Strolen\s Citadel content. 
The Moira Chalice of Kormak
Items  (Wand/Staff/ Arcane)   (Cursed)
Murometz's comment on 2012-09-29 01:21 PM

Sorry can't help myself...


"Kalima, KAH-LEE-MAAAAH!!!"


"Indy!"


"I'm coming Shorty!"


Love it. Creepy, eldritch and necromantic! Makes you want to take a quick shower. Of course the image helps as well! One question. Why Moira? What does it signify? Why is this dread chalice of doom, named after an irish lass?

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The Moira Chalice of Kormak
Items  (Wand/Staff/ Arcane)   (Cursed)
Murometz's comment on 2012-09-29 03:17 PM
Cool. I learned something new. Go to Comment
Sanguis Isles
Locations  (Country/ State)   (Water)
Murometz's comment on 2012-09-28 12:35 PM

I'm torn. On one hand I agree with Dossta and Strolen's take (i even just up-voted the comment), yet I feel i have to add my 2 cents as well here, and stick up for caesar. This is a location in his world. He is describing a place, travel log style. It is geography with cultural, day-in-the-life bits, and it is as useful for gms perusing the site, as any other submission may be that features 68 plot hooks, and 900 ways to use a sub from a pc's perspective. I can actually prove my point by linking DOZENS of submissions here as examples of locations, tales, etc that feature NO plot hooks or any OVERT pc interest whatsoever, that strolenites loved and voted highly on. Why am I so sure? because *I* am a gm who peruses this site for locations (among other things) and find myself not caring at all whether or not a place has pc plot hooks or not. I can add those ,i mean, its my job to make up the evening's "adventure". But in the case of this sub, I can choose to use this geography and the cultural notes as a base, if for example, i don't feel like wracking my brains for a detailed location, where all the action happens. THEN, i can put whatever i want in these islands, and come up with 1 million different ways to hook pcs. I guess my point is i personally don't mind reading location subs that don't cry out to pcs. I can also steal the little things...like the "shit ships" coming in full of manure. Very flavorful tid-bit (seriously) Or the ghost rumors on Pravus, etc... Having said that, I do agree this place can use a bit more "oomph" :-)

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Undead Beard Fleas
Lifeforms  (Third Kingdom)   (Other)
Murometz's comment on 2012-09-25 10:05 PM
I like them. Particularly the fact that a dwarf will "live with them", rather than cut his beard. Very dwarven. I like their necromantic origin as well, as it makes perfect sense. And I like that just by adding Beardspiders to this sub, you somehow managed to inject some verisimilitude into both, if that makes sense.

A Poosker would indeed be very fearful of these things, for it reminds them of their idea of an afterlife (to be devoured forever by Girm's Swarm!) Another legend tells of the Pooskers Hell, which refers to the Great Pit into which St. Girm led the Legions of Infestation, filled with an unimaginable number of slithering, microscopic, undead beasts.

I wonder, is this sub more dwarven or more necromantic? :) Go to Comment
Undead Beard Fleas
Lifeforms  (Third Kingdom)   (Other)
Murometz's comment on 2012-09-26 11:55 AM
Forgot to mention, love their latinized name...Puces Barbe Morts Go to Comment
Dwarven proverbs, sayings, quotes, anecdotes and euphemisms
Articles  (Resource)   (Gaming - In General)
Murometz's comment on 2012-09-28 12:01 PM

50. Life is a gem. Hard, multifaceted, and tough to hold on to


51. Make sure its charred and bleeding (expression used at one time for troll-slaying, but now refers to making sure any adversary is truly dead or dying. Strangely, also used to describe the dwarven preference for charred and rare meat.)


52. Does he seem chalky to you? (pale, disheveled, nervous)


53. You can tell a lot about a dwarf from his helm


54. Wear the rings you don't mind losing on your fingers (don't exhibit your wealth foolishly)


55. Make the tunnel come to you! (uttered by the legendary dwarven hero, Burdodd the Belcher, to a fellow sapper during an underground assault on an enemy castle, implying the dwarven superiority in sapping and mining.)


56. Clanging axes scare off ghosts. (Another example of dwarven superstitions regarding ghosts and other undead.Loud noise scares the undead.)


57. Touch my gold and die! (A tongue-in-cheek reference to dwarven hoards often being coated with poison, as a last resort at thwarting tomb-robbers)

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Dwarven proverbs, sayings, quotes, anecdotes and euphemisms
Articles  (Resource)   (Gaming - In General)
Murometz's comment on 2012-09-28 03:28 PM

58.


http://www.youtube.com/watch?v=RN-no1Ka7yU


 Lo, there do I see my father. Lo, there do I see my mother, and my sisters, and my brothers. Lo, there do I see the line of my people, back to the beginning. Lo, they do call to me. They bid me take my place among them. In the halls of Valhalla (the Forgefather). Where the brave....may live...forever.


If that doesn't give you that dwarven tingle...nuff said.


 

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Dwarven proverbs, sayings, quotes, anecdotes and euphemisms
Articles  (Resource)   (Gaming - In General)
Murometz's comment on 2012-10-18 08:49 PM

65. There are no Dwarven ruins (you may find cities abandoned, but dwarven architecture and masonry is too superb for ruins.)

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Beardspiders
Lifeforms  (Fauna)   (Any)
Murometz's comment on 2012-09-25 08:11 PM

Might this make for a better stub than sub? Dunno. But they're cute and well-named. Like Beard Flies, but spiders.


 


Beard lizard?

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Beardspiders
Lifeforms  (Fauna)   (Any)
Murometz's comment on 2012-10-18 11:56 AM
Thur Conan Doyle :) Nice quote! Go to Comment
10 Dragon Lairs, Denizens & Hoards
Locations  (Fortification)   (Any)
Murometz's comment on 2012-09-25 09:52 PM
Super-solid!

Basically, 10 one-night mini-campaigns for the dragon-lovers. I also like the quick-and-neat, Entrance/Exit, Defenses, Hoard format. everything you need to know, and easily malleable.

If you do more of these, I would *love* to see a few less 'high-fantasy' dragons and more 'dark', bizarre, and unconventional types.

really like 5, 7, and 8! Go to Comment
Thirty Punchlines to Dwarven Dirty Jokes
Society/ Organizations  (Knowledge/Lore)   (Regional)
Murometz's comment on 2012-09-25 07:04 PM
This would be an easy 5 for me, if the jokes to the punchlines were included. Regardless, #'s 2,15,28, 29 made me laugh. Go to Comment
Kyra's Knife
Items  (Melee Weapons)   (Cursed)
Murometz's comment on 2012-09-25 01:12 PM
A Zombie Knife powerful enough to launch campaigns and gruesome enough to end them (if necessary). The back-stories and descriptions are great!

Well done, sir. Go to Comment
Shivenhusk the Unliving Refuse
Lifeforms  (Unique)   (Underground)
Murometz's comment on 2012-09-25 12:48 PM

A perfectly horrid and disgusting "thing"! Well described and imagined. Even the name alone is great, summons up mental images of fractured sanity and putrid, worm-eaten dreams. I Iike that he is worshiped/revered by various cults and madmen. Could use a a bit of a spell/grammar-check.

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Treatise on Necromancy
Society/ Organizations  (Religious)   (World Wide)
Murometz's comment on 2012-09-25 12:58 PM

Lots of interesting bits in this sub. Could use more of them. It feels 2/3rds done to me, though i like all the information shared! Would also have loved to see more on the "true" origins/meanings of necromancy. As with other "Mancies", necromancy originally entailed predicting the future, as in "divining the future by/through speaking/interacting with the dead." In closing, I think you will make a worthy leader for your gruesome guild! Thumb up!


 


(spell check)

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Treatise on Necromancy
Society/ Organizations  (Religious)   (World Wide)
Murometz's comment on 2012-09-25 07:00 PM
Edit noted. Clean-up noted. New info added noted. Thank you for the Divination angle.

Vote updated! Go to Comment
Treatise on Necromancy
Society/ Organizations  (Religious)   (World Wide)
Murometz's comment on 2012-09-25 07:00 PM
Only voted Go to Comment
Four Forges: A simple board game played by Dwarves
Items  (Home/ Personal)   (Non-Magical)
Murometz's comment on 2012-09-24 07:13 PM
I am also very tempted to try this out with my boys! :-)

Great one axle! Although the game itself is simple, I'm sure that making up such a game from scratch, is less simple. It actually seems playable, and the background makes it come alive. The "corrupting influence", and "played in hospices"and so on are really nice touches.

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Bacon the Dog
NPCs  (Minor)   (Domestic/ Craft)
Murometz's comment on 2012-09-26 08:54 PM
Deeply amusing Go to Comment
Riddlerock
Articles  (Area)   (Water)
Murometz's comment on 2006-12-30 10:48 PM

Riddle-Worms


There is a saying among dwarves, vampires and the Red-Leg gypsy clans. Never answer a question while you're dreaming. Or more apt, never aswer a question truthfully while dreaming


A peculiar lifeform needs mentioning, the only other interesting life-form found on Riddlerock, aside from the three lunatic sages.


Riddle-Worms are a myriad of tiny fragments of the psyches of the Riddlemasters, made manifest. These creatures are minuscule and nigh invisible to the naked eye. They congregate in small clusters which under bright lights appear as a greenish sheen in the air or sand. Their attack is insidious. Riddle-Worms simply wait for a sentient being to go to sleep, then enter directly into the victims eyes, effortlessly squeezing through the closed lids, without alarming the host, while oozing a morphine-like slime from their microscopic bodies. Once implanted, the host creature's eyes cloud over with a pale green hue, beneath the closed lids.


The Riddle-Worms begin their assault. They attach themselves to the nerve-endings of the eyes, and begin transmitting "messages" to the cortex. The sleeping victim begins to be bombarded by "voices" questioning him or her with archaic riddles, beginning with easy ones but becoming progressively more difficlt and complex. As the host-victim dreams, the questions proceed endlessly, and the riddle-worms do severe damage to the nervous system. Several hours under the effects of the Riddle-Worms, will cause an intelligent creature to lose control of their bodily functions upon waking, up to and including losing even the involuntary functions, such as the ability to breathe, quickly dying without the aid of companions. The more riddles a host answers correctly in this maddeing dream state, the more intense the riddling becomes and the more agitated and sweaty a victim will be. The key to surviving the Riddle-Worms is by answering the riddles incorrectly. After a few riddles wrongly answered, riddles the Riddle-Worms consider "easy", the Riddle-Worms quickly grow bored and agitated, and give up, harmlessly exiting the sleeping hosts eyes, and move on to another, "smarter" victim, or return to their dormant state, until the next nightfall.


Fortunately for the sane everywhere, Riddleworms are known only to dwell on Riddlerock and nowhere else. The Riddleworms ignore the Riddlemasters, as their mad minds are too cracked even for the worms.

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