Strolen\s Citadel content. 
7 Spells for Pompous Nobility
Systems  (Mystical)   (General)
Murometz's comment on 2016-01-08 03:43 PM
Instant Flatterer

This spell causes one random commoner within a fifty foot radius of the noble to suddenly erupt with uncontrollable flattery, reverence, and various blandishments in regards to said noble. The affected will do their best to loudly speak up on the noble's behalf and remind everyone in the vicinity just how amazing and awe-inspiring the noble is.

"Why it's none other than the glorious, resplendant, Prince! Conqueror of kingdoms, our magnanimous ruler, look how he shines as he rides!" (Etc...)

This lasts for approximately a minute or so, or until the noble has moved on, after which the person effected returns to normal...and probably gets a clop to the head, by whichever annoyed commoner is standing next to them. Go to Comment
Lifeforms  (Constructed)   (Water)
Murometz's comment on 2016-01-04 11:04 PM
Now that is a great name for...that. Go to Comment
Lifeforms  (Constructed)   (Water)
Murometz's comment on 2016-01-04 11:06 PM
suggest 'Morskiye Lyudi" and 'Rusalki' (plural). Will comment on the meat soon. Go to Comment
Locations  (City)   (Water)
Murometz's comment on 2016-01-04 02:43 PM
Not to answer for Scras, but if I recall he uses google-Russian for his translations. So I'm guessing this is how "sea-place" comes out :)

Scras, for a small, tidy fee of zero dollars, I can help with the Russian names for things if you like. Go to Comment
Locations  (City)   (Water)
Murometz's comment on 2016-01-04 03:40 PM

Sure! No co-author credit needed. Let me play around with a few names, because direct translations can be tricky...

Some ideas...Vodamests, Moryedoms, Podvodniydoms (or Podvods for short).

Go to Comment
Locations  (City)   (Water)
Murometz's comment on 2016-01-04 04:17 PM
Also, now having read this, I like how you have the neo-soviets choosing to "dominate" the oceans and sea-floor. Particularly fun to consider is what exactly (new tech, new lifeforms, new science, new clues on life's origins, etc...) they discover and or create miles below the surface. Go to Comment
Locations  (City)   (Water)
Murometz's comment on 2016-01-04 08:12 PM

I got it!!

Podvadom(s). Sounds like podvodoy which means underwater and has it as a prefix. Plus it has dom, house. But it's shortened and also sounds like a word meaning something akin to a deep dark cellar, so becomes slightly more modern and dark humor Russian-y. The Federation just calls them "podvods" and uses numbers for naming the few(?) they know of...

I could see them actually being called Podvadoms if they existed. Back me up on this, Alaknog! ;)

Go to Comment
Locations  (City)   (Water)
Murometz's comment on 2016-01-05 07:37 PM
Scras, was just reading about these things in a Nat Geo mag today, in an article called "remnants of a failed utopia" :) Apparently the soviets made these prototypes to use against US navy subs, but never mass produced them.

But of course they reminded me of this sub, so... Go to Comment
Identity Theft in the Cosmic Era
Systems  (Criminal/Espionage)   (Specific)
Murometz's comment on 2016-01-16 11:30 AM
Another great (and scary) CE read. A simple but fun plot hook for Body Doubles and Doppelgängers could involve a PC escaping (whichever hell he/she was stuck in) and having to (desperately wanting to?) hunt down and kill off all duplicates. Go to Comment
Zherebetz Zimna
Lifeforms  (Fauna)   (Tundra/ Arctic)
Murometz's comment on 2015-12-22 09:22 AM
...And as the legends of horned, ghost Zherebetz spread farther south, they give rise to myths of the great northern "unicorns".

Nicely detailed animal. I like that there is nothing sinister, or overly weird, about them. Go to Comment
7 Futurists Predict the Cosmic Era
Articles  (Humor/ Editorial)   (Gaming - Genre)
Murometz's comment on 2015-12-18 10:57 PM

This is a very clever idea for an article, comparing and contrasting their predictions with your own world and vision. And providing much linkage. Nicely done! Also shows just how rich the Cosmic Era has become through your efforts that you can do this sort of them/me thing in the first place.

Silva seems just a tad overly optimistic in general to me. Still torn on my thoughts regarding the Singularity. I've been to a Kaku lecture (on YouTube :p) and imho he's slightly coo-coo for Cocoa Puffs.

Go to Comment
Chinese Dungeon Adventure
Plots  (Coincidence)   (Side-Quest)
Murometz's comment on 2015-12-14 08:18 PM
Update: Notes: until/unless something better comes up the temple of xxx is currently filled with wondrous creatures from myth and legend. They "arrived" due to the machinations of the Emperors favored emissary and two Daoist mystics that he "hired" to help him. Summoning what they thought were legendary heroes of bygone ages to help quell the upcoming onslaught of invaders from yyy, they instead summoned the bizarre creatures that the legendary heroes would encounter and battle.

Chaos reigned, innocent monks perished, etc...

But fortunately the mystics' arcane "locks" (the two Daoists placed on the temple before performing the summonings), functioned properly, and NO ONE (or any creature) can exit the vast temple complex.

the pcs are approached by the disgraced and desperate emperor's emissary (he's afraid to report back to the emperor) to rid the temple of its fantastic bestiary.

---lifeforms all great and weird, but need to be scaled back by a few. PCs will get a bit bored of one "bizarre" creature after another.

---traps/puzzles!!! ying-yang, feng shui, what else?
---variety encounters besides lifeforms...
1. some weird undead (slain monks),
2. killer koi pond
3. "visiting" Red Llama priest looking to challenge someone inside temple. Go to Comment
Chinese Dungeon Adventure
Plots  (Coincidence)   (Side-Quest)
Murometz's comment on 2015-12-16 09:50 PM
The Pheasant Gate is a well-known inn perched atop a flattened hillock overlooking remote but traveled crossroads. Winding their way through a wilderness hinterland between two provinces, these trade roads are often beset upon by bandits and thieves.

Both inn and supply store, the Pheasant Gate has a large staff and caters to travelers of every stripe. The establishment will even hire out men-at-arms for protection to anyone who can pay a fee.

The PCs have been traveling for many days without seeing civilization, and approach the rural inn one moonless night with smiles upon their faces.

Rarely does a night at the Pheasant Gate not feature some interesting personalities eating and drinking inside the overlarge taproom, and this night is no different.

Kou Qianzhi

Sun Bu'er

Cui Hao
Go to Comment
Chinese Dungeon Adventure
Plots  (Coincidence)   (Side-Quest)
Murometz's comment on 2015-12-18 12:25 AM

Kou Qianzhi is good at his job, that job being the Southern Song Emperor's chosen "fixer" and captain of his liege's Blood Guard. Naturally, when the entire realm is in peril, the Emperor will send his trusted Kou Qianzhi to settle or handle matters.

Unbeknownst to the his Resplendant Radiance the Emperor, Kou harbors greater ambitions, yet awaits his opportunity patiently, doing the Emperors bidding slavishly, while simmering inside.

His opportunity comes in the form of the Emperor sending him on a secret mission. He is to travel to the XXX Temple, hidden amidst the mist-choked hinterland between two Song provinces.

Kou Qianzhi is informed by his master that a threat far greater than the recently defeated Jin rears its head in the north. The people of the "Khan", (the future Yuan Empire) pony-riding madmen from the northern steppes, were preparing to descend upon the Southern Song's empire's lands. The Mongols combined forces outnumber the (by then) lethargic Song's Empire forces ten to one.

The Emperor is desperate. Kou is tasked with finding a way to deal with this upcoming crisis by consulting with the grandmaster of the XXX Temple, one Sun Bu'er, the "Six-Fisted White Goose".

Along the way to the temple Kou plots his own scheme and agenda, finally sensing his chance at uplifting his own destiny. From the information gathered by the Emperor's many spies, it becomes quickly evident that the Mongol forces will inevitably crush the Song. Kou comes to realize this and at last hatches his own plot, to avoid being on the losing side when all was said and done.

Go to Comment
Lifeforms  (Fauna)   (City/ Ruin)
Murometz's comment on 2015-12-11 11:35 PM
Something is missing. Or it just doesn't work. One of those. :P Go to Comment
Lifeforms  (Fauna)   (City/ Ruin)
Murometz's comment on 2015-12-12 11:21 AM

Those dang PCs. Always needing info on how to interact with tiny spiders

Yep you're right. Will ponder lore-y additions. Thanks!

Go to Comment
Lifeforms  (Fauna)   (City/ Ruin)
Murometz's comment on 2015-12-12 11:23 AM

Love it! That's now officially part of the whore-spider canon.

Go to Comment
Lifeforms  (Fauna)   (City/ Ruin)
Murometz's comment on 2015-12-12 11:42 AM

Actually with Strolens 3 paragraphs of additional juicy info (sick deluded brainstorming), this may just be done. Screw those pesky PCs. The whore-spider, like the honey badger, don't care.

LORE: somewhere out there, legends whisper, is the great "Pimp-Spider". Don't get me started on it.

Out with ye, begone from my in-work pile!

Go to Comment
Phantom Wood
Lifeforms  (Unique)   (Tundra/ Arctic)
Murometz's comment on 2015-12-12 10:05 AM

An unliving tree, very nice. I've read plenty of undead trees, but this is a novel take. The visual image of these trees is quite evocative to begin, with great details, and that's followed by a grab-bag of interesting uses and magical properties.

With so many options (despite the difficulties in extraction), I can see parties being hired (and outfitted with the necessary "tools"), just to go find and "mine" these copses of phantom woods..trunk, limbs, roots and all.

I assume that whichever "people" live in the sub-artic lands where the trees grow, would have great reverence for the phantom wood, with all kinds of superstitious lore about the trees.

Go to Comment
The Leg of St. Goag
Lifeforms  (Unique)   (Any)
Murometz's comment on 2015-12-10 09:46 PM
Thanks, I suppose the Leg can have further adventures :) Go to Comment
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The Hammer of Luun

       By: valadaar

The hammer of a war-god avatar, this massive weapon must be wielded by a giant or other supernaturally strong being. When struck against the ground, a massive seismic wave will propagate outward from the wielder subjecting all in its wake to a massive earthquake. This quake is strong enough to shatter castle walls.

Ideas  ( Items ) | January 20, 2017 | View | UpVote 4xp