I agree with Adel and CP here. Something is missing, but Adel hit a few good ideas to make it more interesting to me. I like this idea if it was detailed out a littl more. I realize the players know nothing, but a hint at what this evil was would be helpful in determining how best to use it. Granted I could alter it personally, but I require more info. Go to Comment
I think this is a superb concept that could be a wonderful low level common magic item if detailed correctly. It could be a very powerful item to have in a place where illusion and misdirection are common place. Perhaps a city has aquired enough of these to use at the gates of the city to stop the rise of smugglers? A thought. Go to Comment
I actually took off .5 for the odd way it was written. One large paragraph. But otherwise it is a great myth and basis for creation. This can fit into quite a few tribal mythologies. I like it. Go to Comment
I give very few of these out... 5/5 but this is worth it. Good job.
I never would have found this if I had passed up my urge to put all the rings into the codec. By doing so I found that some of these items are rather interesting. This one most of all.
I agree with Moon that this is a devistating change the campaign type of item and is perfect for those players who get a tad to big for their britches. I personally have kidnapped my players, stripped them of their hard won gear, set free al ltheir secrets, and made them escape a prison naked. This seems more devious.
Sure put that ring on... you are os much more powerful now.
I want to give it a 4.5/5 due to it being a close to the Ring of Power, but I just can't bring myself to lowering it .5 points. Go to Comment
I think he ment Catastrophic to the wearer not to the surrounding area.
This is a very sup par submission in my opinion. I gave it a 1.0 because it had some thought behind it, although it is very drab and does not flow. There is a partial backstory and purpose for the item. I also gave it a .5 for the attempt at making it a duality type item. It has benefits yet also has a side effect. I would have given more if it was fleshed out more and didn't read like it does. I had to read it three times to make sure I understood what it was saying. It's difficult to follow for me.
All in al la decent start, but it could be WAY better. Go to Comment
I enjoy this item a lot. In many games I have run, or played in there have been sentient items that take certain pleasure in the characters well being, or their demise.
Wonderful concept, even if it is from Dora. I have failed to read this when I first saw it posted. At that time I would not have realized it was an offshoot of a Dora item. Now I do and I still like it. Go to Comment
Nice idea. Although it would be very creepy for an unsespecting group of adventurers to shamble into one of the towns not knowing the laws and destroy a group of undead.
What are the penalties of such an act? And can you exchange your life after death for more ammenities in life? Only ruling council are voted in if they have their undead card? Kind of like a donor card? You need money, you will agree to be raised for x amount years depending on how much you want/ need. Go to Comment
Interesting idea. I realize this is a tad on the old side but if you look past all the grammer, spelling errors it has potential. I would like to know more about al lof these orbs instead of seeing that they exists and all of a sudden a master orb is created in a way that no one knows how. A bit to generic for me, but hopefully someone wil lsee this and expand on it. Go to Comment
I like the concept a lot. Interesting, captivating, and unique. Curious as to why the smith put all that effort into the rings to begin with and didn;t tell them. Sure he could have been fond of their love and affection, but why put in all the hidden powers if they didn't ask for it.
Also, why would the elven nation let the rings loose into the world? Would they not have wanted to keep the rings close, being they were made by the best elven smith and they were given a sort of Tragic History. I would think they would keep them clsoe by for historys sake. Go to Comment
Generally it has merit and can be formed into something, but the entire thing waves me off with the preconcieved conversation between the PC's and Bob. One thing I am very picky on, especially myself, is forced conversations. Go to Comment
Ok, why go from talking about how the rumors of the manor being haunted is true from, the bandits didn;t believe them.
Where did the bandits come from and why were they in the ruined manor to begin with? I will not repeat what Moon commented on, and perhaps this is just a very old thread that was transfered over from the old site. But this lacks anything.
It has a few, and I mean a very minor few, interesting plot associations with it but you have to work far to hard to get them to work or into the light for the lack of information. Go to Comment
The Lord of the Flies, the Muscimancer has studied magics that summon, control and otherwise deal with flies. The Fly Mage is an unwholesome character, also likely to have magics of disease, rot and pestilence up his sleeves. After fighting through his swarms of flies and his loyal acolytes and slaves, the Muscimancer reveals his final power, transforming into a giant half man half fly hybrid. He can fly, acid vomit, as well as continue to use spells, wield weaponry and command his swarms.