Strolen\s Citadel content. 
The Lavei Family
NPCs  (Major)   (Agricultural)
MysticMoon's comment on 2012-06-16 09:24 PM
Me likes. 5/5 Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
MysticMoon's comment on 2012-06-17 04:48 PM
Well done. I've often wondered about this. Go to Comment
Tuner Mages
Society/ Organizations  (Mystical)   (Country/ State)
MysticMoon's comment on 2012-06-21 07:21 PM
I like these kinds of subs; they explore ideas that aren't about uber-powerful characters or powers. Not every mage will attain greatness but they can still be worth noting. Also, it would be interesting to see how a tuner mage PC could fill out and enhance a larger party. And, being more accessible to the lower classes means that the party may be more likely to interact with them. Go to Comment
Tornado Hat
Items  (Wand/Staff/ Arcane)   (Combat)
MysticMoon's comment on 2012-06-21 07:33 PM
This is certainly entertaining. Good one, Cheka. Go to Comment
30 Ways to Cheat Death
Articles  (Resource)   (Game Mastering)
MysticMoon's comment on 2012-06-27 02:30 PM
A well-rounded list. I think most of those could be the seeds for creating an effective villain. Go to Comment
7 Things I've Learned
Articles  (Humor/ Editorial)   (Gaming - In General)
MysticMoon's comment on 2012-06-04 02:55 PM
This is an excellent list. I think not adhering to #1 is one of the most common failings in sci-fi and fantasy, which is why the really good ones stand out so well. Without #1, #3 or #4 are usually missing as well. (Completely agree with the "jerk ass hero" pitfall.) I struggle with #5 (and plots in general.) Go to Comment
Mondaloa
Locations  (City)   (Plains)
MysticMoon's comment on 2012-06-01 02:39 PM
There are some really good ideas in here. I look forward to more. Go to Comment
Gadreel & Mastema Corporation
Society/ Organizations  (Knowledge/Lore)   (Regional)
MysticMoon's comment on 2012-06-01 03:05 PM
This is good cyberpunk and could provide a lot of fuel, as well as atmosphere, to such a game. All of these different aspects (history, personalities, AI's, etc) come together to paint a strong picture.

One minor nitpick. I don't think privately held (as opposed to publicly traded) companies are susceptible to hostile takeovers. Go to Comment
Lady Evica
NPCs  (Campaign)   (Religious)
MysticMoon's comment on 2013-08-26 06:43 PM

This is one of those subs where I might have a minor quibble or two about the execution but love the idea and the surrounding details so much I'm giving it a 5/5.

Evica (for some reason I hear that name in Helena Bonham Carter's lispy voice) is the kind of recurring character that can really give the sense of a changing world. She changes and develops (though keeping certain players from finding a reason to kill her might be tricky at times) over time in a way that can give a sense of passing time. The PCs meet her at one point and she appears to be completely devoted to the faith. Meet her later on and she's booking passage to take up her demonic legacy.

I also like that she's a conflicted villain. It makes the story more poignant, in my eyes. She also seems both oddly naive and monstrous. A tricky combination which I believe you have nailed. She really resonates with me.

I find myself trying to figure out how much I need to do to adapt this figure to bring her into my own game, even though it's a departure from my current plans. I will definitely need to adapt some of those scenarios for a system that doesn't make the characters as tough as level-based systems do.

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Sheen Leech
Lifeforms  (Fauna)   (Plains)
MysticMoon's comment on 2012-06-28 10:04 AM
I can see these being popular with alchemists. Their ability to absorb "sheen" could come from some interesting alchemical properties that would be useful in some interesting concoctions.

Potion of glamour: be sure to use a sheen which has fed off of shiny metal.

Potion of inconspicuousness: be sure the sheen has not fed. Go to Comment
Deepbend Maximum Security Prison
Locations  (Fortification)   (Water)
MysticMoon's comment on 2012-05-13 08:49 PM
This has a good foundation to start from. I would incorporate many of the suggestions in the comments if I were to use this in a game. Go to Comment
A slight problem with Hell
Plots  (Travel)   (Encounter)
MysticMoon's comment on 2011-02-23 06:38 PM


Cool idea. The fun part of this would be to mix it up a bit, with so many different perspectives that it takes the players awhile to sort out who is telling the truth.


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The Chosen
Lifeforms  (Constructed)   (Any)
MysticMoon's comment on 2012-03-31 09:12 AM


I agree with Chaos.



I think this managed to say a lot in very few words. The very last paragraph confused me, though. If they're worth the strength of a dozen men, why do so few survive their first battle?


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Chelonians
Lifeforms  (Intelligent Species)   (Swamp)
MysticMoon's comment on 2012-03-27 05:02 PM
Sacrilege! :P

This is well done and likely far superior to whatever the movie turns out to be. I like the archetypes. Go to Comment
The Hell of Primal Shadows
Locations  (World)   (Any)
MysticMoon's comment on 2012-03-18 12:12 AM


Priest Hunters



Only 13 in number, the Priest Hunters exist between the denizens of the Hell of Primal Shadows and the Bringers of Midnight. Only these can withstand the full and awesome power of the Bringers, fulfilling a role somewhere between lieutenants and high priests. Working tirelessly to bring about the wishes of their powerful masters, Priest Hunters carry out the will of the Bringers. They are priests to their dark gods and can channel the power of Primal Shadow.


 


Appearing as towering skeletons wrapped in glistening sinew and strips of leather, having eyes of crimson fire, Priest Hunters ignore all but one prey. With unerring accuracy, they are able to arrow in toward the closest gathering of priests capable of bringing the hated light, and take great glee in distinguishing such life.


 


Darkness follows quickly in their wake.
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The Hell of Primal Shadows
Locations  (World)   (Any)
MysticMoon's comment on 2012-03-20 03:01 PM


The Hungry Maidens



With hair black as ravens' wings and skin of purest alabaster, the Maidens wander singly or in pairs. Their slender forms are draped in filmy white gauze, hair tumbled forward to hide skeletal faces. As they wander, they fill the air with sweet songs of longing for the quiet embrace of peaceful night. Ensorceled souls wander near, only to be attacked by beings of inhuman strength with fangs and claws. Once finished, their victims lie pale and shrunken, sucked dry of all blood.
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The Hell of Primal Shadows
Locations  (World)   (Any)
MysticMoon's comment on 2012-03-20 02:55 PM


The Scraxxa



A hairless creature of sickly yellow skin and phlegmy green eyes, these goblin-sized beasts travel in packs. Tied together with silver chains that end in hooks and pierce their very flesh they roam through streets and alleyways, howling and gibbering like mad things. Driven by unending pain and hunger, they have no fear and take no note of wounds until slain. Those few mortals unlucky enough to survive an attack will find wounds festering and growing septic. Disease follows in the wake of the Scraxxa.
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The Hell of Primal Shadows
Locations  (World)   (Any)
MysticMoon's comment on 2012-03-19 08:03 AM


Shadow Ogres



Kin to mundane ogres only in size, grotesqueness of visage, and temperament, a Shadow Ogre's black hide ripples with multitudes of clinging shadowbeasts seeking refuge from the light. Their magic hides provide sanctuary to the small shadows, sustaining and protecting them from all deadly illumination. The ogres themselves need no weapons and can crush a mortal's skull or rip free warm entrails with a single swipe.


 


A group of ogres will often wade into a crowded area, laying about with their fearsome strength while the shadowbeasts jump to and fro claiming victims of their own.
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The Hell of Primal Shadows
Locations  (World)   (Any)
MysticMoon's comment on 2012-03-19 07:55 AM


Black Beetles



 


These are insect-like things, beetle shaped, with tentacles arranged around greedy maws. The size of small dogs, they crawl upon the walls, hiding in shadow, making skittering sounds before dropping upon their prey. They latch upon the heads of their victims, blinding and disorienting them with enveloping tentacles so that the strong mandibles can crush through scalp and skull to suck upon the juicy brains beneath.


 


Dozens will swarm in areas where crowds have gathered. They move quickly, coming in from all directions, taking advantage of any confusion to claim their prey.
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The Hell of Primal Shadows
Locations  (World)   (Any)
MysticMoon's comment on 2012-03-19 07:49 AM


The Wild Ones



 


Long-limbed, fanged, white-eyed creatures with large snouts and claws like steel. They go about singly or in pairs, sniffing the air and grunting as they go. Once they catch the scent of prey, they become rabid with a lust for destruction. Sated only by the red blood dripping from their long claws, they lap up every tasty ounce and render the warm corpses with unforgiving fangs.


 


These are bestial creatures, operating somewhere between primal instinct and intelligence. Mostly blind, and therefore immune to all but the brightest of lights, they rely on the smell of sweat and fear and the sound of panicked footsteps to direct them toward that which they wish to feed off of. They amble about with a peculiar gait, scrambling along with legs and arms like mutated primates.
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