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The River of Sorrow
Systems  (Mystical)   (Defining)
MysticMoon's comment on 2013-08-26 10:11 PM
Do I get a gold star for recognizing this right away? Go to Comment
The River of Sorrow
Systems  (Mystical)   (Defining)
MysticMoon's comment on 2013-08-27 08:02 PM

This is one of those subs that really, really speaks to me in a way that's difficult to describe.

I like that there is such a high cost to PK ability. You want power? Just how much are you willing to go through to get it?

One of the consistent things I like about the cosmic era subs is that they all build and maintain a certain tone. I want to play in this world. I want to read the fiction. I want to sit in the theater and watch it play out in 3D. It has all the right combination of horror, sci-fi, and dystopia.

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Chimera Prototype Mk-XXIII
Lifeforms  (Constructed)   (Any)
MysticMoon's comment on 2012-07-31 12:28 AM
Had he lived, no doubt Dr Wooden would have been able to control the birth rate and only produce as many of the creatures, and variants, as he wished. He was reckless, however, being in love with his own ego, and did not foresee some "difficulties."

As far as the resources required, I imagine that the rich would perceive that as a problem of too many poor. They would be more than willing to take whatever they desired by force to maintain their own comforts while "encouraging" the poor to die off (a bit like Zardoz, I suppose.) Go to Comment
Chimera Prototype Mk-XXIII
Lifeforms  (Constructed)   (Any)
MysticMoon's comment on 2012-08-01 07:47 PM
Being as large as it is, the claws would be quite effective weapons on their own. It can also use its tentacles to help hold onto prey while its massive jaws render flesh or its special fangs inject a painful and paralyzing poison. Go to Comment
Chimera Prototype Mk-XXIII
Lifeforms  (Constructed)   (Any)
MysticMoon's comment on 2012-08-06 06:50 PM
I love those ideas! Go to Comment
Personalised Armour
Articles  (Character)   (Gaming - In General)
MysticMoon's comment on 2012-08-05 01:36 PM

This idea can be useful in a number of ways. It provides good flavor and is effective in making important NPC's more noticeable. PCs with the appropriate skills will be able to glean more information from the heraldry. Proud PCs can be divested of extra loot as they decorate their gear. I like the specific examples given. They create a sense of real places and people. Not all of these need be serious, of course. I am reminded of inscriptions found on ancient sling stones: "Take this," "Ouch," "Catch!" or "For Pompey's backside" (from http://en.wikipedia.org/wiki/Sling_(weapon)#Ammunition)

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Evoking Places in a Game
Articles  (Rules and Advice)   (Game Mastering)
MysticMoon's comment on 2012-07-27 02:58 PM
I really like this. It's focused yet full of good advice and detailed explanations that really get the idea across. The examples are specific to standard fantasy, but that is ok. It is enough that I can extrapolate it out into different settings and genres.

As I was reading it I realized that I am often guilty of not following this advice. I like to jump into the action as the GM and keep things moving. However, that means I tend to forget to describe the larger setting; just because I can see it in my mind doesn't mean that the players can see it in theirs. (In fact, I believe someone said as much when I was running Hollen's Prize.)

Good article and one that I will have to keep in mind for future sessions. Go to Comment
10 Chance Meetings
Plots  (Coincidence)   (Encounter)
MysticMoon's comment on 2012-07-31 02:19 AM
Certainly a good start. Many of those seem like the beginning of adventure hooks. If I feel inspired I may add a few ideas of my own. Go to Comment
Setam, the Goddess of Nerves
Systems  (Divine/ Spirit)   (Specific)
MysticMoon's comment on 2012-07-31 02:22 AM
I am always impressed when someone manages to fit a complete idea in such a short space. Go to Comment
The Cockatrice
Locations  (Establishment)   (Plains)
MysticMoon's comment on 2012-07-26 07:02 PM
I like the idea of the cockatrice and how it fits in with the place. It gives it a distinctive feel over what could be just another tavern. The bit about the lawyers is fun, showing that their motives were strong, if not altruistic.

I do think that there could be more. Perhaps divided into sections, with one for the history, another for the description and the cockatrice head, plus another with some detail about the regulars (even if only in passing for those who might get their own sub), A few quotes and fluff/descriptive text couldn't hurt either, although that's just a personal preference. If you ever expand this piece, let me know and I will revote.

In any case, welcome to the Citadel, and I hope to see more. Go to Comment
Hematófago
Society/ Organizations  (Criminal/Espionage)   (Country/ State)
MysticMoon's comment on 2012-07-31 02:09 AM
Only voted Go to Comment
30 More Bottles of Wine
Items  (Potion)   (Non-Magical)
MysticMoon's comment on 2012-07-31 02:04 AM
Only voted Go to Comment
Seng Chiu
Locations  (Country/ State)   (Water)
MysticMoon's comment on 2012-07-31 01:58 AM
This seems like a good introduction to a specific setting within this world. I find the ScrasTech entries very fascinating. Go to Comment
Marquise Noamuth Che'el
NPCs  (Major)   (Criminal/Espionage)
MysticMoon's comment on 2012-07-23 02:06 PM
I can see that this is unfinished, but it's still a really cool idea. Go to Comment
13/30 Magic Tattoos
Systems  (Mystical)   (General)
MysticMoon's comment on 2012-07-23 10:45 AM
A very cool idea at its core with some good examples. It does seem like there should be a high cost of some kind associated with gaining these tattoos since they are always present and cannot (easily) be taken away. Perhaps it is a complex art requiring lots of training along with magical ability, so practitioners are rare. It could also require exotic dyes, like pigment from ground bone for #9. (Not sure what you'd need for #3, though...) Go to Comment
11/30 Things to make Players Sweat
Plots  (Coincidence)   (Encounter)
MysticMoon's comment on 2012-07-22 07:11 PM
Only voted Go to Comment
11/30 Things to make Players Sweat
Plots  (Coincidence)   (Encounter)
MysticMoon's comment on 2012-07-22 09:28 PM
13. It's just a little rabbit...

Some nasty demons have taken animal form and are roaming the forest. The PCs may get a little nervous when that cute little bunny rabbit or delicate seeming doe boldly walks up to them or are standing at the entrance of the dungeon. Imagine their surprise, though, when these critters turn out to be quite tougher and deadlier than they appear to be, and attack with no known reason. Go to Comment
30 Joes
NPCs  (Extras)   (Combative)
MysticMoon's comment on 2012-07-21 09:44 PM
Only voted Go to Comment
30 Magnagogs
Items  (Other)   (Villanous)
MysticMoon's comment on 2012-07-17 09:17 AM
This is an impressive collection. At first I was a little lost without an explicit definition of what a Magnagog is, but it became clearer the more I read.

Using these creatures to tell an overarching story is brilliant. It kept me riveted through the whole thing. 30s, even well-written ones, tend to be difficult to read all the way through, simply because there is so much detail to absorb (just browsing through to pick something for a game is much simpler.) This one, however, tied it all together rather nicely. There were many details left out that didn't need to be included because they were easy to pick up on from the rest of the description.

Well done and easily a 5/5. Go to Comment
Encounter: Shadowbeast
Lifeforms  (Fauna)   (Any)
MysticMoon's comment on 2012-07-16 11:58 AM
I've been hoping to see more on The Bringers of Midnight. Go to Comment
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