love the detail, despite the nice and short post. I hate to sound repetitive and unimaginative (my previous comments on other subs), but my favorite things are those that I can immediately incorporate into my world. Short and sweet, but full of flavor (figuratively speaking) This shroom is one such thing! Go to Comment
Did anyone ever get back to her on that? Laura, the proper answer to that question is "only the bolt that holds it to the rest of the pole." Hope I answered this in time for you to still be able to get those three months of free postage. Good luck with your adoptee! Go to Comment
Rather than making a baddy impossible to hit, consider giving it mega-hit points.
Super hard to hit leads to great player frustration. Allowing them to do damage leads to a sense of accomplishment. another variation of this would be to give the bad guy a forcefield that shows damage.You could also give them a mastermind ability that sluffs the damage of to minions who should be easy to kill.Once in a while a super high to hit encounter is ok ,but it should be few and far between.