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The Dagger of Danbir
Items  (Melee Weapons)   (Campaign Defining)
Mourngrymn's comment on 2014-01-09 11:11 PM
I rarely get involved with a member, especially new members, as creative angst usually causes issues. However, I would like to say that you sir have the PERFECT attitude to be here at this site. A willingness to take criticism, which even I have had issues with in the past, and a complete jovial learning mentality. I love it. I realize my comment was not very specific or helpful but it was in fear of a retaliatory remark and you leaving the site. I hope you are here to stay. I may not be the best writer here, and am infrequent at times which I am trying to fix, but if you need advice, help, or someone to throw ideas at please do not hesitate to ask me. Ill gladly help. Go to Comment
The Dagger of Danbir
Items  (Melee Weapons)   (Campaign Defining)
Mourngrymn's comment on 2014-01-09 11:14 PM
Ill echo what Goss said about the use of indestructible items… this comes to mind as a helpful hint. We have a saying in our group, "If the players have access to it, the bad guys usually have it first." That being said, if you make something that is that powerful, indestructible, etc… the bad guys will obviously want/have it. A really smart bad guy, which you should have, will use said item on any upstart heroes the first chance they get removing any threat… don't make something so powerful it can destroy a campaign by killing your players outright. Just a thought. Go to Comment
Ssacha a'Karliik
Items  (Other)   (Cursed)
Mourngrymn's comment on 2014-01-04 01:11 AM
I like it. A lot. It read funny to me at times, to many repeated references to a head in a bag I guess but I generally love this item. It is not an over powerful item of magic in and of itself but it has potential for a lot of uses.

I immediately imagined an NPC, or even the addition of a new PC, riding up on a darkened horse with multiple sacks hanging from the saddle. Or having a belt with a head tied to each side.

I could even imagine the warrior sent out on a quest having had to take not only his grandfathers head (or great grandfather) as well as the head of his own father whom do not get along with each other and constantly annoy the person carrying both bags as they gladly speak of why they do not like each other and wish to be moved to another belt further away.

I do not see if there is any limit to the number of heads one can carry or even create at one time. Is the magic to create these taxing so only one can be made by one person and can not make another one until the current ones magic fades? Do the heads have any other functions other than speech? Can they see? Hear? Smell? Have the ability to speak with anyone not carrying them? Cast spells perhaps but at a limited or reduced effect?

An addendum, I love Dragonlords idea of taking a dragons head and throwing it in a bag... interesting theft deterrent. Open the bag to steal whats inside and a flame shoots out of it. Silly idea but the potential for this is great. Go to Comment
Reliquary of the Rotting Legion
Items  (Wand/Staff/ Arcane)   (Villanous)
Mourngrymn's comment on 2013-09-11 01:07 AM
I am voting a little higher than I normally would.

My issue with it is it seems rushed. Just not enough information, for me anyway, that puts the truth behind the war between the two. Or how this reliquary was made. If he was capable of making one than couldn't he effectively trap all of the enemies he defeated and by placing them in these boxes, have a (fantasy version of a computer or Internet) plethora of information at his disposal.

I would be that not only does the box have some control or influence over nearby undead, that perhaps it can eventually subvert weak willed possessors of the box thereby taking them over. Or nearly suggesting ideas.

Now, to the reason I enjoyed it. It's not a unique idea but it executes well. The purpose is there for you to immediately get and understand, although more info would be my vote. It's almost like a mild version of Pandora's box. Go to Comment
Lover's Downfall
Items  (Art and Music)   (Magical)
Mourngrymn's comment on 2013-08-29 11:05 PM
I don't mind that it is short. Although I echo Shadow in wanting to know more of the backstory. All in all and odd item to find in the Cult of Necromancers but worthy of a shelf. Go to Comment
The Flight of Retribution
Plots  (Hired)   (Single-Storyline)
Mourngrymn's comment on 2013-08-25 10:33 AM
I usually do not enjoy Sci-Fi space faring material as I am a Fantasy Bound junkie. Some of this was just entirely to far predicable; Go into stasis sleep and get woken up early because of an issue (attack, random comet, etc), seen this is way to many movies, TV shows and books. However I understand that simple makes it work and it does. (My gamers would be well aware of what is to come.) 

This just seems like a one shot night of Horrific dark corridors with either demonic creatures jumping out from behind dark corners, or pirates, or crew members. Itchy trigger fingers should be in place for possible friendly fire to make the players more antsy and nervous about what lies ahead around the next turn. 

I would add an additional choice than have given, as some of my players are selfish enough think about it. Add in the option to take the pirate vessel to safety. Whether it is to just escape the nightmare on the ship and save their own hides, or forcing the Retribution into a crash course into Saturn or one of its' moons. The flip side to that would be that the ship, if crashed into Saturn itself (seeing as it has no official solid surface) the continual lightning thick atmosphere could put the ship into an inner atmospheric orbit thereby keeping the ship aloft with the portal being supplied with as much energy as needed to keep it open. If landed on a moon then the residual energy brought about by a huge lightning surge should be enough to power the portal for quite a while allowing the demonic beings to swarm into the crashed ship and begin amassing a source of leadership and organization.

With this change of events the now safe and free players on the pirate ship can go about their way either reporting to their employers of the failed mission or taking the ship to their own devices.

However, now the threat of an invading force of demonic forces is sitting on the distant horizon and should be allowed to be forgotten and brought up at a later date. 

I noticed some inconsistencies, such as being midway through the flight the crew is woken up from stasis but when checked they are almost at their destination.
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Dark Mantle of D'Geen
Items  (Clothes)   (Magical)
Mourngrymn's comment on 2013-08-14 07:59 AM
Answered the first two questions. Honestly something I had completely ignored and over looked.

The definition of undead by each individual is different. For instance, I look on "zombies" as you put them as just an animated corpse. The same as a walking "skeleton". Both are animated in the same way for the same purpose. The "zombie" is fresher, more human looking, and due to its limited degeneration and decay is more formidable. Stronger, quicker, and a more feared form of undead than a simple "skeleton" who I see as a cheap form of undead minion and front line shock troops. Easy to raise and once fallen, easy to fix and replace.

A "vampire", as you put it, I personally do not see as being undead. At least not in the same sense as animated undead, i.e. skeletons, zombies, etc. They have no soul true, but willingly gave up their spirit and possible eternal damnation for power and eternal life. If they an survive that is. An agreement between the Gods (Demon, Old One, whatever your choice) grants them their powers at the cost of the soul. In my chosen use of vampires, every one of them is a fallen priest from a church of light willingly giving their soul to a darker purpose. By doing so they are granted what most would classify as vampiric abilities and powers. But to me they are not undead. Good question however. Go to Comment
Dark Mantle of D'Geen
Items  (Clothes)   (Magical)
Mourngrymn's comment on 2013-08-14 10:59 PM
I reread your comment Goss and am amazed I missed the complexity of the midwife part. I may alter it some and add that to it. Go to Comment
Dark Mantle of D'Geen
Items  (Clothes)   (Magical)
Mourngrymn's comment on 2013-08-14 11:02 PM
I could see all of the plots and more thrown together in a single event. Pcs find out about the concealed undead armband try to warn a larger pulled city with little to no success. Then get caught attacking them a day or two later in the open streets and must defend against the city guard until their intentions are proven to be just. Then the culmination with them sitting atop the battlements awaiting the attack while half the group searches for any hidden concealed undead waiting to blow a wall or a gate open. Go to Comment
Dark Mantle of D'Geen
Items  (Clothes)   (Magical)
Mourngrymn's comment on 2013-08-26 10:37 PM
I like your description of the Uncanny Edge. That's how I foresee it. As for meeting Kormack like that, I had plans for more of his plans befalling the party before they meet him, in person that is. Perhaps during one such event or assault on a city they will see him from afar but never can quite get close to him.

It will culminate into a much grander plot but only after Shivenhusk can gather enough resources to fully be a physical issue and a full assault on his aunts power will be under way and at that point He will not need Kormack to further his plans. Go to Comment
30 Items You Need
Items  (Equipment Listing)   (Non-Magical)
Mourngrymn's comment on 2013-08-03 02:11 PM
Been done and a ten foot pole

This would be far better if there was a description of why you would need said item. For instance, 3 pullies. Why would you need three of them and the average size of these would begin to make them cumbersome to carry in bulk.

Brandy, outside of the obvious give us a story on why. For instance in a game group I was in an acid trap was triggered and splashed multiple party members. While some were washing them self off with water skins, thereby making the burns worse, my character who was heavily into drinking washed off the acid with a wine skin that diluted the acid thereby taking no more injury.

Without such description it is just an extremely meager list of items that have already been place in a sub before.
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The Whitebone Tomes
Items  (Books and Scrolls)   (Sentient)
Mourngrymn's comment on 2014-01-27 06:48 PM
I like this. I found the spacing in some of the paragraphs to be eye hurtful but otherwise found little issues with it. Just when I was looking for something to tie two chapters of my on going game together I find this. It fits well with my current campaign with little altering and I know exactly how to proceed with these. Glad I found this now instead of earlier. Go to Comment
A Traveler’s Guide to Vartanadel
Locations  (Country/ State)   (Any)
Mourngrymn's comment on 2013-07-07 09:07 AM
I was reading this enjoying it as an afterthought until I began reading about the political influence the mines hold. I actually found myself getting angry at how the mines work and regardless of their actual profit or work load it is up to the whim of a sycophant that decides how the "money" flows.

I began having ideas of a arrogant, thoughtless, young, hotheaded (you know the type that bucks authority) coming into power of his house from some fateful reason and going to his families mine and overseeing its production first hand and bringing full proof to the masses about the truth of how the "Money" flows.

Assassination attempts, toppled houses, and riots could ensue if well planned and thought out. Interesting plot idea especially if the players are thrown into it to protect the noble family or to kill said family. Or both. Go to Comment
30 Thieve's Items
Items  (Equipment Listing)   (Villanous)
Mourngrymn's comment on 2011-04-17 12:30 PM

I am never one for the 30 subs, some of these can be interesting. The prison umbrella is one and the fact it is real gives it an edge. The Copy Spell has its uses as well.

However, I realize that this is an, item of the mundane but they are mundane. The Metal Undershoes don't sit well with me. They are also designed to be worn the wrong way so that anyone following the footsteps will be tricked into walking the wrong way. Also they can prevent footprint identification when breaking into a country villa.

While effective at making it look they go in the other direction, anyone who is actively following said footprints will notice that the pressure is in the wrong place. We walk heal to toe not toe to heal.

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Skezemos Library
Locations  (Establishment)   (Any)
Mourngrymn's comment on 2013-06-12 09:48 PM
I agree with Val on this one having the PCs interact with him prior to his actions toward the end that cursed the library. Possibly a player who was seeking his help/advice/knowledge/etc on a particular matter that he said the answer was among his many tomes... then disaster struck before said help could be given. Just a thought. Gives the players a reason for wanting to get involved instead of just breaking and entering a cursed library of some deranged evil demonologist. Go to Comment
Pommel Stones Of Vohu Manah And The Breath-takers Mace
Items  (Mystical)   (Single-Storyline)
Mourngrymn's comment on 2013-06-09 11:08 PM
I originally intended to skim over this and read it later if it caught my attention. A fact I had to alter once I began reading it. It sits akin to an item or two I have written up previously, the effects anyway, but the unique idea of the pommel stones themselves are interesting enough for me to read it.

The fate that befell Francis is tragic as it seemed he died in a way he was sick of, the killing no longer held its meaning yet he died in a slaughter house of sorts numb to its affects.

I enjoyed this... Go to Comment
Pommel Stones Of Vohu Manah And The Breath-takers Mace
Items  (Mystical)   (Single-Storyline)
Mourngrymn's comment on 2013-06-11 07:47 AM
Forgot to vote Go to Comment
Three Unusual Types Of Fire
Plots  (Crisis)   (Single-Storyline)
Mourngrymn's comment on 2013-06-09 10:57 PM
I agree with Moon that the Holy Fire seems a bit... missing something. However I fail to see how the Green Slime falls under a type of fire. I see it as an extended version of the old school green slime, which you compared it to in the beginning. It has no burning type element of fire instead dissolving every organic thing it contacts creating more of itself. Which, itself is rather nasty and interesting to boot. I just don't see how it falls under the Three types of fire category as the title states. Go to Comment
Three Unusual Types Of Fire
Plots  (Crisis)   (Single-Storyline)
Mourngrymn's comment on 2013-06-09 10:58 PM
Wouldn't let me vote... Go to Comment
Npc History Generator
NPCs  (Mythic/ Historical)   (Political)
Mourngrymn's comment on 2013-05-25 10:54 AM
Had a similar occurrence when playing L5R (Legend of the Five Rings) where advantages/ disadvantaged can lead to characters having a taint. Had one player turn into an NPC during creation because said taint turned him non-playable. Ended up being a villain in the end. Go to Comment
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