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Art of the weilder
Systems  (Combat/ Warfare)   (Specific)
MysticMoon's comment on 2012-12-02 01:57 PM
I think I would replace the age ranges with something that fits more with character skill/class progression if I were to use this in a game. The way this is written, players would either need to start characters as children who were somehow able to adventure outside of the Waren or begin play at the height of skill and power at adulthood.

Other than that I like the idea. It reminds me a little of the physical adept from Shadowrun, just cooler. Go to Comment
Art of the weilder
Systems  (Combat/ Warfare)   (Specific)
MysticMoon's comment on 2012-12-05 03:27 PM
9 years of training still leaves quite a bit of leeway for starting age. Still, the idea of starting them so young says something about the organization. It would make it easier to mold the children mentally to a certain philosophy while they're still young and pliable.

Not sure that I'd want to face a fully trained Weilder just when hormones are doing their thing, though...

Shadowrun is a fun game (at least the first couple of editions; I can't speak to the rest) and was ahead of its time. I have a certain fondness for the physical adept.

Also, this would make a kickass video game. Go to Comment
Non-Euclidean Architecture: Part 2
Systems  (Architectural)   (Specific)
MysticMoon's comment on 2012-12-10 07:06 PM
Thank you for this. I'm getting more than a little mileage from this on my Pumpkin Scat Quest. Go to Comment
Lifeforms  (Intelligent Species)   (Water)
MysticMoon's comment on 2012-12-01 06:55 AM
Duty Shrines
Items  (Tools)   (Magical)
MysticMoon's comment on 2012-12-01 07:22 AM
I can see a couple of variations on this.

1. More than one person can receive the skills at any given time, letting a tyrant build an army of crack soldiers out of peasants.

2. The knowledge leaves the shrine once taken up by the recipient. In order for the shrine to be used again, the knowledge must be willfully transferred back through a nonmagical ritual. Go to Comment
Duty Shrines
Items  (Tools)   (Magical)
MysticMoon's comment on 2012-12-01 11:18 AM
Perhaps the runic carvings disappear from the stone while injecting themselves upon the recipient's skin as tattoos. Through another ritual, the tattoos could then be returned to the stone, or possibly shifted directly to another person (all that's needed is the tattoo-marked skin.) Go to Comment
The PottyPortal
Items  (Other)   (Magical)
MysticMoon's comment on 2012-10-10 03:41 PM
Used by farmers, you say? Sounds like a wizard collecting material for a specialized form of golem: Go to Comment
Black Hospitals
Society/ Organizations  (Knowledge/Lore)   (World Wide)
MysticMoon's comment on 2012-10-10 02:31 PM
Only voted Go to Comment
Potion of Euphemisms
Items  (Potion)   (Magical)
MysticMoon's comment on 2012-10-09 03:06 PM
Corporate Riot Shield
Items  (Armor)   (Combat)
MysticMoon's comment on 2012-10-09 03:03 PM
Only voted Go to Comment
51 Minor Mysteries
Plots  (Coincidence)   (Side-Quest)
MysticMoon's comment on 2012-10-09 02:56 PM
What a fun collection. If I ever get some games going again I can see using some of these as plot seeds and others as just plain evil ways to mess with the PCs. Go to Comment
Moonology Manuscript
Plots  (Campaign)   (Gaming - In General)
MysticMoon's comment on 2012-09-23 09:32 AM
Hmm, I can't quite put my finger on it but there's just something about this stub that makes me really like it. Go to Comment
Locations  (Area)   (Water)
MysticMoon's comment on 2012-09-18 09:58 PM
The core idea sounds a little too much like the Blood Sea of Istar from Dragonlance for my comfort. I would possibly vote higher if you put a spin on it and made it your own. The myths surrounding it could use some fleshing out as well. Go to Comment
Machine Intelligence in the Cosmic Era
Lifeforms  (Constructed)   (Cyberspace)
MysticMoon's comment on 2013-08-25 09:35 PM
The material here is nicely laid out and described in good detail. I am loving the cosmic era setting. Go to Comment
Ko Girls
Society/ Organizations  (Artistic/Performance)   (Area)
MysticMoon's comment on 2013-08-28 07:12 PM
Creative Go to Comment
The River of Sorrow
Systems  (Mystical)   (Defining)
MysticMoon's comment on 2013-08-26 10:11 PM
Do I get a gold star for recognizing this right away? Go to Comment
The River of Sorrow
Systems  (Mystical)   (Defining)
MysticMoon's comment on 2013-08-27 08:02 PM

This is one of those subs that really, really speaks to me in a way that's difficult to describe.

I like that there is such a high cost to PK ability. You want power? Just how much are you willing to go through to get it?

One of the consistent things I like about the cosmic era subs is that they all build and maintain a certain tone. I want to play in this world. I want to read the fiction. I want to sit in the theater and watch it play out in 3D. It has all the right combination of horror, sci-fi, and dystopia.

Go to Comment
Chimera Prototype Mk-XXIII
Lifeforms  (Constructed)   (Any)
MysticMoon's comment on 2012-07-31 12:28 AM
Had he lived, no doubt Dr Wooden would have been able to control the birth rate and only produce as many of the creatures, and variants, as he wished. He was reckless, however, being in love with his own ego, and did not foresee some "difficulties."

As far as the resources required, I imagine that the rich would perceive that as a problem of too many poor. They would be more than willing to take whatever they desired by force to maintain their own comforts while "encouraging" the poor to die off (a bit like Zardoz, I suppose.) Go to Comment
Chimera Prototype Mk-XXIII
Lifeforms  (Constructed)   (Any)
MysticMoon's comment on 2012-08-01 07:47 PM
Being as large as it is, the claws would be quite effective weapons on their own. It can also use its tentacles to help hold onto prey while its massive jaws render flesh or its special fangs inject a painful and paralyzing poison. Go to Comment
Chimera Prototype Mk-XXIII
Lifeforms  (Constructed)   (Any)
MysticMoon's comment on 2012-08-06 06:50 PM
I love those ideas! Go to Comment
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