I see one problem however. With the idea of it being used to switch with a real club as mention earlier. The weilder would know what it was when they picked it up. If not then they would not be able to determine who to cut or slash or pierce with it. As soon as someone not familiar with it They would see the ruse.
You trip and fall and it tumbles from your hand. A passerby helps you up and picks up the ctick cutting their hand and seeing the weapon. What would happen then I wonder? Go to Comment
This is the beginning of a nice idea. I would be more apt to put a better vote on it should it be longer and more detailed.
Why is the King of Addarron wanting to bring peace to the region after all this instability? What has changed? What other issues are the region having? What would the son gain if he was the reason behind his fathers death?
Its always a great idea to have players accused of a crime they didn't commit. Especially if at least one of them is of the mind of running first to prove their innocence. Go to Comment
This needs to be expanded on and birthed into a new era. This is such a good idea it needs to be finished. This single, albeit large, paragraph does not due this submission justice... someone please finish this... or make it a group effort. Go to Comment
I take offense to this item. My son's name is Cain. :) He is.
Seriously, it actually sounds intriguing. Question about the cutting the wrist part. Does it happen all in one night? For instance, a non-vampire opens it and befalls the curse and must then slake the books thirst with their blood by cutting their wrist. Now does it drain them completely that night? Or does this happen over a peiod of a few days. And if so, do they have an recollection of cutting their wrist? Wounds open, closed, heal over night?
edit - ok I see where it says over night now. I missed that part. But does the victim have any recollection of cutting their wrist? Go to Comment
I like the premise behind this plot. It has a lot of possibilities for intrigue and puzzlement. However, it seems that there are to many ways that it is proven the assassins are not the ones who did it.
every angle has a solution to stem it. To harsh I think. Although to become an assassin one must be skilled in hiding knowledge of one self.
This metal seems the easiest thing to find the assassin, although a simple, "I sold it to a stranger a few weeks ago would stem any further investigation.
What i would like is more information. Why is there a guild war about to happen? Are the people who are dying part of the guilds? If so why are they being killed and for what reason? Did they see something? Did one of them do something to warrent death and the other murder is in retaliation for killing their man?
Is it a way for the assassins to get rich? Kill one of the guilds men, then get hired to kill the other guilds man, and back and forth until there are rih or no one is left. Since there are twoof them each can play the other side. It has promise, but i would like more info. Go to Comment
I realise this hasn't been posted on in a while, but I just found it. I for one love confusing plot twists, it forces my players to think.
Another possible twist would be to have Gypsy actually the one behind the blackmailing. She is using someone else as a front to get the work done, but she is wanting to blackmail her father for what ever reason the youth chooses to. Perhaps the local lord only assumed it was a mutual agreement to ignore each other and forget, but Gypsy is harboring anger issues about her fathers lack of acceptance. The whole, you don't understand what I'm going through aspect. Of course she would deneigh it, but finding out she is the real culprit after blaming someone else goes for the gusto. Maybe even find the suppsoed blackmaile, have him arrested only to find out he wasn't the one behind it the day of his trial and execution.
Then it is a race against time as they have to stop the execution and race to prove that gypsy is the real blackmailer. What would her father do then once he found out she was the blackmailer?
Have her arrested? Silence the PC's? Ignore the PC's claims and execute the innocent man to cover it up? Go to Comment
When I compiled all of the ring subs together I should have read them all. This one is simple yet sinister. Similar to some of my items that have bad side effects. I wonder what this would do to someone who wore the Amulet of the Damned? Go to Comment
Oddly enough I have a player who is portraying an assassin at night and a student by day. He has joined a guild that could easily ask him to do jobs and help the local militia. This fits well, but I agree that it is a very situational plot and has to be worked real hard into a setting. Go to Comment
I found the one paragraphs difficult to read actually. It seems entertaining but that along with the movie comments turns me off this. It seems like a bunch of mives were slammed together to get this idea. it has potential but it needs work, to me. Go to Comment
I am not going to vote on this just yet in the hopes that it will be visited again and be expanded. This has touched a similar instance in my game and I want as the Horde said, closure. I want to see a few possible outcomes and ways to transform this from wrong place at the wrong time, to a successful adventure. And right now with barely three paragraphs that isnt possible. Go to Comment
I actually like this idea. I don't really know why.
It is a simple idea, but because it is detailed in such a simple manner, I don't really enjoy it that much. It has so much promise as the two commetns above me has stated. This does have potential, which I gave credit for, but I also took off a lot for there not really being much background or information regarding who, what, where, why, and how. Basics to any story.
On a side note, I actually saw this in an X-Files episode where 'Aliens' had metallic roaches. They looked real, but if you crushed one it would leave metal splinters. Kinda creepy. Go to Comment