Strolen\s Citadel content. 
Setam, the Goddess of Nerves
Systems  (Divine/ Spirit)   (Specific)
MysticMoon's comment on 2012-07-31 03:22 AM
I am always impressed when someone manages to fit a complete idea in such a short space. Go to Comment
The Cockatrice
Locations  (Establishment)   (Plains)
MysticMoon's comment on 2012-07-26 08:02 PM
I like the idea of the cockatrice and how it fits in with the place. It gives it a distinctive feel over what could be just another tavern. The bit about the lawyers is fun, showing that their motives were strong, if not altruistic.

I do think that there could be more. Perhaps divided into sections, with one for the history, another for the description and the cockatrice head, plus another with some detail about the regulars (even if only in passing for those who might get their own sub), A few quotes and fluff/descriptive text couldn't hurt either, although that's just a personal preference. If you ever expand this piece, let me know and I will revote.

In any case, welcome to the Citadel, and I hope to see more. Go to Comment
Society/ Organizations  (Criminal/Espionage)   (Country/ State)
MysticMoon's comment on 2012-07-31 03:09 AM
Only voted Go to Comment
30 More Bottles of Wine
Items  (Potion)   (Non-Magical)
MysticMoon's comment on 2012-07-31 03:04 AM
Only voted Go to Comment
Seng Chiu
Locations  (Country/ State)   (Water)
MysticMoon's comment on 2012-07-31 02:58 AM
This seems like a good introduction to a specific setting within this world. I find the ScrasTech entries very fascinating. Go to Comment
Marquise Noamuth Che'el
NPCs  (Major)   (Criminal/Espionage)
MysticMoon's comment on 2012-07-23 03:06 PM
I can see that this is unfinished, but it's still a really cool idea. Go to Comment
13/30 Magic Tattoos
Systems  (Mystical)   (General)
MysticMoon's comment on 2012-07-23 11:45 AM
A very cool idea at its core with some good examples. It does seem like there should be a high cost of some kind associated with gaining these tattoos since they are always present and cannot (easily) be taken away. Perhaps it is a complex art requiring lots of training along with magical ability, so practitioners are rare. It could also require exotic dyes, like pigment from ground bone for #9. (Not sure what you'd need for #3, though...) Go to Comment
11/30 Things to make Players Sweat
Plots  (Coincidence)   (Encounter)
MysticMoon's comment on 2012-07-22 08:11 PM
Only voted Go to Comment
11/30 Things to make Players Sweat
Plots  (Coincidence)   (Encounter)
MysticMoon's comment on 2012-07-22 10:28 PM
13. It's just a little rabbit...

Some nasty demons have taken animal form and are roaming the forest. The PCs may get a little nervous when that cute little bunny rabbit or delicate seeming doe boldly walks up to them or are standing at the entrance of the dungeon. Imagine their surprise, though, when these critters turn out to be quite tougher and deadlier than they appear to be, and attack with no known reason. Go to Comment
30 Joes
NPCs  (Extras)   (Combative)
MysticMoon's comment on 2012-07-21 10:44 PM
Only voted Go to Comment
30 Magnagogs
Items  (Other)   (Villanous)
MysticMoon's comment on 2012-07-17 10:17 AM
This is an impressive collection. At first I was a little lost without an explicit definition of what a Magnagog is, but it became clearer the more I read.

Using these creatures to tell an overarching story is brilliant. It kept me riveted through the whole thing. 30s, even well-written ones, tend to be difficult to read all the way through, simply because there is so much detail to absorb (just browsing through to pick something for a game is much simpler.) This one, however, tied it all together rather nicely. There were many details left out that didn't need to be included because they were easy to pick up on from the rest of the description.

Well done and easily a 5/5. Go to Comment
Encounter: Shadowbeast
Lifeforms  (Fauna)   (Any)
MysticMoon's comment on 2012-07-16 12:58 PM
I've been hoping to see more on The Bringers of Midnight. Go to Comment
Slow Death Cap
Lifeforms  (Flora)   (Forest/ Jungle)
MysticMoon's comment on 2012-07-16 12:28 PM
No matter the outcome, that would be a horrible way to go. Go to Comment
Amulet of Dark Valor
Items  (Jewelry)   (Heroic)
MysticMoon's comment on 2012-07-16 12:24 PM
The flavor text is a nice touch. Certainly not an item for the faint of heart. Go to Comment
Getting a party together: Beyond the bar fight
Plots  (Coincidence)   (Campaign)
MysticMoon's comment on 2012-07-16 10:16 AM
This is an important topic and a good opportunity for GMs to be creative.

The best example I have is the DM who got the entire group together *outside* the tavern while crossing the street. He used a rather annoying halfling thief (who I swear was some kind of agent of Chaos with all the trouble he caused) to draw us into an innocuous-seeming confrontation. That one moment propelled us into a storyline that involved dark gods and werewolves with silver teeth.

The most involved campaign I ran had a built in "tavern" sequence. All of the PCs had one reason or another to be on a world far from the core of civilization. Once the aliens invaded, everyone naturally drew together as part of the resistance. Go to Comment
The Qualm
Lifeforms  (Flora)   (Space)
MysticMoon's comment on 2012-07-14 03:01 PM
I love these kinds of creations. I think you really captured the feel of the genre. Go to Comment
Lifeforms  (Constructed)   (Any)
MysticMoon's comment on 2012-07-12 06:52 PM
New, creative, and a great way to harry PCs. Go to Comment
The Moon Hunter
Lifeforms  (Constructed)   (Space)
MysticMoon's comment on 2012-07-12 01:18 PM
Oh, my! Lucky for me it comes from the moon and does not hunt moons... Go to Comment
Fargigoth's Hoard
Items  (Jewelry)   (Magical)
MysticMoon's comment on 2012-07-12 12:21 PM
Only voted Go to Comment
Knights of the Holy Sun
Society/ Organizations  (Combative)   (Country/ State)
MysticMoon's comment on 2012-07-12 10:24 AM
Nice one, Cheka. Go to Comment
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       By: ephemeralstability

The Nomin gypsies have a fiddling competition every year, known as the Danse de Velose. Beaters hit out the rhythm on taut drums and the competitors start to play, slowly at first. Youngsters can compete, but are soon pulled away by worried mothers, before the competition becomes too dangerous. After two hours the haunting tune has become dazzlingly fast. You can resign at any time, but the moment you make a mistake you receive an arrow through the neck. Strings may snap, but the players must play on. The whole affair never lasts much longer than three hours, and the last fiddler playing is crowned king of the gypsies.

Ideas  ( NPCs ) | June 9, 2003 | View | UpVote 2xp