The Hungry Maidens
The Wild Ones
The Dwellers In Darkness
The Night Hunt
This will be perfect for the new campaign I'm just getting off the ground (Ancient Near East -ish.) I like this new take on the vampiric weapon trope and the description makes it very unique and cool.
I too like the flavor of WH. Even though I am only mildly familiar with the system, I regularly raid the sourcebooks for ideas (I am currently "plaguing" the party with Skaven and my Chiros sub was partially inspired by the Vampire Counts.)
I did get tripped up a bit by the stats. I could gather the meaning of most by context, but I don't know what Chaos Dice are or how I might translate that into my system of choice. More system neutral description would be much appreciated.
Overall this is an excellent first sub. Welcome!
You kids these days and your need for logic...
The restaurant has a fancy name but that doesn't mean they serve any of those fancy French dishes. Besides, I'm sure the cooks preferred to tell Harold they weren't up to the task rather than tell him the truth about the name (they've all tried it, of course, and they're all big fans, but the ingredients are too exotic, the preparation is too much, etc.) Still, he wanted it to have a fancy name and everyone was too skittish to tell him otherwise. Of course it doesn't make sense to everyone else. But it does make sense to Harold.Go to Comment
Many a curious mage and alchemist has pounded fruitlessly upon the door to Wipp’s abode. He ignores all such attempts at first. Most go away after a time. If they catch him while he is out tending his garden or if they are especially persistent, he will respond in exasperation by shaking his head and pointing toward the town. As a last resort, he will sick his hounds upon the interloper. The hounds first work to intimidate and will only attack if pressed.
Few test the mettle of Wipp’s hounds, for they are the size of bulls and made of animated crystal. One is of dark amethyst, the other formed of rose quartz. Both are well armored, with abnormally hard crystalline hides, and well armed, with teeth and claws like unbreakable glass daggers. They are always on guard and cannot be fooled.
These hounds are a type of golem created from the larger of Wipp’s sculptures. With the proper powers and incantations, these finely detailed sculptures can be brought to animated life. A passing wizard managed to broker a deal through the town merchants, giving him a statue of his own in exchange for animating the hounds, one of the very few trades of this sort that Wipp has ever done.
Go to Comment
Crystal golems are of low intelligence and will follow only the simplest of commands. They are, however, completely loyal and immune to any enchantments which affect the living. Once animated, their finely sculpted forms come to fully to life. They are perfectly mobile and display no jerkiness in their motions.