Part of a whole, but this can be easily run as a one-night game on its own. Good, creepy prison, with the appropriate touches of brutality and hopelessness.
The before-and-after scrolls are pretty long, but remind me of a published adventure, where you get the two gm boxes on how to run it before and after some "great event", for each scene.
Layout is stark and spartan, so that works. Good examples of prisoners and guards, and nicely woven overall.
Kudos.
Cowabunga! (lame, i know)
Great interpretation of the fun but highly illogical TMNT's. Love all the details, like the turtle-nests, their history and evolution, and the archetypes (may i suggest, "Terminator in a shell" for "Mercenary")
I also concur with Myst, this rendition will most likely prove superior to whatever the movie comes up with for their story/myth.
I never played Warhammer, but i like the style of this blade. Good names, good details, good stuff.
I really like Wyrm Worms. That *would* be a great post dragon-fight scene. The PCs collapse to rest, chunks of dead dragon all around and suddenly...ATTACK OF THE GIANT TAPE WORMS FROM HELL!!!!! (Do these qualify as maggots though? Or are they tape-worms?)
A few of these, seem inconsistent, as has been mentioned, but overall a creepy and creative list!
I also like Rice Maggots!
Yeah, i dunno. Seems bit ludicrous to me, but people like it! What do I know? Nothin! I owe you $20 :)
My only nagging thought remains, why didn't smart Harold, look the word up...ever?
I agree with montreve. He is deliciously usable, and yet i am left with some questions. I find it kinda weird that he comes to a humble town and sells this stuff for moderate coin. It seems that after some time, this town would become famous, and people would flock to either buy these amazing crystalline items, or as monreve says, steal them. Also, it would be interesting to know, what happened when the inevitable group of bad-asses stormed his mansion. Obviously there is more to know about Wipp and his strange crystals and his paste, and yeah, whats his race? :)
But its good. He has that certain je-ne-sais qoui quality to him, that I like. I think maybe slightly too much is left to the imagination however in this case.
Nice. Straightforward and useful to compare/contrast with game-world equivalents. And i learned a few new things.
In the old forest that Kaukenn was originally built under, such a pattern acted as simple camouflage among the sun-dappled shadows thrown by towering trees. Each marble block holds an enchantment subtly enhancing that effect, causing the veins to undulate slowly in a breeze or the colors to darken or lighten to match the ambient light.
A deceptively simple yet evocative detail!
Very nice tale. This of course plays on the ancient concept of "Scape-goating" and is done very well. The fact that this is an annual holiday adds to verisimilitude. I also like how the festival forks, the condemned go to die, the rest go off to party hardy (some not caring, some feeling slightly weird about it, some trying hard to ignore it and enjoy themselves, some thanking their gods that *they* were not among the culled this year...etc)
If I gm'ed this scenario, i'd probably try to have the PCs on the side of those seeking to end this controversial practice, I think.
This also gives me a bit of the "Wicker Man" vibe, for some reason. (the original one, not the nicholas cage thing)
Also, i like the progressive ruler plot hook, but would make him not a progressive ruler, but a thieve's guild master, or some other less than moral character, who maybe (ironically) sees the "light" through this ritualistic "depravity". Just to add to the moral ambiguity a bit more. :)
Not bad! A bogey-man with scarred palms (i like that) with dragons coming in his wake. I would have to add my voice to the "would like to hear more of the story" comments above, but its relatively interesting as is.
I love the style of this sub. I already decided to use the Oscillator magic-user sub-class in chat, but the details here take it up a notch. Very scholarly, in that wizard-y way. Footnotes are nice. Good stuff. Look forward to the tables. Can't wait to see what Moon has to say.
Tis' a worthy project. A catalogue of lycanthropy, starting with the grand-daddy of them all. The original were-wolf. I also like the distinction you provide for Lycan/Lycaon. Good amount of pertinent detail in this one! So this is Jim Butcher inspired.
Side-note #2 is very nice! I "feel" it. So this is the non-lycanthropic man-wolf. Its good, but it cries out for something beyond the "talisman must be worn". Something more about battling them or some tales of hexen-wolf hunting or something. But over-all i like it. A part of a set.
Dr. Lervolachi will now proceed to give us a few lessons in lycanthropy and on battling back its tide. Looking forward to the complete guide on were-wolves and were-wolf hunters
Locations (Area) (Water)
I love this. I read "Sea of Snot" and braced for sillliness, but this isn't silly at all, it makes perfect sense from the legend on down. The little creature details are great as well, giving the place a weird brand of "natural feel" and verisimilitude. Nice addition to the Great Woses!
Plot Hook: The Snot Sea is drying out! What gives? The ogre shaman starts panicking. Is Gluumraag angry? Now the foul ogres have no choice but to seek outside assistance. "We need to kidnap a drooo-id (PC) asap!" Will the PCs help? Is the snot drying out an environmental problem worth investigating? Or is it good riddance!?
Go to CommentP.S. What is an Organi? Link not worky