Updating my vote because of the new material.
The demon aspect adds another dimension and rounds it out nicely. Beware of deals with extraplanar beings!
Very insidious.
I'd put it in the hands of a patron known and trusted by the players. Watch them try to figure out what's happening and how to fix it. In the course of figuring things out, they'd end up in some very sticky situations, such as when their patron decides that sacrificing them to a rival is the "easiest" way out of a longer conflict or when notifying them about some danger becomes too much work.
A great breakdown of considerations for creating/using arcologies.
It seems like the idea of a carnery (mass production of vat grown meat) would fit right in with the green towers.
It seems that a lack of willpower would start a vicious cycle. Failing once might give the sovereign more trepidation the second time around, making it easier to fail. And so on. The reputation of the king would suffer publicly. I doubt such a ruler would last long on the throne with the strong-willed and power hungry about.
Of course, the reverse might also be true. A strong king, able to intimidate all law breakers would be perceived as unbreakable of spirit.
A most excellent creation, with a nice backstory and interesting powers/drawbacks. Truly an item for only the bravest kind of hero!
Lifeforms (Intelligent Species) (Any)
I like the history; that sets it apart from and makes it unique.
Go to Comment