Strolen\s Citadel content. 
Dark Mantle of D'Geen
Items  (Clothes)   (Magical)
Mourngrymn's comment on 2013-08-14 07:59 AM
Answered the first two questions. Honestly something I had completely ignored and over looked.

The definition of undead by each individual is different. For instance, I look on "zombies" as you put them as just an animated corpse. The same as a walking "skeleton". Both are animated in the same way for the same purpose. The "zombie" is fresher, more human looking, and due to its limited degeneration and decay is more formidable. Stronger, quicker, and a more feared form of undead than a simple "skeleton" who I see as a cheap form of undead minion and front line shock troops. Easy to raise and once fallen, easy to fix and replace.

A "vampire", as you put it, I personally do not see as being undead. At least not in the same sense as animated undead, i.e. skeletons, zombies, etc. They have no soul true, but willingly gave up their spirit and possible eternal damnation for power and eternal life. If they an survive that is. An agreement between the Gods (Demon, Old One, whatever your choice) grants them their powers at the cost of the soul. In my chosen use of vampires, every one of them is a fallen priest from a church of light willingly giving their soul to a darker purpose. By doing so they are granted what most would classify as vampiric abilities and powers. But to me they are not undead. Good question however. Go to Comment
Dark Mantle of D'Geen
Items  (Clothes)   (Magical)
Mourngrymn's comment on 2013-08-14 10:59 PM
I reread your comment Goss and am amazed I missed the complexity of the midwife part. I may alter it some and add that to it. Go to Comment
Dark Mantle of D'Geen
Items  (Clothes)   (Magical)
Mourngrymn's comment on 2013-08-14 11:02 PM
I could see all of the plots and more thrown together in a single event. Pcs find out about the concealed undead armband try to warn a larger pulled city with little to no success. Then get caught attacking them a day or two later in the open streets and must defend against the city guard until their intentions are proven to be just. Then the culmination with them sitting atop the battlements awaiting the attack while half the group searches for any hidden concealed undead waiting to blow a wall or a gate open. Go to Comment
Dark Mantle of D'Geen
Items  (Clothes)   (Magical)
Mourngrymn's comment on 2013-08-26 10:37 PM
I like your description of the Uncanny Edge. That's how I foresee it. As for meeting Kormack like that, I had plans for more of his plans befalling the party before they meet him, in person that is. Perhaps during one such event or assault on a city they will see him from afar but never can quite get close to him.

It will culminate into a much grander plot but only after Shivenhusk can gather enough resources to fully be a physical issue and a full assault on his aunts power will be under way and at that point He will not need Kormack to further his plans. Go to Comment
30 Items You Need
Items  (Equipment Listing)   (Non-Magical)
Mourngrymn's comment on 2013-08-03 02:11 PM
Been done and a ten foot pole

This would be far better if there was a description of why you would need said item. For instance, 3 pullies. Why would you need three of them and the average size of these would begin to make them cumbersome to carry in bulk.

Brandy, outside of the obvious give us a story on why. For instance in a game group I was in an acid trap was triggered and splashed multiple party members. While some were washing them self off with water skins, thereby making the burns worse, my character who was heavily into drinking washed off the acid with a wine skin that diluted the acid thereby taking no more injury.

Without such description it is just an extremely meager list of items that have already been place in a sub before.
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The Whitebone Tomes
Items  (Books and Scrolls)   (Sentient)
Mourngrymn's comment on 2014-01-27 06:48 PM
I like this. I found the spacing in some of the paragraphs to be eye hurtful but otherwise found little issues with it. Just when I was looking for something to tie two chapters of my on going game together I find this. It fits well with my current campaign with little altering and I know exactly how to proceed with these. Glad I found this now instead of earlier. Go to Comment
A Traveler’s Guide to Vartanadel
Locations  (Country/ State)   (Any)
Mourngrymn's comment on 2013-07-07 09:07 AM
I was reading this enjoying it as an afterthought until I began reading about the political influence the mines hold. I actually found myself getting angry at how the mines work and regardless of their actual profit or work load it is up to the whim of a sycophant that decides how the "money" flows.

I began having ideas of a arrogant, thoughtless, young, hotheaded (you know the type that bucks authority) coming into power of his house from some fateful reason and going to his families mine and overseeing its production first hand and bringing full proof to the masses about the truth of how the "Money" flows.

Assassination attempts, toppled houses, and riots could ensue if well planned and thought out. Interesting plot idea especially if the players are thrown into it to protect the noble family or to kill said family. Or both. Go to Comment
30 Thieve's Items
Items  (Equipment Listing)   (Villanous)
Mourngrymn's comment on 2011-04-17 12:30 PM


I am never one for the 30 subs, some of these can be interesting. The prison umbrella is one and the fact it is real gives it an edge. The Copy Spell has its uses as well.



However, I realize that this is an, item of the mundane but they are mundane. The Metal Undershoes don't sit well with me. They are also designed to be worn the wrong way so that anyone following the footsteps will be tricked into walking the wrong way. Also they can prevent footprint identification when breaking into a country villa.



While effective at making it look they go in the other direction, anyone who is actively following said footprints will notice that the pressure is in the wrong place. We walk heal to toe not toe to heal.

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Skezemos Library
Locations  (Establishment)   (Any)
Mourngrymn's comment on 2013-06-12 09:48 PM
I agree with Val on this one having the PCs interact with him prior to his actions toward the end that cursed the library. Possibly a player who was seeking his help/advice/knowledge/etc on a particular matter that he said the answer was among his many tomes... then disaster struck before said help could be given. Just a thought. Gives the players a reason for wanting to get involved instead of just breaking and entering a cursed library of some deranged evil demonologist. Go to Comment
Pommel Stones Of Vohu Manah And The Breath-takers Mace
Items  (Mystical)   (Single-Storyline)
Mourngrymn's comment on 2013-06-11 07:47 AM
Forgot to vote Go to Comment
Pommel Stones Of Vohu Manah And The Breath-takers Mace
Items  (Mystical)   (Single-Storyline)
Mourngrymn's comment on 2013-06-09 11:08 PM
I originally intended to skim over this and read it later if it caught my attention. A fact I had to alter once I began reading it. It sits akin to an item or two I have written up previously, the effects anyway, but the unique idea of the pommel stones themselves are interesting enough for me to read it.

The fate that befell Francis is tragic as it seemed he died in a way he was sick of, the killing no longer held its meaning yet he died in a slaughter house of sorts numb to its affects.

I enjoyed this... Go to Comment
Three Unusual Types Of Fire
Plots  (Crisis)   (Single-Storyline)
Mourngrymn's comment on 2013-06-09 10:57 PM
I agree with Moon that the Holy Fire seems a bit... missing something. However I fail to see how the Green Slime falls under a type of fire. I see it as an extended version of the old school green slime, which you compared it to in the beginning. It has no burning type element of fire instead dissolving every organic thing it contacts creating more of itself. Which, itself is rather nasty and interesting to boot. I just don't see how it falls under the Three types of fire category as the title states. Go to Comment
Three Unusual Types Of Fire
Plots  (Crisis)   (Single-Storyline)
Mourngrymn's comment on 2013-06-09 10:58 PM
Wouldn't let me vote... Go to Comment
Npc History Generator
NPCs  (Mythic/ Historical)   (Political)
Mourngrymn's comment on 2013-05-25 10:54 AM
Had a similar occurrence when playing L5R (Legend of the Five Rings) where advantages/ disadvantaged can lead to characters having a taint. Had one player turn into an NPC during creation because said taint turned him non-playable. Ended up being a villain in the end. Go to Comment
But they're only minions...
Articles  (Character)   (Game Mastering)
Mourngrymn's comment on 2013-03-23 08:36 AM
I don't think any of them are missing your point. On the contrary I think all of us can see your point, we just view things differently or portray and handle these little guys in a different light.

For instance with the games I run, a minion is a type of encounter/ monster/ being that alone is unimportant.

They are the ones far to weak (weak minded, weak willed, weak physically) to amount to anything by themself. So they attach themselves to more powerful things to feel useful.

They are indeed cannon fodder but in droves. It doesn't matter if they are removed in droves as they are almost a never ending supply of these minions.

That is not to say that minions should not be an obstacle and dangerous. On the contrary they should be both. They should be seen as a walk in the park, if you will, but once gathered in numbers or under the command of someone more intelligent, make a force that can turn the PC's and route them from their plans for a while.

A perfect example of this was a game I ran where these creatures (akin to kobolds in other games). Individually a twelve year old could best them. But when the party had to enter a lair of them under the command of someone more intelligent, these "children" as they were called began decimating the players with tricks and traps that is still talked about ten years later. (A short of paper mâché boulder covered filled with wasps hurled at them down a dead end tunnel.)

It's possible I deviated from my original intent but my meaning is the same. Minions can be anything, but are always just that. Minions. You are never in a campaign ending battle with that one minion that got away. (Or you could which would make for one head turner of a plot). But we all use what you classify as a minion differently. Good beginning post by the way.
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But they're only minions...
Articles  (Character)   (Game Mastering)
Mourngrymn's comment on 2013-03-24 06:23 PM
You can use a system like that or any game really. Which is what the groups I game in tend to do. We prefer more a social and role playing aspect of gaming not hack and slash. Go to Comment
But they're only minions...
Articles  (Character)   (Game Mastering)
Mourngrymn's comment on 2013-03-24 07:32 PM
I understand your scope of wanting your player(s) to go outside the norm of hey let's get do by killing everything we come across needed or not.

I reward my players for coming up with a solution to an encounter that I never saw. If they can resolve a problem with little to no blood shed I give kudos to them. My remarks were more for using the ever loving minion.

But apparently I was unclear in my explanation. Go to Comment
Rasp's Elixir
Items  (Potion)   (Magical)
Mourngrymn's comment on 2012-11-29 12:21 AM
Needs an edit... shhhhh Go to Comment
Rasp's Elixir
Items  (Potion)   (Magical)
Mourngrymn's comment on 2012-11-29 12:21 AM
Only voted Go to Comment
Rasp's Elixir
Items  (Potion)   (Magical)
Mourngrymn's comment on 2012-11-29 12:24 AM
Cool idea. Not utterly original as Cheka points out but definitely different, I like it. I would have liked more of a connection to the corpsemaker since the two are linked but that is a minor issue and more personal than effectual. Go to Comment
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       By: Kassil

Magic is the lifeforce of all living creatures, and it is from it that all life is made - in areas with lots of undead, magic might actually be missing or weak, which puts a whole new spin on how dangerous the undead are. Even simple zombies can be troublesome if you're relying on mages and you hit a pocket of undead making a low-magic zone...

Ideas  ( System ) | February 27, 2003 | View | UpVote 2xp