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Jovian Ring
Items  (Jewelry)   (Magical)
MysticMoon's comment on 2012-07-09 03:41 PM
Only voted Go to Comment
Arachnoquake: The Game
Plots  (Crisis)   (Single-Storyline)
MysticMoon's comment on 2012-07-09 03:36 PM
Well done, sir! Go to Comment
The Hollows of Teragaius
Locations  (World)   (Underground)
MysticMoon's comment on 2012-07-03 08:27 AM
This is quite original and very well written. You have provided plenty material for numerous adventures that will keep the players guessing and on their toes.

If nothing else, I must find a use for magma-dwelling dire octopi!

5/5 Go to Comment
30 Saints Relics
Items  (Other)   (Heroic)
MysticMoon's comment on 2012-07-09 03:18 PM
Only voted Go to Comment
Changeling Wasp
Lifeforms  (Fauna)   (Forest/ Jungle)
MysticMoon's comment on 2012-07-02 07:18 PM
I can see childhood a dare gone horribly wrong... "Whatsa matter? You scared of one tiny little bug!?" Go to Comment
Applying the Hollywood Formula
Articles  (Campaign)   (Game Mastering)
MysticMoon's comment on 2012-06-25 10:10 PM
This is a pretty good breakdown of what I was first introduced to as Aristotle's Incline with a good adaptation to gaming in particular. If I recall correctly, Aristotle came up with the basic 3 Act plot structure by analyzing the plays of the time.

I read something on AV Club recently about how TV uses a different model than movies do, with the focus being on a group of "good guys" rather than a lone hero (using Joss Whedon and JJ Abrams as examples.) The article is at http://www.avclub.com/articles/why-the-avengers-is-the-best-tv-show-in-movie-thea,75212/. Food for thought on adapting this structure to gaming since a party will have a different dynamic than a single protagonist. Go to Comment
The Pocket Realm of Brocschtal
Locations  (Area)   (Mountains)
MysticMoon's comment on 2012-06-25 01:07 AM
What do you feel is the tipping point between those scores? Does it need more detail? Did I overlook some aspect of the area? Is the tone too dry? Go to Comment
The Pocket Realm of Brocschtal
Locations  (Area)   (Mountains)
MysticMoon's comment on 2012-06-25 08:09 AM
I find that feedback very helpful. I'm not as worried about the vote as I am curious about what you thought worked vs what could be improved. To me a vote means that it was at least interesting enough to finish reading (I consider it a personal win if the reader didn't fall asleep while working through it ;). Detailed feedback, OTOH, helps me improve my writing overall. So thank you for that. Go to Comment
The Pocket Realm of Brocschtal
Locations  (Area)   (Mountains)
MysticMoon's comment on 2012-06-25 09:08 AM
Update: I added a few more blockquotes with narrative to better illustrate the situation with the ghouls and to incorporate some of the feedback from Moonlake and Scras. Go to Comment
The Pocket Realm of Brocschtal
Locations  (Area)   (Mountains)
MysticMoon's comment on 2012-06-25 04:11 PM
The injured do become ghouls, but the requirement that they be hanged and the corpse mutilated is purely superstition and desperation. Go to Comment
The Pocket Realm of Brocschtal
Locations  (Area)   (Mountains)
MysticMoon's comment on 2012-06-25 07:59 PM
Part of my master plan is to create adventures to go with each of these realms and flesh out the full campaign. For Brocschtal I will really get into the makeup of the locals.They are a stodgy, intolerant bunch and will most certainly fight any attempts to patch up their world. They have 3,000 years of belief in the rest of the world falling to divine wrath. No way would they let their most precious religious icon be used to do *anything* to their small realm. Scras's suggestion about superstition will really come in handy there. What could solidify superstitious beliefs faster than death that comes without warning or predictable pattern?

Of course, if the PCs were to find a way to completely rid them of their ghoul problem... some of them might just be open to new ideas.

And the comparison with the Prime Directive brings up a good point. Will the PCs be making the world a better place by repairing it? Best to keep them ignorant of the consequences until they've already begun the process. (Cue evil GM laughter) Go to Comment
The Pocket Realm of Brocschtal
Locations  (Area)   (Mountains)
MysticMoon's comment on 2012-06-26 06:10 PM
The scenario you propose is one way that things could have gone down and would have made more sense from a survival standpoint. In this case, though, it all boils down to belief. They believed that the gods spared them for being a certain way and so they will continue on that way regardless of the hardships they face. In fact they pride themselves on being simple farmers and a stoic people. They don't burn the bodies for the same reason they don't move the graveyards: "The gods will know something is up if we move the graves too far from the village. The priests ordained long ago that the dead can't find their rest if they lay too far from their living kin. Best to keep things as they are." In addition, "They are not completely mindless and have learned to thwart every locked gate and barred door." The ghouls find ways through every barrier. The nights are completely dark and the people can only burn so many fires for light.

When the rest of the world was ripped away and in their terror the people of Brocschtal decided to respond by blaming the gods, they set the tone for their society. Rather let a few perish here and there than risk everyone else in a cataclysm. What made the gods decide to let them live? Could they know? So they keep to their traditions and continue to fear the dark.

As far as putting up with the killings, collectively they feel that it really isn't *that bad*. Every so often a few people from one village out of many is taken. The rest of the time they have plenty of food, a pleasant climate, and strong communities with hardly any crime. And they do try to fight the ghouls by hunting them and through the use of various (ineffective) herbs and rituals.

People can get used to quite a lot and sometimes make very irrational choices. Women stay with abusive husbands rather than break the sacred bond of marriage. People die from cancer that could have been cured with modern medicine. I have a morbid fascination with this phenomemon and have witnessed it in action in many ways. I see this society as a natural offshoot of that way of thinking. Go to Comment
The Pocket Realm of Brocschtal
Locations  (Area)   (Mountains)
MysticMoon's comment on 2012-06-26 06:34 PM
I just wanted to add that I appreciate your comment. It made me take a step back and analyze their motivations. It helped me understand why I'd written them the way I did. Go to Comment
Earth and Iron, a Love Story
Lifeforms  (Unique)   (Desert)
MysticMoon's comment on 2012-06-24 02:32 PM
Very nice. The mythological elements are well done and the motives of those involved nicely described. There is enough additional detail to get a good idea of the larger world. Go to Comment
The Hammer – The Builder for Unique Clients
NPCs  (Minor)   (Domestic/ Craft)
MysticMoon's comment on 2012-06-24 12:01 PM

This is a cool idea. The existence of fantastic lairs for villains is one of those things that requires a little more suspension of disbelief from me. (More so than superpowers, for whatever reason.)

Go to Comment
A-Pod Racer
Items  (Transports)   (Campaign Defining)
MysticMoon's comment on 2012-06-23 05:25 PM
I like the language used in this. It hints at the larger world these are a part of. The idea of the A-Pod is not new, as pointed out at the end, but it is interesting to see this particular take on them. Go to Comment
A-Pod Racer
Items  (Transports)   (Campaign Defining)
MysticMoon's comment on 2012-06-24 11:32 AM
Those kind of real world details certainly make the fantastic more believable. Go to Comment
Amazons and Orcs
Society/ Organizations  (Ethnic/Cultural)   (Regional)
MysticMoon's comment on 2012-06-22 03:02 PM

I was just looking for an excuse to pit an extreme patriarchy against an extreme matriarchy. :P

Go to Comment
Amazons and Orcs
Society/ Organizations  (Ethnic/Cultural)   (Regional)
MysticMoon's comment on 2012-06-23 12:05 PM

Orcish Divination


The gods of the Orcs say that Orcs were born in blood; therefore blood must be used to commune with their creators. The old shaman left his people long ago to seek out the original ways. The ancient ways long since forgotten. And he found them. By proving that he was willing to sacrifice all to the gods and their glory, the shaman was blessed with great knowledge.


To divine the unknown requires lengthy rituals involving blood. For something as simple as asking where to hunt the ritual might only require a small cup let from the arm of a slave. Greater questions might need the livers of an animal or the intestines of a small child. Many a lad or lass from the sacked Amazon villages has met an end at the blade of the shaman's knife.


Looking deep within the blood, pooled in a cup or slathered on organs, and then begging for the word of the gods through sacred chants, will reveal to the shaman's sight that which before was hidden. Such rituals may take many hours, even whole days, so they are not entered into lightly.


The Lizard Mounts


As massive as a warhorse, though closer to the ground, the great lizards known as Jetha had never been domesticated before this war. Little is known of their habits and diet, as they were only infrequently seen by those who cross the great sandy wastes. Even now their origins are a mystery. Who trained them? Saddled them? Outfitted them with weapons?


Jetha need no armor, as their scaly hide is tougher than most barding. They have great strength, large maws with razor teeth, and are capable of short bursts of incredible speed. Their claws can disembowel at a touch and their long tails are capable of devastating whiplike strikes. The Orcs learned quickly to fear these great beasts.


When they appeared to the Amazons, each calmly trotted to a chosen warrior. They respond faithfully to commands and show no fear in battle. Unknown to all is whether they will stick around after the Orcs have been repelled.

Go to Comment
Amazons and Orcs
Society/ Organizations  (Ethnic/Cultural)   (Regional)
MysticMoon's comment on 2012-06-23 12:12 PM
If I feel inspired I may delve into the snake people in future subs. I like the whole idea of lost civilizations claimed by the jungle.

As far as the Orcs go, their patriarchy is mostly a mirror image of the matriarchy of the Amazons. The two groups have just enough similarities and differences to ensure mutual hatred. Go to Comment
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