Strolen\s Citadel content. 
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2004-12-13 09:03 AM
In a novel type setting. The character would feel stronger, noticed they are able to think faster and are able to solve problems quicker. (Incase of their intelligence increasing) If the benefit repairs the body, then they would feel a stab or a pinch and feel something going on inside their body until the organ is repaired. In this case, it could be seen as this amazing substance that heals the sick of any illness, as long as they are not dead of course.

This wouldn't be entirely be a gradual benefit. It would take a few minutes for the effects to fully take hold, but not more than ten minutes or so. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-11-05 03:03 PM
Per Ancient Gamers requests this will go under the knife and be edited for munchinism. Edit to be placed up soon. Stay tuned or drop an idea into the hat. Thanks. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-11-17 12:29 PM
Updated: Updated history and folklore of the rose per manfred. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-11-18 02:35 PM
Updated: Edited the properties of the item per manfred's request. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-11-30 02:59 PM
Just like letting milk sour, so does this elixir. The same goes for the positive effects, those benefit are permanent, as curing of an illness is permanent unless they contract it again.

The ill side affects will also be permanent as well, usually just the reverse of it's intended affect. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-12-01 09:29 AM
Updated: Updated per Ancient Gamers request... Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-12-05 12:28 PM
Those are all great ideas Zylithan and I do llike them. Perhaps in a rewrite of the item or if I create another one of it's kind it may have a similar effect. Thanks. You are more than welcome to use it and abuse it as you will for any game you plan to run. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-12-05 12:30 PM
This submission alone has has always needed the AG seal of approval from me. It was the first submission I did on the site and since then you have given me loads of information and ideas. I have strived to get it as balanced as possible and it seems it has done just that. Thanks AG. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-12-24 12:38 PM
I see that as being the perfect reasoning behind the history of traditional rose gardens. Why are they so popular? Why are there so many? Could it be that long ago it was rummored ot have magical or healing properties? It is very possible and feasible.

Also, as manfred said, being a gift from the Gods even something as mundane as a plant could not be exploited in the manner with which you speak. Thinking of real terms trying to destroy every rose in the world would be a dauntless task that I would think, fail. Unless you flash burned the entire planet but then nothing would be there anyway.

There are always consequenses for rash actions. Being that it is still a random growth, even if there was only one bush, it is still random whether it will grow or not. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2015-01-23 09:18 PM
This was my very first submission to the site, back when it was forum only and held a dear place to me then. Sadly I had forgotten about it until it just popped up in my email. Thank you for enjoying it Moonlake, I'll need to review it some to see if it needs another edit. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2015-01-24 03:42 PM
I always lurk... Go to Comment
The Coast Is Not Clear
Plots  (Nature)   (Single-Storyline)
Mourngrymn's comment on 2012-03-17 08:25 PM

I echo most of what has already been said. This is a round and round good throw in plot for any scenario. It can even work in a sci-fi setting like Firefly, Fading Suns, Babylon 5, etc with minor modifications. Such is the role of a good sub and plot. (just for thinking that I threw in another .5 for its functionability)

To me what makes this such a good plot is not that it is a basic, enter bad guys, thwart bad guys, find out good guys could be actidental bad guys due to motives but that it could be a one or two shot side plot thrown into a much larger game or it could turn into a grand scenario when the players only intended to stay for a few days in this waylaid town. Kudos.

Go to Comment
Last Stand
Locations  (City)   (Other)
Mourngrymn's comment on 2006-07-17 05:26 PM
I love the idea of evil protecting itself against good, portraying it as being good vs evil. Go to Comment
Here Be Spiders!
Plots  (Hired)   (Encounter)
Mourngrymn's comment on 2006-05-04 01:09 PM
I think this shows definate promise. I would like the spiders to be detailed more, as well as the venom spider.

The illegal portion of this is that someone is milking these spiders for their venom, not illegal there, but they intend to use it and sell the drug illegally. Any drug, regardless of where it comes from can be seen as an illgel operation in certain kingdoms, countries, etc. Hence, why it is illegal. Go to Comment
NPCs  (Minor)   (Travelers)
Mourngrymn's comment on 2005-12-05 03:50 PM
I generally like this. Having watched Pirates of the Carribean last night gives me a sense of oddity for a woman pirate but I'm sure it could happen, right?

Not a bad job. Hmm wonder what happened to her father? And since he went missing with all the deck hands, how did his journal make it back to his daughter I wonder? And why when she was taken to be executed did they not retrieve the book, if it was what caused them to come looking for her? Just curious. Go to Comment
NPCs  (Extras)   (Criminal/Espionage)
Mourngrymn's comment on 2010-11-23 10:07 PM

While I would tend to agree with fellow strolenites, the thing that bothers me the most about this is the formatting. I can always look past been there done that type of submission as long as it is written well, punctuated, and formatted in a legible manner.

The non-spacing of each paragraph is rather bothersome to read for me as well as some of the names used look very familiar to me. I can't put my finger on it, or my minds eye so to speak, but I have read more than one book with some of those names filtering in them somewhere. Could be a coincidence...

Go to Comment
Leger de Main-Gauche
Items  (Melee Weapons)   (Combat)
Mourngrymn's comment on 2006-03-22 01:21 PM
I love it. I never woukd have found this if I wasn't working on my next project.. Kudos this is a wonderful idea and done very well to explain the complexities of using it. Go to Comment
The Braclet of Salinin
Items  (Jewelry)   (Magical)
Mourngrymn's comment on 2007-02-16 04:10 PM
Again, I realize this is very old but needs to be dusted off. It has promise but I dont know where it is. It is very choppy and sporatic to read as Zyl said. It sounds to me like it can be a good post but tehre are more negatives to it than positives.

Fix the spelling/ grammar/ and sentence structure and it would remarkably be better. Go to Comment
The Seeing Stones of Asthmir
Items  (Materials)   (Magical)
Mourngrymn's comment on 2006-04-21 05:00 PM
Ok, while the grammer kind of killed me I think I like the beginning of this item. It has some spelling and grammar issues and is far to short a description for something of this magnatude but I think it has definate promise.

A little more history into why they were made, how they were made, did the gods kill the king in such a manner because he had them made? Ripping out his eyes seems to me like it was a punishment for seeing what he shouldn't. The future isn't for mortals kind of thing. Go to Comment
Honor Among Thieves
Plots  (Duty)   (Single-Storyline)
Mourngrymn's comment on 2005-01-20 10:37 AM
I'm really glad that random plots and settings appear on the front page everytime I come here. If not I may not have seen this.

Nice job Ria... Go to Comment
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