Strolen\s Citadel content. 
The Glyph of Tarnos Krae
Items  (Other)   (Magical)
MysticMoon's comment on 2012-06-17 11:10 PM
Mixing the freetexts is giving me an opportunity to explore some different ways of writing. I find that I like weaving different elements together in a single package and will probably do more subs along those same lines. Go to Comment
The Glyph of Tarnos Krae
Items  (Other)   (Magical)
MysticMoon's comment on 2012-06-17 08:23 PM

Optional Hazards

  • Those with weak wills who use the Glyph often find themselves becoming obsessed with the past. The more they see, the more they are compelled to use it. Examples include: an obsession with a particular sequence of events, family, or area; paranoia about the motives of those around the bearer (whether they be friends, family, business associates, etc.); seeking something lost to the past (as in Oeren's case); or even egomania that drives the bearer to show supernatural knowledge.

  • There are demons living in the time fog. Using the Glyph has a chance of catching some unwanted attention.

  • Each time the Glyph is used, it leaves a small crack in the ethereal plane, inviting strange beings through into the mortal world. Repeated use in one area creates larger rifts and the risk of bigger beasties making it through.

Additional Powers

  • While in the time fog, the bearer is invisible.

  • Occasionally, a strong-willed bearer will be able to peek into the future. As the future is fluid, each viewing may show slightly different events. This invites the same danger of overuse, where an obsession develops around controlling the flow of time. This often ends in complete madness where the bearer can no longer tell the difference between hundreds of possible outcomes and what actually happens.

More Plot Hooks

  • The PC's are approached by the intermediary of a nervous noble. They are offered a substantial reward for finding out who is blackmailing this noble. The blackmailer, of course, is using the Glyph to gather dirt on his rivals in an attempt to increase his own wealth and power. Staying a step ahead of the villain will be tricky.

  • A town has been overrun by creatures of the ethereal realm. A reward is offered for clearing it. Within lies the Glyph and the dessicated corpse of its wielder, who unknowingly created cracks into the ethereal through constant use. His attempts to satisfy his obsession with the local mayor's lovely young wife ended up destroying everyone for miles around.

Go to Comment
How I Vote
Articles  (Rules and Advice)   (Citadel Help)
MysticMoon's comment on 2012-06-16 11:46 AM
My fear of causing an infinite loop of meta paradoxes prevents me from voting on this. Go to Comment
Just in Time
Articles  (At Table)   (Game Mastering)
MysticMoon's comment on 2012-06-14 08:55 AM
This sounds like so much fun, I'm tempted to work an adventure around it rather than waiting for the players to get in a jam. Dr Who aside, I generally don't find time travel in games or fiction very engaging, but this is good. Maybe it's my love of messing with my players' minds.

I would probably make the fighter's injury something less horrific than the loss of an arm, simply because most players would outright refuse to pull the red lever. Especially since the punishment for not doing it is so severe. It would have to be something uncomfortable, though, just to keep the tension up. Of course, I would throw a number of false red levers in just to keep him on his toes. Go to Comment
Mountain's Coin
Items  (Jewelry)   (Combat)
MysticMoon's comment on 2012-06-14 09:01 AM

I like the humorous tone. ("... whines about how much blood is shooting out of his arm stump.") Go to Comment
Mountain's Coin
Items  (Jewelry)   (Combat)
MysticMoon's comment on 2012-06-14 06:28 PM
Good question. I would like to know this as well. It seems like there are possibilities there. Go to Comment
River's Coin
Items  (Other)   (Magical)
MysticMoon's comment on 2012-06-14 09:11 AM
The writeup seems a little confusing but I was able to get it after a few reads. It could probably be clearer if there was more. For instance, maybe a description of a specific soul who was held by Polleus (and why) followed by how the coins given to Alira's priests were used. Go to Comment
The Nexus
Locations  (City)   (Other)
MysticMoon's comment on 2012-06-15 09:16 PM
Just enough detail to get the imagination working and well presented.

A well earned 5/5. Go to Comment
Keeper of the Hourglass
Plots  (Event)   (Campaign)
MysticMoon's comment on 2012-06-15 09:28 PM
I can envision a magic system based on tapping into those awesome energies. Unlimited power can be had, if it doesn't burn the caster's mind into a cinder first. Go to Comment
Time Zombie
Lifeforms  (Fauna)   (City/ Ruin)
MysticMoon's comment on 2012-06-16 05:12 PM
An excellent idea and a fitting danger lurking for those who too casually mess with time. Go to Comment
Of Sprites
Lifeforms  (Ethereal)   (Any)
MysticMoon's comment on 2012-06-16 05:58 PM
Interesting critters. I look forward to seeing how they are used in your other subs. Go to Comment
The Lavei Family
NPCs  (Major)   (Agricultural)
MysticMoon's comment on 2012-06-16 09:24 PM
Me likes. 5/5 Go to Comment
Non-Euclidean Architecture: Part 1
Systems  (Architectural)   (Specific)
MysticMoon's comment on 2012-06-17 04:48 PM
Well done. I've often wondered about this. Go to Comment
Tuner Mages
Society/ Organizations  (Mystical)   (Country/ State)
MysticMoon's comment on 2012-06-21 07:21 PM
I like these kinds of subs; they explore ideas that aren't about uber-powerful characters or powers. Not every mage will attain greatness but they can still be worth noting. Also, it would be interesting to see how a tuner mage PC could fill out and enhance a larger party. And, being more accessible to the lower classes means that the party may be more likely to interact with them. Go to Comment
Tornado Hat
Items  (Wand/Staff/ Arcane)   (Combat)
MysticMoon's comment on 2012-06-21 07:33 PM
This is certainly entertaining. Good one, Cheka. Go to Comment
30 Ways to Cheat Death
Articles  (Resource)   (Game Mastering)
MysticMoon's comment on 2012-06-27 02:30 PM
A well-rounded list. I think most of those could be the seeds for creating an effective villain. Go to Comment
7 Things I've Learned
Articles  (Humor/ Editorial)   (Gaming - In General)
MysticMoon's comment on 2012-06-04 02:55 PM
This is an excellent list. I think not adhering to #1 is one of the most common failings in sci-fi and fantasy, which is why the really good ones stand out so well. Without #1, #3 or #4 are usually missing as well. (Completely agree with the "jerk ass hero" pitfall.) I struggle with #5 (and plots in general.) Go to Comment
Locations  (City)   (Plains)
MysticMoon's comment on 2012-06-01 02:39 PM
There are some really good ideas in here. I look forward to more. Go to Comment
Gadreel & Mastema Corporation
Society/ Organizations  (Knowledge/Lore)   (Regional)
MysticMoon's comment on 2012-06-01 03:05 PM
This is good cyberpunk and could provide a lot of fuel, as well as atmosphere, to such a game. All of these different aspects (history, personalities, AI's, etc) come together to paint a strong picture.

One minor nitpick. I don't think privately held (as opposed to publicly traded) companies are susceptible to hostile takeovers. Go to Comment
Lady Evica
NPCs  (Campaign)   (Religious)
MysticMoon's comment on 2013-08-26 06:43 PM

This is one of those subs where I might have a minor quibble or two about the execution but love the idea and the surrounding details so much I'm giving it a 5/5.

Evica (for some reason I hear that name in Helena Bonham Carter's lispy voice) is the kind of recurring character that can really give the sense of a changing world. She changes and develops (though keeping certain players from finding a reason to kill her might be tricky at times) over time in a way that can give a sense of passing time. The PCs meet her at one point and she appears to be completely devoted to the faith. Meet her later on and she's booking passage to take up her demonic legacy.

I also like that she's a conflicted villain. It makes the story more poignant, in my eyes. She also seems both oddly naive and monstrous. A tricky combination which I believe you have nailed. She really resonates with me.

I find myself trying to figure out how much I need to do to adapt this figure to bring her into my own game, even though it's a departure from my current plans. I will definitely need to adapt some of those scenarios for a system that doesn't make the characters as tough as level-based systems do.

Go to Comment
Total Comments:

Join Now!!

Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2