You seem to be confused NCN. Every person here, bar none, thinks the idea is the most important thing. Period. This school of thought was formed long ago. In fact, I think MoonHunter may have formed it originally. :-)
On top of the "idea" its sometimes nice to have some cool fluff, or prose, or funky presentation, or delicious minutae or what have you. That is why we have "Idea Seeds" and "Stubs", and "Scrolls" and "Forums" as well as "Submissions", so our "idea-makers" can choose their milieu. Other times a great idea is a great idea, and stands lovely on its own without any furbishings. Vague, succinct ideas jotted down to percolate people's imaginations are great! No one has any issues with this approach. And at the same time, (and NOT at the expense of a simple, clear, succinct idea), you can have long rambling ideas with lots of details and minutae. Those are fun too. There is no wrong approach. It is all relative.
My humble suggestion would be, dont worry about what submissions "should" be. Just jump in and enjoy them, and share a few ideas of your own as well with us!
Also, you don't need to sign your posts "NCN". We see that you are NCN by looking at your name to the left of your comment. :-) Go to Comment
What I mean to say is that I merely agree with this quote,
"Orcs aren't inhuman or alien. They live in the same cultural world as humans, dwarves and elves, so there is going to be overlap between the two. To make inhuman and alien orcs the orcs will need to be non-humanoid and actual aliens. But once you take that step and you make inhuman alien orcs they aren't orcs, they are inhuman aliens that someone has slapped the name orc on. " Go to Comment
If you want to get into further esoterica, we as a human species are incapable, as a rule, of "making up races for games" that do NOT have/share/exhibit human characteristics. You can name it Elf, Orc, or K'valoxi'zoluquis. Go to Comment
You can tweak away axle but then don't call them orcs call them any other word. Also, please not the 4th oldest cliche in the universe, a race without emotion--yawn. How is that any better?
That's a loaded comment, "there was nothing that needed nonhuman for story-telling"
The beauty of elves is that we impart certain rare human characteristics on them as a whole, same with dwarves and orcs. We scapegoat our baser, more primal, brutish genes onto the orcs and it works. Go to Comment
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if "Gorflin the Large," a gigantic and aggressive barbarian, has a mouse for a totem.
These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.