Strolen\s Citadel content. 
30 Steampunk Books
Items  (Books and Scrolls)   (Non-Magical)
Mourngrymn's comment on 2012-02-05 12:07 AM
Only voted Go to Comment
30 Steampunk Books
Items  (Books and Scrolls)   (Non-Magical)
Mourngrymn's comment on 2012-02-05 06:07 PM
Number 30 was one of my favorites... Go to Comment
falling empires
Plots  (Crisis)   (Campaign)
Mourngrymn's comment on 2008-04-16 06:32 PM
1st) Please use a spell checker. Go to Comment
Random Castle History Tables
Locations  (Fortification)   (Any)
Mourngrymn's comment on 2012-05-26 11:41 PM
If you send him a PM I am sure he would supply the needed utility for it. I asked him to help me with something recently and he obliged. Go to Comment
Random Castle History Tables
Locations  (Fortification)   (Any)
Mourngrymn's comment on 2012-05-26 11:50 PM
Only voted Go to Comment
Spectre's Scabbard
Items  (Tools)   (Magical)
Mourngrymn's comment on 2012-04-01 02:20 PM
Only voted Go to Comment
The Gemini Blade
Items  (Melee Weapons)   (Magical)
Mourngrymn's comment on 2016-08-19 07:47 PM
Only voted Go to Comment
Talari Eggs
Lifeforms  (Fauna)   (Forest/ Jungle)
Mourngrymn's comment on 2011-10-22 12:40 AM

That is a possibility. The ones that the Shalari use for torture could be manipulated to be such.

On a side note, there is an actual insect that does this. Lay its eggs under human skin but I can't recall the name. Doing research for the Talari I found it. Creepy little buggers.

Go to Comment
Talari Eggs
Lifeforms  (Fauna)   (Forest/ Jungle)
Mourngrymn's comment on 2013-06-04 10:26 AM
Read the rest of that, "Talari are annoying insect like birds, unusual in size being a flying insect. When mature and fully grown their body spans three to four inches long and two across with a wing span of five to six inches." It was to get the general imagery of them being far larger than any other flying insect, that the size of a bird. For instance, imagine a wasp, in real life not in a fantasy game, a little larger than a hummingbird.

When originally doing research on this I found that talari is latin for an under garment/coat. I thought it fitting as it went under the skin/ clothing. A play on words that was simply a coincidence.
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Talari Eggs
Lifeforms  (Fauna)   (Forest/ Jungle)
Mourngrymn's comment on 2013-06-04 11:11 AM
Melpomene's Espers
Society/ Organizations  (Knowledge/Lore)   (World Wide)
Mourngrymn's comment on 2011-10-22 01:16 AM

I like it... it seems a bit to I dunno basic. It has a little flavor but Id like more information regarding what Tomato-16 is like, or was like. But over all its interesting.

Plot Hooks

Perhaps one of the party members is mistaken for one of the members of Tomato-16 and are kidnaped or forced by the government to come in for questioning.


Go to Comment
Articles  (Humor/ Editorial)   (Gaming - In General)
Mourngrymn's comment on 2011-10-22 02:14 PM
While I see nothing largely constructive about this I see a purpose. After reading this I realize what I've known all along when writing Hewdamia, that I wanted different as everything is the same. When bottom line Hewdamia is no different. I have no elves or dwarves or orcs, but my Derevo, Gison, and Oba'ke closely resembles them even with intending.

I think this is a good read to put what we (I) do in perspective and realize where it all comes from. Break the mold and go left field for your next sub and make it truly unique. Go to Comment
Vampire: Renaissance of Darkness
Articles  (Setting Building)   (Gaming - Genre)
Mourngrymn's comment on 2011-10-23 08:20 PM

Ok, I realize that you have stated this is unfinished yet my vote is reflecting two things.

1) The fact it is as detailed as it is so far.

2) I have a love for Vampire : The Masquerade as well.

So far what I have read, and alas I have not completed reading it I am slowly taking it in in chunks as there is so much detail, I love it. It truely is what Vampire should have been. I agree with nearly every one of your points about the flaws of the original game and applaud you for taking this venture in hand. Definately worth it and worthy of its author.

Go to Comment
Alexander's Theory of Magic
Systems  (Mystical)   (Defining)
Mourngrymn's comment on 2011-10-25 11:31 PM

I agree with hyland. If you intend to present this as a scholarly interpretation than present it as such. Perhaps as two scholars discussing it and turn it into a conversation, or excerpts from a tome that someone found. Or perhaps an arcane user finds said tome and opens up an immense amount of power with the understanding it brings.

Bottom line it needs more, its tempting as it is but it is lacking.

Go to Comment
Systems  (Knowledge/Lore)   (Defining)
Mourngrymn's comment on 2011-09-05 03:25 PM

Its great backstory... the information here is good but to me it seems... half hazzard perhaps? Like PA stated it lacks clarity. Not saying it isn't interesting but it lacks a solid fist in my face saying this is where this is going. Having said that, after speaking to you at length on your rpg experience and what you intend this information for it works but the site here in and of all its members require meat with their potatoes so to speak... It has potential if it is cleaned up some and the thought process is more geared to making someone understand where your coming form.

Go to Comment
Strolenati Origins Pamphlet: Manfred
Articles  (Fiction)   (Gaming - In General)
Mourngrymn's comment on 2011-08-07 11:29 PM

I can only LOL at this.

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Character Background
Systems  (Technical/ Mechanical)   (General)
Mourngrymn's comment on 2006-09-03 01:15 PM
Chart 1a: Birth Community
This is designed to be a generic type of location that your character was born into regardless of their race. Most characters will be born into their own communities, whether they are small villages or huge cities. But some fortunate, and not so fortunate, characters will be born or raised in a community not of their own race. This could cause different outlooks to their world of influence that normally wouldn’t occur.

01 – 05) Other Race: This character was either born in a community of another race, or they were orphaned and raised by another race. Their view on the world could possibly be that of their foster parents instead of their typical racial views. Roll again to see what size of community they were raised in and roll on Chart 1b to see what racial community they were raised in.
06 – 10) Nomadic Community: Small families of one or two that roam the countryside living off the land, rarely entering settled communities. This could be because of a social stigma of being nomadic or tribal in nature or other reasons.
11 – 20) Structured Community: This could be a religious, monastic, or military community. This is a close knit organized community focusing on a single ideal. The religious or monastic community could be they were born or raised in a temple or church while a military style community could be a campground or frontier type of encampment. Usually ranges to no more than 500 people.
21 – 35) Frontier Community: Life in an out of the way outpost, homestead, or forgotten village can be quiet or dangerous depending on the environment. It is usually self sufficient and rarely found by the outside world. Usually consists of no more than four or five families.
36 – 50) Hamlet Community: A small settlement consisting of farmers, hunters and gatherer type families. Population consists of around 300 to 400 people.
51 – 65) Village Community: Larger than that of a hamlet but similar in resources. This type of community supports craftsmen of worth. Needed workers other than farmers are usually available for work. Population ranges from 400 to 900 people.
66 – 74) Small Town: Larger than a village it is run in a similar manner, the only difference is that its population or location is enough to have it listed on most maps of note. Caravans could come through the town because of a resource or its location. Population ranges from 900 to 2,000 people.
75 – 84) Large Town: More beneficial than a smaller town they are regional centers for growth, resources, and craftsmen. Population ranges from 2,000 to 5,000 people. Often times the population is higher due to people passing through or staying for a short period of time.
85 – 89) Small City: With up to 15,000 residents, not including visitors, a small city is big enough to support a small army in time of need to defend their countryside or come to the aid of their rulers.
90 – 94) Large City: This is a dominant city in the countries landscape. They support your usual residents of laborers, farmers, and craftsmen, but also educators, doctors, multiple guilds and religious factions as well. Population ranges from 15,000 to 30,000.
95 – 100) Metropolis: The largest of the cities, usually only associated with the capital of a kingdom or country. Most countries can not support a lot of these types of cities due to population or geographic diversity. They have a ruling leadership on hand, military defense, laborers, entertainers, craftsmen, guild and religious centers, and more. Population begins at 30,000 in these centers of population and can be much higher. Go to Comment
Character Background
Systems  (Technical/ Mechanical)   (General)
Mourngrymn's comment on 2006-09-03 01:17 PM
Chart 1b: Racial Community
This is the racial community of a character born outside of their own race. I have added it here for both my setting as well as a generic setting as well. As I use it for my character creation it is not suited for others who play different games. I hope it is diverse enough for other setting use. If the same race is rolled as the character either choose one or roll randomly again.

01 – 15) Derevo/ Elven: Derevo/ Elves tend to center their communities on nature and forested regions far away from the bustle of human settlements.
16 – 30) Gison/ Dwarven: Gison/ Dwarves tend to center their communities in the mountain regions.
31 – 45) Human: Humans have a more rural background and focus around living in communities of cities.
46 – 60) Keirn/ Half-Human Race: Keirn/ Half-Human races tend to focus in differing areas. Some are centered on colder climates while others tend to have a hard time finding a community to fit into.
61 – 75) Lemiean/ Human: Lemiean/ Human tend to center around a desert climate region, occasionally nomadic but often in homes of mud and adobe.
76 – 90) Olwynn/ Gnome: Olwynn/ Gnome tend to be isolation, xenophobic, or solitary people. They prefer their own kind and privacy over function.
91 – 100) Sslassti/ Lizardmen: Sslassti/ Lizardmen tend to have their homes around swampland environments, some deserts areas, and occasional heavy forested regions. Go to Comment
Character Background
Systems  (Technical/ Mechanical)   (General)
Mourngrymn's comment on 2006-09-03 01:19 PM
Chart 2: Family and their Status
This is a character’s station in life, as they were born, whether it was from poverty or prosperity. This determines what type of heritage the character has, the birthing order, as well as any funds that the character might have to start out with. This does not mean that the character is destined to stay in this social class. Decisions made in life may raise them up the social ladder of prosperity, or make them plummet to poverty. Roll on the chart below to get your families social status, and then roll on Chart 3 to determine their Economic Status. This roll may contradict but twist the rolls to make them work.

For instance if you roll on the chart below and roll and get Nobility. Then your family is nobles of some station. If you roll on the next chart and you roll Poor, then your family was noble that have fallen down on hard times due to bad choices or blackmail. I also gave one word descriptions of what type of status quo fit into that particular category.

01 – 20) Lower Class: Homeless, Street person, Beggars
21 – 30) Middle Lower Class: Indentured Servitude
31 – 48) Upper Lower Class: Servant or Retainer
49 – 70) Lower Middle Class: Farmer
71 – 78) Middle Class: Employees, General Laborer
79 – 84) Upper Middle Class: Small Merchant
85 – 90) Lower Upper Class: Entrepreneur/ Town Officials
91 – 94) Middle Upper Class: Rich Merchant
95 – 97) Upper Lower Class: Minor Royalty
98 – 00) Nobility: Royalty Go to Comment
Character Background
Systems  (Technical/ Mechanical)   (General)
Mourngrymn's comment on 2006-09-03 02:02 PM
Chart 3: Economic Status
This is your families’ personal information regarding wealth. What type of economic stability they had during your time with them.

01 - 10) Orphaned: You do not know who your parents were. Roll again to find out who raised you.
11 - 19) Refugee: Your family fled some catastrophe or war. They own nothing and had little income.
20 - 45) Poor: Your family had no money. They may have had to beg or steal for food. They own nothing of value.
46 - 70) Minor Wealth: Your family owns a small dwelling or can make due without concern. They had little but extra at the end of the day.
71 - 80) Wealthy: Your family owns at least one dwelling and possibly others to include property and businesses. Income exceeds basic daily needs.
81 - 85) Religious: You were raised as a part of a religious community. While your family did not have an excess in income, you had little in the desire for food, clothing, and learning.
86 - 90) Arcane: Same as the above but listed as being raised with a magical community providing your resources and learning. Does not mean you have arcane ability.
91 - 95) Wealth Unimportant: Economic status is hard to determine. Perhaps you were raised on the frontier and lived as hunters, farmers, or trappers. You had little in the way of excess but did not want for food or shelter.
96 - 100) Military: You were raised by someone in the military. Little direct income but your needs were provided for as was your learning. Go to Comment
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       By: MoonHunter

In cultures and langauges with very few acceptable personal and family names, nicknames will be used. These nicknames will be based on their physical traits and personalities. So instead of five Ryon Khans, you have Big Ryon, Little Ryon, Fast Ryon, Ryon the Priest, and Ryon with coin. It will make finding people, for an outsider, difficult.

Ideas  ( Society/ Organization ) | August 3, 2005 | View | UpVote 1xp