Do you feel the Fey details are important to the use of the NPC in a game? I thought about including it, along with some other details (like his transition from unlucky homeless to assassin hobo) but I left those details out because it didn't feel immediately useful. So, I get what you're saying, but I don't know that I'm convinced it's utterly critical to the nature of the piece (I'm willing to be convinced otherwise, though...).
I hate to cannibalize from the intro because it is the hook (well, that and the name) for getting eyeballs to read the sub.Go to Comment
That movie doesn't sound at all familiar.
The truth is that I based this on a real guy I met last week while walking in the wee hours of the morning. He was pretty much everything I used to describe this guy, except that he never murdered me nor offered any murdering services. I also don't think he ever worked in sales or was cursed by Fey, although you never really can tell with those things. But of course, an amiable hobo is not as interesting as a cold-blooded killer, so...Go to Comment
I am always impressed when someone can express so much in so few words. Excellent work on this. This is a character that stands out and would be fun to use for confusing players, which is always a plus :)
The summary did a good job of grabbing me.Go to Comment
I haven't read any of the related subs, so I have no context. With that caveat in mind, I really like this. Especially the word play on sinister/left-handed (or left-socked, in this case :P ).
The idea of an evil god which sets up competing cults works well for me.
The only thing I was confused on was how could he survive what the other gods did not, yet be outdone by a group of mortal adventurers?
Short, simple, to the point, useful, and with a nice benefit/restriction design.
This is a prime example of what I said in the forum: the stats are clearly marked and separated from the content *after* they have been explained in a way that I can happily skip over them.Go to Comment
This is hilarious!
I got into gaming at the height of the "D&D is Satanic" furor, so maybe I can appreciate it more. Also, what could be more out of place than arguing with the Devil over Star Trek trivia or multiclassing a friggin Paladin?
"at least a challenge ranking level 20" - lol
Also, at least someone got something out of The Final Frontier :P
The intro was fun, btw. I'm not really sure how I'd use this in a game, but I don't care. It made my day.
Took me a few days to work my way through this but it was worth the time. The intro was great and set the mood nicely.
The ships were nicely done and different enough to make them interesting. I mostly focused on the blurb at the end of each entry. I'm thinking of switching one of my games to classic Sci-Fi in a month or so, and this could prove to be a great resource (modified to fit the setting, of course).
5/5Go to Comment
Tachyons always put me in mind of long-range communication in Battletech. Good memories.
There's a goodly amount of information compressed into the 100 word format, which is nice. It also provides some good flavor to throw in if I ever need some technobabble. So, nice and usable but not really inspiring.Go to Comment