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The Last Mind Flayer
Plots  (Crisis)   (Single-Storyline)
Mourngrymn's comment on 2016-03-27 10:34 PM
So true.The only books I can recall reading about the Mind Flayer are the Forgotten Realms books. More than one of them have mention of them but they are never really the Main Main Antagonists. Go to Comment
The Last Mind Flayer
Plots  (Crisis)   (Single-Storyline)
Mourngrymn's comment on 2016-03-27 10:37 PM
This has a very huge retro feel as has been said and I love it. It is definitely early DnD modules of the Keep on the Borderlands path. I love it. And as a side note... Mind Flayers, Illithids... whatever you wish to call them can all burn in hell. I hate them. Go to Comment
31 years IRL(33 ish!) of my Mysantia Campaign
Articles  (Campaign)   (Game Mastering)
Mourngrymn's comment on 2015-01-03 02:40 AM
I would think this would be better in the forums. This doesn't seem like a sub but more like a conversation piece. I really can't put to words what I want to say about this really. Go to Comment
The Dwarven Beard Explained
Lifeforms  (Fauna)   (Mountains)
Mourngrymn's comment on 2015-01-03 02:43 AM
Only voted Go to Comment
27/30 Bad Things about Treasure
Articles  (Humor/ Editorial)   (Gaming - In General)
Mourngrymn's comment on 2015-01-03 09:35 AM
A great sub Checka. I did something similar to my son recently and he put on one of the items I created in y necro subs. Needless to say it didn't end well. Go to Comment
27/30 Bad Things about Treasure
Articles  (Humor/ Editorial)   (Gaming - In General)
Mourngrymn's comment on 2016-05-22 10:26 AM
Needless to say, putting on an item that brings a small form of consciousness to an undead does not bode well for someone who is alive with their own intellect. Conflicting memories, voices, etc... he went a bit crazy for a time. And by the way, I read this again and I love the idea of number 11. Go to Comment
The Lord of Blood, Dracula
NPCs  (Major)   (Combative)
Mourngrymn's comment on 2014-12-03 10:11 PM
A nice take on an old legend. However some parts were a little too vague for me seeing as there was more than enough specific information regarding everything else.

How did he "acquire" his Immunity to Sunlight? That seems like a very important (to me anyway) aspect as it is commonly unusual a thing for any vampire to be Immune to Sunlight.

The Supernatural Evil that he had a feud with that eventually tore him apart. Who or what was it? How did they begin to feud and why? Is that being still alive? If so, interesting plot information on how it could be used against him. As a GM I would love to know that. Seeing how impossible it seems like mere mortals could kill him. The enemy of my enemy is my friend.

I'm assuming Marcus is a player. How did he find Dracula/ wake him up (bring him back to life - kinda vague to me) and what did he learn from him? And what was "done" to him?

I realize a lot of this could be up to interpretation but like I said with so much specific detail I'm just wishing for a bit more. Go to Comment
Divinity, Faith, and the Divine Significance of the Materium
Systems  (Divine/ Spirit)   (Defining)
Mourngrymn's comment on 2016-08-14 09:16 AM
I actually hoped for much more. That being said this is a great tool in digesting how the Universe, Realms, the Pantheon in general was formed. I love creation event stories, which is what this is to me to some degree.

One question I have. If they gain their initial abilities, powers, god hood (what have you) from touching a God Shard. What happens if they touch another? If they become stronger or more powerful, could their be some God or Gods that simply hunt these God Shards ignoring the Faith aspect and just using raw power? Just a thought.

I generally like this Go to Comment
Heraldry of the Underworld
Articles  (Resource)   (Gaming - Genre)
Mourngrymn's comment on 2014-08-13 09:48 PM
This is one of those that is so simple it should have been done much sooner. The thought of underworld tattoo's as a symbol of heraldic stature is wonderful and something i will use in the future for my Hellgate Prison run. Go to Comment
The Falling Castle
Locations  (Fortification)   (Other)
Mourngrymn's comment on 2014-06-02 09:57 PM
It is simple and to the point. The information is given sparsely to tune it to ones own group or campaign with ease. I rather like it. I found myself thinking of Hellgate and how this is almost a like minded prison/ forgotten realm of similar torture. I wished for more information but realized it was very bare bones and didn't really need much more regarding information I couldn't fill out myself.

I like it val. Go to Comment
The Dagger of Danbir
Items  (Melee Weapons)   (Campaign Defining)
Mourngrymn's comment on 2014-01-03 05:34 PM

I found this very difficult to read. I will not be the first to piece this apart, I will however say that I love the imagery of the names, The Being Of Greater Spaces and the City of Two Halves. Just the names themselves to me hold my imagination.

One of the issues I had with this, and I will leave it at this, is the shear abilities and power of this item are of a Legendary sort and not one that would seem to come in to the players hands as it would greatly unbalance the game. It seems a bit to munchkin for me.

But, expand on those two titles please... I do want to hear more about them.

Go to Comment
The Dagger of Danbir
Items  (Melee Weapons)   (Campaign Defining)
Mourngrymn's comment on 2014-01-09 11:11 PM
I rarely get involved with a member, especially new members, as creative angst usually causes issues. However, I would like to say that you sir have the PERFECT attitude to be here at this site. A willingness to take criticism, which even I have had issues with in the past, and a complete jovial learning mentality. I love it. I realize my comment was not very specific or helpful but it was in fear of a retaliatory remark and you leaving the site. I hope you are here to stay. I may not be the best writer here, and am infrequent at times which I am trying to fix, but if you need advice, help, or someone to throw ideas at please do not hesitate to ask me. Ill gladly help. Go to Comment
The Dagger of Danbir
Items  (Melee Weapons)   (Campaign Defining)
Mourngrymn's comment on 2014-01-09 11:14 PM
Ill echo what Goss said about the use of indestructible items… this comes to mind as a helpful hint. We have a saying in our group, "If the players have access to it, the bad guys usually have it first." That being said, if you make something that is that powerful, indestructible, etc… the bad guys will obviously want/have it. A really smart bad guy, which you should have, will use said item on any upstart heroes the first chance they get removing any threat… don't make something so powerful it can destroy a campaign by killing your players outright. Just a thought. Go to Comment
Ssacha a'Karliik
Items  (Other)   (Cursed)
Mourngrymn's comment on 2014-01-04 01:11 AM
I like it. A lot. It read funny to me at times, to many repeated references to a head in a bag I guess but I generally love this item. It is not an over powerful item of magic in and of itself but it has potential for a lot of uses.

I immediately imagined an NPC, or even the addition of a new PC, riding up on a darkened horse with multiple sacks hanging from the saddle. Or having a belt with a head tied to each side.

I could even imagine the warrior sent out on a quest having had to take not only his grandfathers head (or great grandfather) as well as the head of his own father whom do not get along with each other and constantly annoy the person carrying both bags as they gladly speak of why they do not like each other and wish to be moved to another belt further away.

I do not see if there is any limit to the number of heads one can carry or even create at one time. Is the magic to create these taxing so only one can be made by one person and can not make another one until the current ones magic fades? Do the heads have any other functions other than speech? Can they see? Hear? Smell? Have the ability to speak with anyone not carrying them? Cast spells perhaps but at a limited or reduced effect?

An addendum, I love Dragonlords idea of taking a dragons head and throwing it in a bag... interesting theft deterrent. Open the bag to steal whats inside and a flame shoots out of it. Silly idea but the potential for this is great. Go to Comment
Reliquary of the Rotting Legion
Items  (Wand/Staff/ Arcane)   (Villanous)
Mourngrymn's comment on 2013-09-11 01:07 AM
I am voting a little higher than I normally would.

My issue with it is it seems rushed. Just not enough information, for me anyway, that puts the truth behind the war between the two. Or how this reliquary was made. If he was capable of making one than couldn't he effectively trap all of the enemies he defeated and by placing them in these boxes, have a (fantasy version of a computer or Internet) plethora of information at his disposal.

I would be that not only does the box have some control or influence over nearby undead, that perhaps it can eventually subvert weak willed possessors of the box thereby taking them over. Or nearly suggesting ideas.

Now, to the reason I enjoyed it. It's not a unique idea but it executes well. The purpose is there for you to immediately get and understand, although more info would be my vote. It's almost like a mild version of Pandora's box. Go to Comment
Lover's Downfall
Items  (Art and Music)   (Magical)
Mourngrymn's comment on 2013-08-29 11:05 PM
I don't mind that it is short. Although I echo Shadow in wanting to know more of the backstory. All in all and odd item to find in the Cult of Necromancers but worthy of a shelf. Go to Comment
The Flight of Retribution
Plots  (Hired)   (Single-Storyline)
Mourngrymn's comment on 2013-08-25 10:33 AM
I usually do not enjoy Sci-Fi space faring material as I am a Fantasy Bound junkie. Some of this was just entirely to far predicable; Go into stasis sleep and get woken up early because of an issue (attack, random comet, etc), seen this is way to many movies, TV shows and books. However I understand that simple makes it work and it does. (My gamers would be well aware of what is to come.) 

This just seems like a one shot night of Horrific dark corridors with either demonic creatures jumping out from behind dark corners, or pirates, or crew members. Itchy trigger fingers should be in place for possible friendly fire to make the players more antsy and nervous about what lies ahead around the next turn. 

I would add an additional choice than have given, as some of my players are selfish enough think about it. Add in the option to take the pirate vessel to safety. Whether it is to just escape the nightmare on the ship and save their own hides, or forcing the Retribution into a crash course into Saturn or one of its' moons. The flip side to that would be that the ship, if crashed into Saturn itself (seeing as it has no official solid surface) the continual lightning thick atmosphere could put the ship into an inner atmospheric orbit thereby keeping the ship aloft with the portal being supplied with as much energy as needed to keep it open. If landed on a moon then the residual energy brought about by a huge lightning surge should be enough to power the portal for quite a while allowing the demonic beings to swarm into the crashed ship and begin amassing a source of leadership and organization.

With this change of events the now safe and free players on the pirate ship can go about their way either reporting to their employers of the failed mission or taking the ship to their own devices.

However, now the threat of an invading force of demonic forces is sitting on the distant horizon and should be allowed to be forgotten and brought up at a later date. 

I noticed some inconsistencies, such as being midway through the flight the crew is woken up from stasis but when checked they are almost at their destination.
Go to Comment
Dark Mantle of D'Geen
Items  (Clothes)   (Magical)
Mourngrymn's comment on 2013-08-14 07:59 AM
Answered the first two questions. Honestly something I had completely ignored and over looked.

The definition of undead by each individual is different. For instance, I look on "zombies" as you put them as just an animated corpse. The same as a walking "skeleton". Both are animated in the same way for the same purpose. The "zombie" is fresher, more human looking, and due to its limited degeneration and decay is more formidable. Stronger, quicker, and a more feared form of undead than a simple "skeleton" who I see as a cheap form of undead minion and front line shock troops. Easy to raise and once fallen, easy to fix and replace.

A "vampire", as you put it, I personally do not see as being undead. At least not in the same sense as animated undead, i.e. skeletons, zombies, etc. They have no soul true, but willingly gave up their spirit and possible eternal damnation for power and eternal life. If they an survive that is. An agreement between the Gods (Demon, Old One, whatever your choice) grants them their powers at the cost of the soul. In my chosen use of vampires, every one of them is a fallen priest from a church of light willingly giving their soul to a darker purpose. By doing so they are granted what most would classify as vampiric abilities and powers. But to me they are not undead. Good question however. Go to Comment
Dark Mantle of D'Geen
Items  (Clothes)   (Magical)
Mourngrymn's comment on 2013-08-14 10:59 PM
I reread your comment Goss and am amazed I missed the complexity of the midwife part. I may alter it some and add that to it. Go to Comment
Dark Mantle of D'Geen
Items  (Clothes)   (Magical)
Mourngrymn's comment on 2013-08-14 11:02 PM
I could see all of the plots and more thrown together in a single event. Pcs find out about the concealed undead armband try to warn a larger pulled city with little to no success. Then get caught attacking them a day or two later in the open streets and must defend against the city guard until their intentions are proven to be just. Then the culmination with them sitting atop the battlements awaiting the attack while half the group searches for any hidden concealed undead waiting to blow a wall or a gate open. Go to Comment
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