I enjoy this item a lot. In many games I have run, or played in there have been sentient items that take certain pleasure in the characters well being, or their demise.
Wonderful concept, even if it is from Dora. I have failed to read this when I first saw it posted. At that time I would not have realized it was an offshoot of a Dora item. Now I do and I still like it. Go to Comment
Nice idea. Although it would be very creepy for an unsespecting group of adventurers to shamble into one of the towns not knowing the laws and destroy a group of undead.
What are the penalties of such an act? And can you exchange your life after death for more ammenities in life? Only ruling council are voted in if they have their undead card? Kind of like a donor card? You need money, you will agree to be raised for x amount years depending on how much you want/ need. Go to Comment
Interesting idea. I realize this is a tad on the old side but if you look past all the grammer, spelling errors it has potential. I would like to know more about al lof these orbs instead of seeing that they exists and all of a sudden a master orb is created in a way that no one knows how. A bit to generic for me, but hopefully someone wil lsee this and expand on it. Go to Comment
I like the concept a lot. Interesting, captivating, and unique. Curious as to why the smith put all that effort into the rings to begin with and didn;t tell them. Sure he could have been fond of their love and affection, but why put in all the hidden powers if they didn't ask for it.
Also, why would the elven nation let the rings loose into the world? Would they not have wanted to keep the rings close, being they were made by the best elven smith and they were given a sort of Tragic History. I would think they would keep them clsoe by for historys sake. Go to Comment
Generally it has merit and can be formed into something, but the entire thing waves me off with the preconcieved conversation between the PC's and Bob. One thing I am very picky on, especially myself, is forced conversations. Go to Comment
Ok, why go from talking about how the rumors of the manor being haunted is true from, the bandits didn;t believe them.
Where did the bandits come from and why were they in the ruined manor to begin with? I will not repeat what Moon commented on, and perhaps this is just a very old thread that was transfered over from the old site. But this lacks anything.
It has a few, and I mean a very minor few, interesting plot associations with it but you have to work far to hard to get them to work or into the light for the lack of information. Go to Comment
This has promise but I feel it needs more. I also realize this was posted back in 2003 but I followed this by a random link and while it is interesting and somewhat entertaining I feel it needs more to be spectacular. Go to Comment
I don't remember if I voted on this all those years ago but I thought about it the other day and threw it at my players. It was an item left in an alchemical lab of a deceased sage. They found him dead along with a few other notable people in the city together.
The were searching his tower for information regarding a particular issue they were having when they came across his lab. Pocketing a few items, the thief of the group tossed the box in his satchel hoping it contained riches or items of magic. He has broken four of his lock picking tool kits and is attempting to find more. He swears that the fact I am not letting him, open it means there is something in it I don't want him to have. It's fun.
Thank you for creating this pleasurable tool of torture. Go to Comment
I too like this and think it's a diamond in the rough. It tells what needs to be able to be used and function. I of course want to know who/why/ and how personally. Who made the first ones, why, and how were they made. Other than that, I think this speaks volumes. Go to Comment
I fail to see the real uniquness in this. I voted on it for it's humor factor of a horde of large cretures weilding huge sheets of metel for weapons. Again, I don;t care for it personally but to have a few squads of these things rush at the players would make them pause.
Think this could be so much more defined and better if there were more plots to sift through. Not just world defining but simple daily plots that could or could not affect the outcome of the players lives and daily habits. Go to Comment