This idea has a good hook but I think some of the options could use work.
For example, in the first option all the PCs do is open a door and then the encounter is finished. Give them a quest, give them the name of whoever trapped the ghost in the tomb, have the thing send them on a quest that will fully release it; just opening the door shouldn't be enough, or maybe they need to go on a quest to obtain the macguffin that opens the door.
Option two is good, but also a little abrupt. Any PC worth their salt will be expecting that kind of betrayal. Have the thing lead them on a little, either making them believe it is benign until they lower their guard or have it try to blame some innocent that the PCs might end up going after.
Option three is really a whole lot of suboptions that could maybe use a little fleshing out as well.Go to Comment
Muro took all the good comments already :P I, too, look forward to seeing more of this.
Even though I don't always have a good comment, I try to at least vote on what I read. As an author I appreciate knowing that stuff I've written has at least been read, and I assume others feel the same.Go to Comment