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Treatise on Necromancy
Society/ Organizations  (Religious)   (World Wide)
Murometz's comment on 2012-09-25 07:00 PM
Edit noted. Clean-up noted. New info added noted. Thank you for the Divination angle.

Vote updated! Go to Comment
Treatise on Necromancy
Society/ Organizations  (Religious)   (World Wide)
Murometz's comment on 2012-09-25 07:00 PM
Only voted Go to Comment
Four Forges: A simple board game played by Dwarves
Items  (Home/ Personal)   (Non-Magical)
Murometz's comment on 2012-09-24 07:13 PM
I am also very tempted to try this out with my boys! :-)

Great one axle! Although the game itself is simple, I'm sure that making up such a game from scratch, is less simple. It actually seems playable, and the background makes it come alive. The "corrupting influence", and "played in hospices"and so on are really nice touches.

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Bacon the Dog
NPCs  (Minor)   (Domestic/ Craft)
Murometz's comment on 2012-09-26 08:54 PM
Deeply amusing Go to Comment
Riddlerock
Articles  (Area)   (Water)
Murometz's comment on 2006-12-30 10:48 PM

Riddle-Worms


There is a saying among dwarves, vampires and the Red-Leg gypsy clans. Never answer a question while you're dreaming. Or more apt, never aswer a question truthfully while dreaming


A peculiar lifeform needs mentioning, the only other interesting life-form found on Riddlerock, aside from the three lunatic sages.


Riddle-Worms are a myriad of tiny fragments of the psyches of the Riddlemasters, made manifest. These creatures are minuscule and nigh invisible to the naked eye. They congregate in small clusters which under bright lights appear as a greenish sheen in the air or sand. Their attack is insidious. Riddle-Worms simply wait for a sentient being to go to sleep, then enter directly into the victims eyes, effortlessly squeezing through the closed lids, without alarming the host, while oozing a morphine-like slime from their microscopic bodies. Once implanted, the host creature's eyes cloud over with a pale green hue, beneath the closed lids.


The Riddle-Worms begin their assault. They attach themselves to the nerve-endings of the eyes, and begin transmitting "messages" to the cortex. The sleeping victim begins to be bombarded by "voices" questioning him or her with archaic riddles, beginning with easy ones but becoming progressively more difficlt and complex. As the host-victim dreams, the questions proceed endlessly, and the riddle-worms do severe damage to the nervous system. Several hours under the effects of the Riddle-Worms, will cause an intelligent creature to lose control of their bodily functions upon waking, up to and including losing even the involuntary functions, such as the ability to breathe, quickly dying without the aid of companions. The more riddles a host answers correctly in this maddeing dream state, the more intense the riddling becomes and the more agitated and sweaty a victim will be. The key to surviving the Riddle-Worms is by answering the riddles incorrectly. After a few riddles wrongly answered, riddles the Riddle-Worms consider "easy", the Riddle-Worms quickly grow bored and agitated, and give up, harmlessly exiting the sleeping hosts eyes, and move on to another, "smarter" victim, or return to their dormant state, until the next nightfall.


Fortunately for the sane everywhere, Riddleworms are known only to dwell on Riddlerock and nowhere else. The Riddleworms ignore the Riddlemasters, as their mad minds are too cracked even for the worms.

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Riddlerock
Articles  (Area)   (Water)
Murometz's comment on 2006-12-30 10:48 PM

The Riddlemasters Three


The three former prophets, originators and purveyors of the age-old riddle contest are as follows:


Torn Rope, ‘The Frayed One’


Torn Rope got his moniker from the noose and torn rope-end, which he always wears about his neck. No one knows his original name, but it is said he was once, long ago, a common thief who was about to be hanged for his crimes, when the rope he was suspended from, suddenly frayed and shredded, allowing him to escape the gallows. It is further said that at that moment when he tumbled to his freedom, Torn Rope was siezed by a sudden, unexplained bolt of wisdom and enlightenment, which allowed him to become what he is today, an encyclopdeic fountain of knowledge. Yet his mind is as frayed as the rope on his neck.


Ischta Gorbinsaw


Originally a university scholar, hailing from the cloying and scholarly kingdom of Hedwyg, Ischta was old when the moutains were young. At least that is what they say about him, "they" being theose who don't know. In fact nothing is known about Ischta, except that he is wise and he is mad. When not engaged in riddle-asking, Ischta can be found slurping salt-water at the shoreline, on all fours, or engaging rocks in conversation.


Tortle the Multiplyer of Unwit


A man sporting the head of a rabbit, due to some long-forgotten curse, Tortle hails from the Drying Lands, a country of cracked earth, and some say, a cracked populace. Quite thoroughly, but subtly mad, like his peers, Tortle suffers from indescribable psychoses and quirks, his mental faculties "alien" at best. Originally hailed as a lone prophet, Tortle traveled far from his own lands in search of wisdom, and thus came upon the pair, who became his lifelong friends and companions. Tortle's greatest fear is witnessing sunsets and sunrises. He avoids both events at all costs.


 


Note: If anyone can think of appropriate riddles, riddles that omniscient madmen might ask during an ultimate riddle contest, please do post them as scrolls!


 


 


A humble homage to "The End is Nigh" Forum thread by Strolen

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Riddlerock
Articles  (Area)   (Water)
Murometz's comment on 2012-09-22 04:15 PM
I think i remember Shadoweagle had a riddle thread going in the forums of yesteryore. I shall endeavor to find it. Go to Comment
Riddlerock
Articles  (Area)   (Water)
Murometz's comment on 2012-09-22 04:31 PM
the answer is 7 Go to Comment
Moonology Manuscript
Plots  (Campaign)   (Gaming - In General)
Murometz's comment on 2012-09-22 11:34 AM
30 Wacky Wedding Customs
Systems  (Societal/ Cultural)   (Specific)
Murometz's comment on 2012-09-21 03:44 PM
Some funny ones,some weird ones, and quite a few original twists! I approve wholeheartedly!

Much likey #'s 28 (fascinating),25 (iiintersting), 24 (rocks!), 22 (brilliant), 21 (cool concept), 20 (iiinteresting), 16 (twisty!), 13 (weird but cool), 12 (egads!) 10 (isn't that a regular wedding?) 3 (wow) Go to Comment
Cold Iron
Items  (Materials)   (Non-Magical)
Murometz's comment on 2012-09-21 12:59 PM
Good one. One of life's mysteries demysterized (that's my new word) Go to Comment
A Guide to Metals and Their Properties
Articles  (Resource)   (Game Mastering)
Murometz's comment on 2012-09-21 12:51 PM
Oh, when I saw the title, i was hoping for an all-out, super-scroll expose on all metals as they relate to fantasy gaming, but now I see these are metals are endemic to your world. Nothing wrong with that. A good treatise with some interesting, original bits. Good work. Go to Comment
Bow of the Astormen
Items  (Ranged Weapons)   (Combat)
Murometz's comment on 2012-09-21 01:21 PM

Interestingly, the plot hooks bring this all together for me. And I for one, prefer the mysteries of the Astormen, their trees and their bows, to remain just that, mysteries. Adds a certain je ne sai quoi to their tale.

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Bow of the Astormen
Items  (Ranged Weapons)   (Combat)
Murometz's comment on 2012-09-21 01:24 PM
no vote, Mourn? you're single-handedly preventing fearless leader from joining the Strolenati :-) Go to Comment
Yethamerands Stonecloak
Items  (Clothes)   (Magical)
Murometz's comment on 2012-09-20 11:24 AM

Very flavorful item with a cool twist! A perfect gift for one of my campaign-recurring npcs. The Poppy-Seed King's incredible hubris and unmatched vanity has led to literally *thousands* of statues to be built in his likeness across the vast kingdom. It is said, one cannot walk a hundred paces in any direction, without bumping into one of the king's many statues. Now, i can add this cloak to his repertoire and Voila! Love it. Also, "Not Alone" is a good hook!



(change wear to wearer in the tagline)

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Bloodmaw
Locations  (Area)   (Water)
Murometz's comment on 2012-09-15 11:47 AM

Interesting. Every major body of water needs one or more such mysterious spots. I'm a little confused by this line though... "The Bloodmaw's purpose is the add decoration, strategic depth, etc. to a map, not to provide a quest, though" Aside from that, if one goes with the twin giant sharks option, maybe the "red sea" around the maelstrom is not from the dirt at the sea's bottom, but from the various sea-creatures the sharks herd and devour, while chasing each other in circles. A sort of frenzied feeding. "Aye, Jimbo, the seas be red around the maelstrom. The Sons-of-the-Seagod be feeding again!"

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Adam Smith
NPCs  (Major)   (Criminal/Espionage)
Murometz's comment on 2012-09-21 05:46 PM
Wow, so he's not the Father of Modern Economics I was expecting :-)

Do expand the tale at some point. Somewhat reminiscent of that Kevin Spacey character in "Se7en" Go to Comment
Adam Smith
NPCs  (Major)   (Criminal/Espionage)
Murometz's comment on 2012-09-22 01:54 AM
Its axle. He doesn't just comment, he comments with commitment :) Go to Comment
Avian Crossbow
Items  (Ranged Weapons)   (Magical)
Murometz's comment on 2012-09-15 11:49 AM
What Forganthus said. The arrows are a lot of fun. Go to Comment
7 Things to Run or Hide From
Plots  (Travel)   (Encounter)
Murometz's comment on 2012-06-26 09:10 PM

19. Bad GMs 20. Bad Players 21. 1st & 2nd e Tarrasques 22. Nuclear reactors during earthquakes

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