Every word came from Murometz in chat, except for corpse (mine) and romance (freetext friday.) He reminded me in his oh-so-subtle way that it'd been awhile since I'd submitted anything. I asked him for some words to get me started, so he started lobbing away. Then he vanished into the ether. I believe I heard cackling. Go to Comment
This makes NECRO look really dysfunctional. Why lock up a virgin with a man after telling her that her virginity was the reason she would be a sacrifice? Why wait nearly 14 years to sacrifice Ariel rather than just find another virgin? Why did they wait 3 years to try to kill her after her escape? And why send such a small force against her when she'd already slain a demon right in front of them?
When you say she was a revenge child, does that mean she was used as revenge against her mother? Or that she takes revenge for her mother?
Where does her power come from? Simple berserker rage wouldn't explain the ability to come back to life after being drained of blood. Was it something she came across while imprisoned?
I think I would replace the age ranges with something that fits more with character skill/class progression if I were to use this in a game. The way this is written, players would either need to start characters as children who were somehow able to adventure outside of the Waren or begin play at the height of skill and power at adulthood.
Other than that I like the idea. It reminds me a little of the physical adept from Shadowrun, just cooler. Go to Comment
9 years of training still leaves quite a bit of leeway for starting age. Still, the idea of starting them so young says something about the organization. It would make it easier to mold the children mentally to a certain philosophy while they're still young and pliable.
Not sure that I'd want to face a fully trained Weilder just when hormones are doing their thing, though...
Shadowrun is a fun game (at least the first couple of editions; I can't speak to the rest) and was ahead of its time. I have a certain fondness for the physical adept.
When a miracle is worked, when a God turns His attention to the mortal realm, the mortal realm is irrevocably changed by the Divine Presence. When this takes place through a living being, they become the Godmarked. Ever with one foot in life, and one foot in the realm beyond, they are emotionally and physically altered - always in a fashion that reflects the nature of the God that they have channeled - One who channels a God of the Winds may forever have a breeze lifting their hair, while a Goddess of Anger may blacken the skin and strengthen the body.
Encounter ( Any ) | November 28, 2016 |