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Strolen's Citadel: Browsing Murometz's Comments
 
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Walker
NPCs  (Major)   (Artistic/Performance)
Murometz's comment on 2009-03-15 01:36 PM
You seem to be confused NCN. Every person here, bar none, thinks the idea is the most important thing. Period. This school of thought was formed long ago. In fact, I think MoonHunter may have formed it originally. :-)

On top of the "idea" its sometimes nice to have some cool fluff, or prose, or funky presentation, or delicious minutae or what have you. That is why we have "Idea Seeds" and "Stubs", and "Scrolls" and "Forums" as well as "Submissions", so our "idea-makers" can choose their milieu. Other times a great idea is a great idea, and stands lovely on its own without any furbishings. Vague, succinct ideas jotted down to percolate people's imaginations are great! No one has any issues with this approach. And at the same time, (and NOT at the expense of a simple, clear, succinct idea), you can have long rambling ideas with lots of details and minutae. Those are fun too. There is no wrong approach. It is all relative.

My humble suggestion would be, dont worry about what submissions "should" be. Just jump in and enjoy them, and share a few ideas of your own as well with us!

Also, you don't need to sign your posts "NCN". We see that you are NCN by looking at your name to the left of your comment. :-) Go to Comment
Murometz's comment on 2006-02-20 08:35 PM
I LOVE THESE TYPE OF SUBMISSIONS!! so much detail and they all read like they could exist in the real world. Go to Comment
Murometz's comment on 2006-07-18 05:14 PM
Only voted Go to Comment
Murometz's comment on 2009-01-15 11:26 AM
Fun with Funghi! Come back Spark Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Murometz's comment on 2006-03-04 03:24 PM
How can this be anything other than a 5! It's a labor of love. A Magnum Opus, so to speak. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Murometz's comment on 2013-01-11 10:23 PM
It does actually, if you're gunning for some realism with your orcs. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Murometz's comment on 2013-01-11 10:39 PM
culture sure, so would two groups of people on earth separated by an ocean, but that wasn't my point, nevermind. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Murometz's comment on 2013-01-11 10:50 PM
Perhaps.

What I mean to say is that I merely agree with this quote,

"Orcs aren't inhuman or alien. They live in the same cultural world as humans, dwarves and elves, so there is going to be overlap between the two. To make inhuman and alien orcs the orcs will need to be non-humanoid and actual aliens. But once you take that step and you make inhuman alien orcs they aren't orcs, they are inhuman aliens that someone has slapped the name orc on. " Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Murometz's comment on 2013-01-11 10:52 PM
Nah, in my game-worlds (which don't have orcs) orcs would be animals at the end of the day, like humans. Therefore...so forth and so on. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Murometz's comment on 2013-01-11 11:13 PM
If you want to get into further esoterica, we as a human species are incapable, as a rule, of "making up races for games" that do NOT have/share/exhibit human characteristics. You can name it Elf, Orc, or K'valoxi'zoluquis. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Murometz's comment on 2013-01-11 11:18 PM
I like the Tolkienesque view. I like Peter Jackson's view too. I mean, those effin orcs were visceral and left an impression!!
Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Murometz's comment on 2013-01-11 11:43 PM
You can tweak away axle but then don't call them orcs call them any other word. Also, please not the 4th oldest cliche in the universe, a race without emotion--yawn. How is that any better?

That's a loaded comment, "there was nothing that needed nonhuman for story-telling"

The beauty of elves is that we impart certain rare human characteristics on them as a whole, same with dwarves and orcs. We scapegoat our baser, more primal, brutish genes onto the orcs and it works. Go to Comment
Scrasamax's Guide to Orcs
Systems  (Societal/ Cultural)   (General)
Murometz's comment on 2013-01-12 12:00 PM
Now you're just trying to get the last word :)

"the 1st oldest cliche is two grown educated men who ought to know better discussing the nature and meaning of the unreal"

^ That's what *I'm* saying! lol Go to Comment
Doctor Adamson and Jillia
NPCs  (Major)   (Technical)
Murometz's comment on 2006-03-13 05:15 PM
Nicely written. A gothic love story! despite the fact that its so similar to Frankie (as you state), it most certainly has a life(hehe) and originality all its own! Go to Comment
Gemstone Magic
Systems  (Mystical)   (Defining)
Murometz's comment on 2006-02-13 10:15 PM
Labor of Love! Go to Comment
Gemstone Magic
Systems  (Mystical)   (Defining)
Murometz's comment on 2006-03-06 09:51 PM
Only voted Go to Comment
The Deep Well
Locations  (Ruins)   (Underground)
Murometz's comment on 2006-04-01 08:57 PM
Only voted Go to Comment
The Deep Well
Locations  (Ruins)   (Underground)
Murometz's comment on 2006-04-01 11:12 PM
Instant Saturday Night gaming session!! Just add well water! Go to Comment
Albus Sintaba
NPCs  (Major)   (Mystical)
Murometz's comment on 2006-03-07 07:16 PM
Thanks for the inspiration! Another atypical necromancer on the way Go to Comment
New Looks and Takes and Makovers
Articles  (Resource)   (Game Mastering)
Murometz's comment on 2006-08-24 03:29 PM
attached to 'New Takes' Go to Comment
Total Comments:
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