I don't remember if I voted on this all those years ago but I thought about it the other day and threw it at my players. It was an item left in an alchemical lab of a deceased sage. They found him dead along with a few other notable people in the city together.
The were searching his tower for information regarding a particular issue they were having when they came across his lab. Pocketing a few items, the thief of the group tossed the box in his satchel hoping it contained riches or items of magic. He has broken four of his lock picking tool kits and is attempting to find more. He swears that the fact I am not letting him, open it means there is something in it I don't want him to have. It's fun.
Thank you for creating this pleasurable tool of torture. Go to Comment
I too like this and think it's a diamond in the rough. It tells what needs to be able to be used and function. I of course want to know who/why/ and how personally. Who made the first ones, why, and how were they made. Other than that, I think this speaks volumes. Go to Comment
I fail to see the real uniquness in this. I voted on it for it's humor factor of a horde of large cretures weilding huge sheets of metel for weapons. Again, I don;t care for it personally but to have a few squads of these things rush at the players would make them pause.
Think this could be so much more defined and better if there were more plots to sift through. Not just world defining but simple daily plots that could or could not affect the outcome of the players lives and daily habits. Go to Comment
Ok, I found this to be lackluster. To many comments of, he does this like this person, he is similar to this, and so on. Please describe those similarities as if they were his personally. His lack of background is disappointing. A 90 year old man who looks 25 can be interesting as I once had an NPC who was close to 800 years old and looked 70 but was healthly and nimble like an 18 year old. It can be done. But give a reason why he is that old but looks so young. Go to Comment
The irony to this, it is one of the most ill spoken submissions about how not to be yet it is by far the most read submission. I would only give it a 1 but the fact that perhaps people are getting an idea about what NOT to submit, this could be a helpful submission. Go to Comment
I like it. Cap can you go through there and edit in a paragraph or two? Interesting idea. I kept reminding me of the movie 5th Element with the way the city was built on top of itself and the lower portions of the city were below the cloud line. Go to Comment
Actually I did have that very incident happen in one of my story lines but it wasn't to kill the group only incapacitate them. I am a very harsh DM but fair. You run amok and step on the wrong toes, and just like in the real world, they step back. Only one person died from that incident and thats because they were stupid. I just put my players into seemingly impossible situations, whether they are smart enough to escape alive is up to them. Go to Comment
I'm conflicted on this one. It is well known my choice of magic items that have a price. The price of this item is great. Two fold actually. To sacrifice yourself and alter the world, as you know it, for the better. Great.
However, it seems way to powerful. Being able to remove an entire army or kill a god? There must be stronger repercussions to do a much larger degree.
I'm thinking to kill a person it is a 1 to 1 ration. To kill an army, the weave must be balanced and a larger loss must be incurred. To kill a god, should be a devastation. Just my opinion. Go to Comment
While not very practical in it's description I have seen similar weapons used in martial arts. Some with small blades, some with hooks or weighted balls. All have a similar effect and are more devistating than they first appear.
While I do not see implimenting this into my world, yet, it is still a nice idea especially if you have a cinematic or swashbuckling combat rule system your using. Go to Comment
I enjoy the odd bit of, why is that happening? when the PC's come into contact with something that alters them somehow and they didn't pay attention. Good job. I usually don't go for the creating of food, but its a neat idea. Go to Comment
In a small inn (the more remote the better), a man turns up dead. There are no wounds on his body what-so-ever, and he aboslutely reeks of garlic.
The man died of a curse that forced him to eat a clove of garlic a day or suffer the penalty. This gets really interesting if the body somehow appears on top of a someone the villagers are suspcious of.