I'm trying to bold the headings but for some reason it's not working.
MJS- In a nutshell...The One True Faith is not so much a religion as it is a unifying religious concept, the tenets of which were developed and created by a few elite individuals (in my world), who saw the need to control the people politically and spiritually. There are so many religions, deities, cults, and pagan beliefs in this world, that certain large governments and tyrants realized the imperative need (for the sake of simply ruling the populace efectively if nothing else!) of a centralized system. The One True Faith does not deny any other gods or religions (YET!!-The Inquisition is coming later). It simply preaches that behind every deity, demigod, or religion there is one underlying FORCE...or "THE SOURCE", as the One True Faith has named it. THE SOURCE is not a personification but an IDEAL! All the gods came form THE SOURCE, and the One True Faith attempts to quantify and qualify this concept, hoping that slowly, over an admittedly long period of time spaning many generations, people will let go of their "pagan" beliefs (Its a relatively new religion) and have one monotheistic (or one might say pantheistic) belief system. Again, mainly for the sake of "real world" politics.
Of course this seemingly benign, passive-aggressive plan of conversion, wouldn't necessarily stop a man like Earl Garmon Cabbagestalk from translating the One True Faith pragmatically, using it to further his own agenda.
Yikes!- Not sure I explained this well (?)
I am always reminded of Emperor Constantine, when he gathered the various christian scholars and holy men of the time, gathered all the various writings and scriptures, and "banged out" one defining bible and belief system for Christianity. I understand that is not exactly the same thing as I described above, but nevertheless I'm reminded of it. Go to Comment
wow! dreary...Everything about this town seems to evoke the opposite for me. Its cheery! :D
But yes, there are no plot hooks of any kind, amd no adventure (necessarily). That was done on purpose too actually. Its a place for PCs to unwind. My players challenged me to come up with something like this. No danger (necessarily), no adventure, but flavorful.
I very much appreciate you reading this. First one is always special I guess :) Go to Comment
Stormbound, the ship rolls hard over to once side. All that is not strapped down is tossed violently overboard in a splash of freezing water.
There, on the horizon- a tower. Squat, it stands alone on a tiny island. However, it's the only land in sight, and any more of this ferocious storm will crush the boat to splinters.
Taking shelter within the ornate entryway of the squat tor, the party notes with interest that no signs of life break the silence of the stone tower. As they take another step forward, they realise why.
This is the fabled tower of Brenji, a rich merchant who wished none to share his enormous wealth. He constructed this tower to store his gold- trapped and ready for any potential thieves. But the ingenious pitfalls and scything walls are not the only dangers within the silent walls of the building. A guardian, left behind by Brenji, still stalks these very halls.
A rattling hiss echoes somewhere from below...
Encounter ( Water ) | May 20, 2005 |