What I mean to say is that I merely agree with this quote,
"Orcs aren't inhuman or alien. They live in the same cultural world as humans, dwarves and elves, so there is going to be overlap between the two. To make inhuman and alien orcs the orcs will need to be non-humanoid and actual aliens. But once you take that step and you make inhuman alien orcs they aren't orcs, they are inhuman aliens that someone has slapped the name orc on. " Go to Comment
If you want to get into further esoterica, we as a human species are incapable, as a rule, of "making up races for games" that do NOT have/share/exhibit human characteristics. You can name it Elf, Orc, or K'valoxi'zoluquis. Go to Comment
You can tweak away axle but then don't call them orcs call them any other word. Also, please not the 4th oldest cliche in the universe, a race without emotion--yawn. How is that any better?
That's a loaded comment, "there was nothing that needed nonhuman for story-telling"
The beauty of elves is that we impart certain rare human characteristics on them as a whole, same with dwarves and orcs. We scapegoat our baser, more primal, brutish genes onto the orcs and it works. Go to Comment
A small, primitive village has yet to discover fire, which is a good thing because there are highly flammable (but not otherwise dangerous) gasses in the air. The heroes, blissful in their ignorance, don't know that and think it a wonderful idea to show the locals open flame.