Can be summed up with the word "POWER." Definitely doesn't need any specifics or stats. That would defeat the point of the piece.
I like that there isn't any great curse or dark corruption or mighty flaw inherent in the blade. Refreshing. Also enjoyed the purplish prose.
For the life of me I'm just not sure how to use this in a game, other than some "lesson" to teach PCs (the hard way) or perhaps as simply myth and legend.
Enjoyable read, particularly some of your turns of the phrase. And I learned a new word...clerestory.Go to Comment
Couldn't put my finger on my thoughts until reading Scras' comment. Something about medieval fantasy settings and arson doesn't quite jibe somehow. Then again, there is the Pyromancers Guild of grrm that comes to mind. I love this dude regardless and would go the route Scras suggests!Go to Comment
Another nice dungeon room puzzle. Great visuals as usual help. I got it all on the second read-thru. Those gray boxes are key.
This was the last thing I read last night before passing out, so naturally I dreamed of it. Somehow I ended up battling my shadow-twin as we lunged from tile to tile, but that's a different story.
I remember when the "ancient modules" all had at least one such puzzle room to solve in every dungeon. Miss those.
designing puzzle rooms is not a strength of mine as a gm, so I can greatly appreciate your skill at creating them.
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Mageek the Puzzle-Master!! More!!!