One of my all time favorite characters I ever played was a human mage who had a problem. He was an alcoholic. One of his spells that he was known for was to create a bitter and watered down alcohol which he happily drank for any meal of the day.
His name was Majmun, which is a loose translation of idiot in croation. This was back in the real early days of AD&D before wild magic began to have a following and everytime he casted a spell he was forced to check on a house rule chart of ours to determine the actual spell and effect that was cast.
He didn't last very long, maybe six months, but he was real fun to play as it was a real challenge and a lot of fun to play him.
He was interesting to play as he was a serious alcoholic yet the younger characters, 15-16, was looked at as his children so he was overly protective of them. It was a very give and take type of group and was played more for fun than anything else but that was probably my first indepth experience with true role-playing. Go to Comment
One of my more recent ones I have really enjoyed, but he has fallen into an unfortunate accident, perminent death by having your soul removed via a proxy of DEATH usually does that.
Playing Palladium Fantasy, I chose a Mind Mage, which is a master psionic character. Psionics in games are either really spectacular or stupid. I created him to define what I could do to a psionic character.
A simple teleport object power, was able to teleport sections of armor an enemy was wearing off their body, reducing their armor class. Mentally Possess Others power, I used to overpower an enemies mind and take over their body using them to attack their comrades instead of putting myself into harms way. The funny part about this was it looked like I had narcolepsy as he would touch an enemy and just fall over. It took a few weeks for the other players to realize what went on. I was only able to attack a party member withut getting caught twice. After that they were on to me.
His basic ticks were different. He was a changeling who posed himself as being human, which is bad in Palladium Fantasy. They are claimed ot be the cause of every misgiving in the world, children of the Old Ones, etc... His father is actually a very well known villan in our game group who has transended time and shown up in every single campaign for the last two decades. He hates elves with a passion that only those who have something they will die for could appreciate. If he had to choose to die or save the life of an elf, he would choose to die, thats how bad his hatred runs. Which stems from his father portraying as an elf and trying to teach him what the real world is like, he alienated him.
A recent brush with the Deck of Many Things from old D&D caused Calis to die by a proxy of death, twice. A wish and a divine intervention only prosponed it by about five minutes. However, his fathers most hated rival, who is of course another well known badguy has had talks with his soul and is about to make a deal to bring him back if he chooses to work against his father, which he has no issues with at all.
All in all, a lot of intrigue to be had with plenty of ticks and tricks up his sleave. Go to Comment
One of my first characters when I moved down south was a Vampire The Masquerade character... I actually went to DragonCon one year and helped live test their LARP rules, boy was I an idiot. I was hoping to have my name put into a book saying I playtested. Go to Comment
An item of religious worth is stolen from the church of Heavenly Sight. An Arch-Bishop, two servants, and three clergy were killed in the theft. But unknown by the thieves and the clergy, they stole a duplicate placed there by an unfaithful servant of the church.
It will emerge that the duplicate is, in fact, more powerful and blessed than the original. The one who made the copy is, it will turn out, the Chosen One, and creation of this religious symbol imbued it with power from a deity. The lack of faith seen by superiors appears as rebellion, was in fact due to a higher understanding of the articles of faith... the church has been making mistakes for decades. The "unfaithful" one has been driven away, and must be found as the answers to many question can be found with him.
The PCs are aided by three prominent clergymen, all but one with secret motives beyond that of their faith.
Clergyman 1) A young accolyte recently raised to the cloth. He has been found to have a very strong faith unusual for someone so young. He has already been seen to do powerful feats regarding faith, that while they are not miracles they are non-the-less important.
He has been instructed by his superiors to quietly moniter those looking for the lost item. He is to report to them anything he sees and gain the item when it is safe at all costs. Their god will forgive him for his trangressions should he need to stray from the path of their faith to obtain this item.
He is young, eager, and nieve. Normally very trusting, he is afraid that everyone he come into contact with knows of his instructions from his superiors and is worried they will find out his plans and stop him.
Clergyman 2) A aging man of many talents. His eyes are his only young and vibrant feature, his back bends and his legs and hands shake. He is known for his knowledge of religious artifacts and their use, abiities, and their histories. Among those present at the temple where the item was taken, he knows more about what it could be used for and who could possibly know about it and want the item. He slows the group down physically but his keen intellect and reasoning is a hope to lead them to the right direction faster. He also carries the knuckle bone of Saint Rhender, a well known Saint of the church for his faith and work with lost souls.
The lost item is desired by a local criminal organization whose leader is dying. According to his healers, only the power of the religious item can heal him. This of course is the assumption of the original item to be stolen. The criminal leader is afflicted with an evil disease which was placed upon him as a curse when he disturbed the tomb of the ancient Witch-Kings. It has been gnawing at him for years, but only now in it's terminal stages can he be cured.
Two of the three acolytes killed in the theft were brothers. Their father was a powerful patron of the church and in his maddened grief he constantly approach the PCs, making outrageous demands. His overtures include threats (if they do not hurry up, he will personally make sure the repercussions will be dire), promises (if they succeed he will be eternally grateful) and aid (in the form of equipment, hired help and... agents monitoring their progress).
If the PCs catch a bad guy, chances are the grief struck father will make an attempt at getting his vengeance, either through his hired goons or by doing it himself.
Could be fun/frustrating if he kills witnesses or wrongly accused individuals.
Secretly, the acolytes' father made his fortune in the same criminal business as the criminal leader, and they were old partners in crime. The criminal leader that has been afflicted with this disease blames the acolytes father for his condition as he feels it was at the hands of his Gods that caused him to become ill and sick. He has stolen this artifact and killed his sons as a means to get back at his old friend and to heal him of his illness.
The acolytes father however, has no clue it is his old friend who has done this and will be stricken with grief for his losses should he determine the truth. However, he has a duty to his patron to have the item returned and he has a duty as a father to avenge his children. Time and situation will tell which one he will choose. Go to Comment
This definitely went in a different direction than thought many times but it has become interesting to me enough to actually piece it together and attempt to use it as a backdrop for a game to run. Go to Comment