The conversation is key to this sub I think! (everything in italics). It makes it come alive. This is hard for me to judge for some reason. Its a great story about a basic bank/loansharking outfit, but I guess that's the idea here. So let me just say I enjoyed reading it. The details, obvious effort, and connection with Kings Paupers put it over the top for the extra 1/2 sword
I like the Templar-esque, deposit money here, withdraw money someplace else angle. And I really like the name Tam Josgar. It just fits! Not crazy about the other names however. Go to Comment
"Thats the key. How do you describe how a fantasy financial bank/ extortion ring comes to existance?"
IMHO, thats NOT the key. A bank is a bank is a bank. The sub has the necessary verisimilitude and backstory. I think the *key* is adding nuance, idiosynchrasies, texture and detail, both applicable and tangential(!). Its fantasy. Add something fantastic that makes it unique, without ruining the original concept. Again, this is just IMHO. Go to Comment
The Knotworker is a retired guildmaster, who's true name once instilled fear in merchants and travellers far and wide. His infamous career ended when he was cursed by the priests of Tupu the Metal-Mind, after the Knotworker brazenly attempted to rob the treasury of the Smiths' god. Now, the Knotworker is a living pretzel. A man of misshapen and twisted limbs. Unable to work his trade, constantly in pain, and sadly, no longer able to command respect from subordinates, the Knotworker has found a new niche. He is the giver of advice and answerer of queries. His booth is empty and featureless. The Knotworker is the Dear Abby of the Black Market. Thieves from all walks of life, stop here to ask the Knotworker questions. Any question...from the best way to pick a particular lock, to shipping lanes schedules, to the whereabouts of some specific item, the Knotworker is well-respected and sought out often, for he has truly become a font of all information, treasured by thieves. The Knotworker will answer any question to your satisfaction, or he'll return your coin! But its a gold coin per question, so dont waste his time.
Whats not to like. These are useful items. Love the Giant Tiger-Riders of Praxis! Deserving of their own seperate entry! Nice details (spooling knot design, different from shamanistic magic, etc) Go to Comment
Manfred- I always enjoy your reviews. You don't just comment on any given piece per se. You immediately expand the submission in your mind and start "taking it places" Bravo! It made me edit the entry in order to provide one more vague and nebulous plot hook. Go to Comment
I discovered Awanggis in one of my old, ratty campaign notebooks. Some of you may like it, others may say I should have kept it in the notebook. :) Either way, I couldn't help myself. A bit of a (hopefully subtle) nod to HP Lovecraft I guess. Go to Comment
Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.
By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.
Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).
To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.
To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.
When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.
What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.