Strolen\s Citadel content. 
Plots  (Crisis)   (Single-Storyline)
Mourngrymn's comment on 2005-11-15 02:19 PM
This is a great plot. I have no idea why I never commented or voted on this in the past. This is one I have wanted to throw my group at full force but have not found the perfect output for it. However this past weekend they ran into a possible reoccuring nemisis who could fit this plot perfectly. Go to Comment
Plots  (Crisis)   (Single-Storyline)
Mourngrymn's comment on 2006-01-11 07:42 AM
Congrats on the first ever Golden Sub Iain... this speaks of fine things. I liked this plot when I first read it and I still love it. Go to Comment
Plots  (Crisis)   (Single-Storyline)
Mourngrymn's comment on 2006-11-03 02:08 PM
YOu know. Going through all of my favorite subs. I wanted the new guys to be able to view this spectacular sub and see what we think near perfection is. Go to Comment
Plots  (Crisis)   (Single-Storyline)
Mourngrymn's comment on 2007-01-26 09:25 AM
Ok I have been waiting over a year to use this idea and I finally was able to put it into the game. So far it worked out very well. The group was split up at the time so only one of them actually got hit by the mental blast of the villan. Someone else was there but he died, unknown to the player who is stuck in this mental world. I made it to where he woke up next to his comrade, who is actually the mental image of the villian and he will have to end up killing his friend in order to survive. We will see. Go to Comment
Dream Nectar
Items  (Potion)   (Campaign Defining)
Mourngrymn's comment on 2005-11-04 12:12 PM
This is just a perfect idea.

I have been trying to get into the more unusual items myself here lately and seeing this one makes me wish I would have saw it on the original site.

One must think of the power of dreams to be true. Empires crumble and are raised in a single instant in a dreamers mind. Imagine that on the scale of the Gods. Who are we but the images fleeting in a dream of a God? Perfect. Go to Comment
The Music box of Mordalin
Items  (Home/ Personal)   (Villanous)
Mourngrymn's comment on 2006-04-18 03:47 PM
As Scras said very gothic indeed, and as Dream said. Put this with the music that Nobody created for this sub and you have one hell of a game... Go to Comment
The Mask of the White Witch
Items  (Clothes)   (Cursed)
Mourngrymn's comment on 2006-04-18 03:38 PM
Why I missed this is beyond me but I can only suppose it was due to it being an old submission.

A classic tale of love ignored with a very huge twist... I like it. Very shakespearian. Go to Comment
Magenta Rose
Items  (Other)   (Campaign Defining)
Mourngrymn's comment on 2004-12-16 09:12 AM
I'm glad my simple post was able to bring out more, if not something better, ideas than my own. The duality of Elven and human culture is a wonderful touch. When they thrive the roses bloom, when they war, they wilt. Very interesting touch.

Good job.

Oh and 5/5 Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2004-12-11 09:39 AM
Thanks... guys. I was pretty much just fleshing it out in here. And I had originally figured that if I made it rare, it wouldn't matter about the ageless effect. But I may alter it a tad.

Thanks again.

Exodus, that is the thing about the process, only a very limited number of people know how to distill it properly and therefore keep the secret close. But I will edit more on it as I change a few things. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2004-12-13 08:03 AM
In a novel type setting. The character would feel stronger, noticed they are able to think faster and are able to solve problems quicker. (Incase of their intelligence increasing) If the benefit repairs the body, then they would feel a stab or a pinch and feel something going on inside their body until the organ is repaired. In this case, it could be seen as this amazing substance that heals the sick of any illness, as long as they are not dead of course.

This wouldn't be entirely be a gradual benefit. It would take a few minutes for the effects to fully take hold, but not more than ten minutes or so. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-11-05 02:03 PM
Per Ancient Gamers requests this will go under the knife and be edited for munchinism. Edit to be placed up soon. Stay tuned or drop an idea into the hat. Thanks. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-11-17 11:29 AM
Updated: Updated history and folklore of the rose per manfred. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-11-18 01:35 PM
Updated: Edited the properties of the item per manfred's request. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-11-30 01:59 PM
Just like letting milk sour, so does this elixir. The same goes for the positive effects, those benefit are permanent, as curing of an illness is permanent unless they contract it again.

The ill side affects will also be permanent as well, usually just the reverse of it's intended affect. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-12-01 08:29 AM
Updated: Updated per Ancient Gamers request... Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-12-05 11:28 AM
Those are all great ideas Zylithan and I do llike them. Perhaps in a rewrite of the item or if I create another one of it's kind it may have a similar effect. Thanks. You are more than welcome to use it and abuse it as you will for any game you plan to run. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-12-05 11:30 AM
This submission alone has has always needed the AG seal of approval from me. It was the first submission I did on the site and since then you have given me loads of information and ideas. I have strived to get it as balanced as possible and it seems it has done just that. Thanks AG. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-12-24 11:38 AM
I see that as being the perfect reasoning behind the history of traditional rose gardens. Why are they so popular? Why are there so many? Could it be that long ago it was rummored ot have magical or healing properties? It is very possible and feasible.

Also, as manfred said, being a gift from the Gods even something as mundane as a plant could not be exploited in the manner with which you speak. Thinking of real terms trying to destroy every rose in the world would be a dauntless task that I would think, fail. Unless you flash burned the entire planet but then nothing would be there anyway.

There are always consequenses for rash actions. Being that it is still a random growth, even if there was only one bush, it is still random whether it will grow or not. Go to Comment
The Coast Is Not Clear
Plots  (Nature)   (Single-Storyline)
Mourngrymn's comment on 2012-03-17 07:25 PM

I echo most of what has already been said. This is a round and round good throw in plot for any scenario. It can even work in a sci-fi setting like Firefly, Fading Suns, Babylon 5, etc with minor modifications. Such is the role of a good sub and plot. (just for thinking that I threw in another .5 for its functionability)

To me what makes this such a good plot is not that it is a basic, enter bad guys, thwart bad guys, find out good guys could be actidental bad guys due to motives but that it could be a one or two shot side plot thrown into a much larger game or it could turn into a grand scenario when the players only intended to stay for a few days in this waylaid town. Kudos.

Go to Comment
Last Stand
Locations  (City)   (Other)
Mourngrymn's comment on 2006-07-17 04:26 PM
I love the idea of evil protecting itself against good, portraying it as being good vs evil. Go to Comment
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