Ok, while the grammer kind of killed me I think I like the beginning of this item. It has some spelling and grammar issues and is far to short a description for something of this magnatude but I think it has definate promise.
A little more history into why they were made, how they were made, did the gods kill the king in such a manner because he had them made? Ripping out his eyes seems to me like it was a punishment for seeing what he shouldn't. The future isn't for mortals kind of thing. Go to Comment
I really like this item/ weapon. I agree that the first ability while explainable is a little excessive. Auto hitting has never been a liking to me. Now giving an greater descreased ability to defend against it may be a better option. The bigger/ heavier the weapon the harder it is to defend against the BlackHeart. While a smaller, lighter weapon may have a bonus to defend/ attack agaisnt the weilder of the BlackHeart.
I like Strolens idea of the gem showing the inner nobility/ honor of the weilder by how bright the gem glows. If a gem is dull and has no shine or glow, then you know the person weilding it will possibly show no quarter and is only out for on thing.
I agree with Adel and CP here. Something is missing, but Adel hit a few good ideas to make it more interesting to me. I like this idea if it was detailed out a littl more. I realize the players know nothing, but a hint at what this evil was would be helpful in determining how best to use it. Granted I could alter it personally, but I require more info. Go to Comment
I think this is a superb concept that could be a wonderful low level common magic item if detailed correctly. It could be a very powerful item to have in a place where illusion and misdirection are common place. Perhaps a city has aquired enough of these to use at the gates of the city to stop the rise of smugglers? A thought. Go to Comment
I actually took off .5 for the odd way it was written. One large paragraph. But otherwise it is a great myth and basis for creation. This can fit into quite a few tribal mythologies. I like it. Go to Comment
I give very few of these out... 5/5 but this is worth it. Good job.
I never would have found this if I had passed up my urge to put all the rings into the codec. By doing so I found that some of these items are rather interesting. This one most of all.
I agree with Moon that this is a devistating change the campaign type of item and is perfect for those players who get a tad to big for their britches. I personally have kidnapped my players, stripped them of their hard won gear, set free al ltheir secrets, and made them escape a prison naked. This seems more devious.
Sure put that ring on... you are os much more powerful now.
I want to give it a 4.5/5 due to it being a close to the Ring of Power, but I just can't bring myself to lowering it .5 points. Go to Comment
I think he ment Catastrophic to the wearer not to the surrounding area.
This is a very sup par submission in my opinion. I gave it a 1.0 because it had some thought behind it, although it is very drab and does not flow. There is a partial backstory and purpose for the item. I also gave it a .5 for the attempt at making it a duality type item. It has benefits yet also has a side effect. I would have given more if it was fleshed out more and didn't read like it does. I had to read it three times to make sure I understood what it was saying. It's difficult to follow for me.
All in al la decent start, but it could be WAY better. Go to Comment
I enjoy this item a lot. In many games I have run, or played in there have been sentient items that take certain pleasure in the characters well being, or their demise.
Wonderful concept, even if it is from Dora. I have failed to read this when I first saw it posted. At that time I would not have realized it was an offshoot of a Dora item. Now I do and I still like it. Go to Comment