Strolen\s Citadel content. 
Demon Gates
Locations  (Ruins)   (Any)
Mourngrymn's comment on 2006-01-11 02:32 PM
The best version of this very thing I saw in a movie.

In the Mouth of Madness

A strange pulp horror movie that told tales of H.P. Lovecraft from the start. What made the movie all the better, you never saw any of the monsters coming from the bad place. You say glimpses of them, like form the corner of your eye but that is it. That is how you do a horror story. Tell them everything up to the point where imagination takes over. Our own imagination is far worse then what someone else could come up with. Go to Comment
Demon Gates
Locations  (Ruins)   (Any)
Mourngrymn's comment on 2014-11-17 03:51 PM
It became the inspiration to the cover of the Hewdamia manual... Go to Comment
Crystallised Dragon Blood
Items  (Jewelry)   (Magical)
Mourngrymn's comment on 2005-04-19 11:53 AM
Very interesting solution to a well known basic concept. I like this version far better than simple crystals being used as mana or magic batteries.

I have a similar history regarding dragons in my world. They hybernates for 2000 years and are forgotten in all but folk lore until their return.

I like it and may use something similar to this in the future. Go to Comment
Emma's Choker
Items  (Jewelry)   (Non-Magical)
Mourngrymn's comment on 2005-04-20 11:59 AM
I love the idea and the concept and plan on using this against my party soon but one question.

If there is no magic cast on the choker how is it not determined to have a blade inside and how big is it? A blade big enough to slit a throat to the bone as you said would have to be at least two inches or longer since it is a choker. How is it propelled to slice the throat if not with magic?

If it was checked and rechecked by a trio of aged wisemen who an look for such things, how did it pass their scrutney? Or did it? Did they find the flaw when they looked at it and just didn't tell their Heavy Handed Queen of it's real purpose? Or is it designed in a way not to tell a blade is hidden within? I like the former reason better for the storyline of the item. To know that they knew yet didn;t tell her is priceless.

Once again good job.

4/5 - The confusion with the examination and the process with which it works. Otherwise it was perfect. Go to Comment
Emma's Choker
Items  (Jewelry)   (Non-Magical)
Mourngrymn's comment on 2005-04-20 01:55 PM
Absolutely Checka, I'm just looking to understand how it is intended to work.

Does it reset itself after each use or is it manually set. I forgot to ask that last time. Go to Comment
Emma's Choker
Items  (Jewelry)   (Non-Magical)
Mourngrymn's comment on 2005-04-20 10:44 PM
I understand in a technilogical era such as ours, I was trying to get an idea for the type of equipment needed for a low tech society. Go to Comment
Market Brawl
Plots  (Duty)   (Side-Quest)
Mourngrymn's comment on 2005-04-18 05:05 PM
Edited for content... Go to Comment
Market Brawl
Plots  (Duty)   (Side-Quest)
Mourngrymn's comment on 2005-04-19 10:38 AM
Point taken... fixed and altered to add more of a moral issue.

I had assumed to throw in a seemingly pointless encounter in a city market that the players could react to or not. Obviously if they do not they may be forced into the situation if they do not leave the city. However, they will not know that unless they get involved. If they do get involved they could potentially stop the murder of the Baron and help in stopping the assault, or simply leave and let the city to it's own devices. Obviously there is a moral issue at stake.

This is one of those encounters that seems small and unimportant but can boil into a few nights of adventure or a whole campaign twist. Go to Comment
Market Brawl
Plots  (Duty)   (Side-Quest)
Mourngrymn's comment on 2005-04-20 12:41 PM
I actually had thought about making the players have had previous contact with Nalov the thief to make it a more personal component issue.

I like the addition of the furthing the plot when the invaders arrive Moonhunter. I will endeavor to add some spice into the entire event.

I will edit the NPC's and put them into the other thread as you requested and try to add a more flavorful background to add a more personal note to each.

Thanks again. Go to Comment
Market Brawl
Plots  (Duty)   (Side-Quest)
Mourngrymn's comment on 2005-04-29 09:33 AM
Updated with info suggested by Moonhunter and others. Thanks again. Go to Comment
Market Brawl
Plots  (Duty)   (Side-Quest)
Mourngrymn's comment on 2005-10-19 11:47 AM
I have actually begun this in my game this past Saturday, the beginning of the plot where the introductions have been made and friendships are being established. They fell for it fairly easily and with all the rumors floating around at the taverns it should be rather easy to throw down a fight in the street with at least half the PC's getting involved. Sort of a requirement on one players part and a backup buddy system on the others. Go to Comment
Market Brawl
Plots  (Duty)   (Side-Quest)
Mourngrymn's comment on 2005-11-02 08:57 AM
Updated: Updated information regarding player knowledge and interaction. Go to Comment
Spirit Beacons
Items  (Other)   (Magical)
Mourngrymn's comment on 2006-05-31 03:33 PM
This is a wonderful submission. A fresh idea, to me anyway since it began back in 05, but it can be used for so many things. The 'salting of the fields' remark is a great idea and could even be used as a plot idea.

The players are sent to an area to find out why there is an increase in problems, undead, spirits, etc and must find the beacon and get rid of it or destroy it. Great ideas. Go to Comment
Armour of the Dead
Items  (Armor)   (Cursed)
Mourngrymn's comment on 2006-02-08 03:56 PM
I saw the 3.5 vote and was worried this wasn't going to be good. That total vote doesn't do it justice. I love duality among items that are magical. Bad but good. Its great. Go to Comment
The Shark King's Bones
Locations  (Water)   (Ruins)
Mourngrymn's comment on 2012-03-16 07:33 AM
Only voted Go to Comment
Malhonne Tranchan
NPCs  (Minor)   (Criminal/Espionage)
Mourngrymn's comment on 2005-03-29 10:06 AM
This will fit wonderfully in my current campaign...

5/5 Go to Comment
The Hell of Dry Bones
Locations  (Desert)   (Other)
Mourngrymn's comment on 2005-11-07 11:41 AM
This is great. I like it a lot. I actually have a plains that have turned a dusty white from all the bones that have been left there for years after a huge battle. The bones have been crushed into powder and are now called the Hills of Bone.

I love settings that are just out of the normal to be believable. Go to Comment
The Hell of Dry Bones
Locations  (Desert)   (Other)
Mourngrymn's comment on 2010-11-13 09:57 AM

Unlike Mike, I completely forgot about ever reading this sub. I read it again and was impressed and went to vote and comment, and poof I already had.

Go to Comment
Return To Me
Plots  (Duty)   (Single-Storyline)
Mourngrymn's comment on 2005-11-04 05:24 PM
I agree, I have read this a few times on the older site and never really wanting to post anything about it. It was good but I just couldn't put words into what I wanted to say.

This is a perfect example of CP's work. I have come to like his style and respect his comments good and bad. I wish my work could be like all of this. Go to Comment
Queen Yocasta
NPCs  (Campaign)   (Political)
Mourngrymn's comment on 2005-12-14 02:05 PM
Ok, creepy. The thing that sticks into my mind the most is her dead daughters body. I really can not fathom that it is on display where everyone can see and smell, but.... its just odd. Adds to the creepy "Im and evil ruler." face but wow.. .definately over the top.

Over all its pretty good. Go to Comment
Total Comments:

Join Now!!

Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2