part.

This sub probably isn't very useful as-is, but my long term goal is to use Paravella as glue to tie together various castle subs that I'm mulling over. Go to Comment
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       By: Umberle

All spell casters gain their abilities through a form of demon possession. So in order to gain magical abilites, PCs must track down and trap demons. Of course there are some pretty powerful demons, if the demon is stronger than the PC, the PC could find themselves subjugated to the Demon's will.

Ideas  ( System ) | August 18, 2005 | View | UpVote 3xp