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Robe of the Viper
Items  (Clothes)   (Magical)
Mourngrymn's comment on 2004-12-30 01:49 PM
Sorry to give it a 4/5 because the tale was wonderful.

What I docked a point for, why were the snakes magical in nature and why were there sofew of them? If they wer ehunted to near extinction, then where was that information documented at? If Crowley fought and killed the leader, did the other members get involved and if not why? Did the blood have the effect that Croawley was hoping for, to extend magic properties etc?

It seems after he killed the snake his original goal was left out or fogotten. Go to Comment
Blackrose Academy
Locations  (City)   (Water)
Mourngrymn's comment on 2004-12-29 08:08 AM
No comments but two votes, is that good or bad? Go to Comment
Blackrose Academy
Locations  (City)   (Water)
Mourngrymn's comment on 2004-12-29 09:14 AM
Thanks Moonhunter. I was getting a little worried there. Go to Comment
Blackrose Academy
Locations  (City)   (Water)
Mourngrymn's comment on 2004-12-30 07:49 AM
After the students graduate they learn what was really going on. Some kingdoms have an agreement with the academy to do this so they have a lesser need of military or local law enforcement officials. What normally occurs is a village, city, or province sends in a request to their leige because of a problem. The request is then sent to the academy where the instructors choose what class would be the better able to handle such a problem. When they go, the students are told, "This is your scenario... you are sent to this village because there have been complaints of missing people. You are being sent from the of (enter city name here) as their official."

That is how the scenarios are played out. The students are told information and they have to act on it.

The missions are generally geared toward doing deeds that are helpful or good. Inspecting a theft in the palace or a rich merchants home, assisting in the search of missing people, inspecting the murder of someone. All of the scenarios start out simple and small. You are sent to find out this... but normally end up being quite the adventure.

This comment is both for Iain and Echo. That is one of the main problem with it in the campaign I am running at the moment. Either the academy stepped on one to many toes by doing this or someone found out and wants to stop them from their meddling. Or a disgruntled student who was kicked out for some misdeed want's revenge of some sort.

In the end a confrontation with the academy and this unknown antagonist will happen. And it will happen when the party is out on one of their scenarios so they don't know what happens, and they don't return when their scenario is over.

So they have to decide whether the scenario is still going, or if something is wrong, how to get home.

Hope that helps. Go to Comment
Blackrose Academy
Locations  (City)   (Water)
Mourngrymn's comment on 2005-03-07 10:48 AM
To give a bit of incite into this setting.

I have just recently placed my game group into the academy to playtest my system. So far the group is relatively unsure if what they are seeing is real.

The party has been sent on their first scenario to a small mining village where some of the villagers have come up missing. They have been sent to locat the reason and find the villagers. Pretty basic plot for a first adventure. The players have inter-party conversations during down time about whether the village is real or an illusion projected into their mind for the purpose of training and study.

They are coming to the final aspect of the first adventure and will be returning soon. Hopefully they wil lcontinue to thinkof it as a test, as one of the players nearly died because of stupidity but was saved by a lucky medical check.

It will be entertaining to see when or if one of them actually dies.

I will send in an update in two weeks on this as we will have some down time. Go to Comment
Blackrose Academy
Locations  (City)   (Water)
Mourngrymn's comment on 2005-10-19 11:02 AM
Ironically, the game group just heard some rumors regarding the Academy, tides of possible war, destruction and someone desires it downfall. They came up with the same few reasons I gave, which in part has some truth to it but is on a much grander scale.

One of the players still thinks it is mearly a test, but another one of them ran into someone he knew and they had personal information about them that they think is true. Doubts and questions and a few fingers are being pointed now. Making it all a nice mess on their part. They don't know what to think. Go to Comment
Blackrose Academy
Locations  (City)   (Water)
Mourngrymn's comment on 2006-01-05 11:53 AM
Last session we played one of the players did in fact die. They have not returned just yet but are questioning what will happen. To make things worse, they left the body were it was thinking it was all a test. Well see. Go to Comment
Coldfire Urn
Items  (Other)   (Campaign Defining)
Mourngrymn's comment on 2004-12-28 07:51 AM
Awesome. I love how you combined fantasy with realism, Why there is a moon, why the north is frozen. Nice cause and effect tale. Wonderful.

The history of the item makes the tale more plausible. Without that it wouldn't as entertaining. Go to Comment
Regression
Plots  (Crisis)   (Single-Storyline)
Mourngrymn's comment on 2005-11-15 02:19 PM
This is a great plot. I have no idea why I never commented or voted on this in the past. This is one I have wanted to throw my group at full force but have not found the perfect output for it. However this past weekend they ran into a possible reoccuring nemisis who could fit this plot perfectly. Go to Comment
Regression
Plots  (Crisis)   (Single-Storyline)
Mourngrymn's comment on 2006-01-11 07:42 AM
Congrats on the first ever Golden Sub Iain... this speaks of fine things. I liked this plot when I first read it and I still love it. Go to Comment
Regression
Plots  (Crisis)   (Single-Storyline)
Mourngrymn's comment on 2006-11-03 02:08 PM
YOu know. Going through all of my favorite subs. I wanted the new guys to be able to view this spectacular sub and see what we think near perfection is. Go to Comment
Regression
Plots  (Crisis)   (Single-Storyline)
Mourngrymn's comment on 2007-01-26 09:25 AM
Ok I have been waiting over a year to use this idea and I finally was able to put it into the game. So far it worked out very well. The group was split up at the time so only one of them actually got hit by the mental blast of the villan. Someone else was there but he died, unknown to the player who is stuck in this mental world. I made it to where he woke up next to his comrade, who is actually the mental image of the villian and he will have to end up killing his friend in order to survive. We will see. Go to Comment
Dream Nectar
Items  (Potion)   (Campaign Defining)
Mourngrymn's comment on 2005-11-04 12:12 PM
This is just a perfect idea.

I have been trying to get into the more unusual items myself here lately and seeing this one makes me wish I would have saw it on the original site.

One must think of the power of dreams to be true. Empires crumble and are raised in a single instant in a dreamers mind. Imagine that on the scale of the Gods. Who are we but the images fleeting in a dream of a God? Perfect. Go to Comment
The Music box of Mordalin
Items  (Home/ Personal)   (Villanous)
Mourngrymn's comment on 2006-04-18 03:47 PM
As Scras said very gothic indeed, and as Dream said. Put this with the music that Nobody created for this sub and you have one hell of a game... Go to Comment
The Mask of the White Witch
Items  (Clothes)   (Cursed)
Mourngrymn's comment on 2006-04-18 03:38 PM
Why I missed this is beyond me but I can only suppose it was due to it being an old submission.

A classic tale of love ignored with a very huge twist... I like it. Very shakespearian. Go to Comment
Magenta Rose
Items  (Other)   (Campaign Defining)
Mourngrymn's comment on 2004-12-16 09:12 AM
I'm glad my simple post was able to bring out more, if not something better, ideas than my own. The duality of Elven and human culture is a wonderful touch. When they thrive the roses bloom, when they war, they wilt. Very interesting touch.

Good job.

Oh and 5/5 Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2004-12-11 09:39 AM
Thanks... guys. I was pretty much just fleshing it out in here. And I had originally figured that if I made it rare, it wouldn't matter about the ageless effect. But I may alter it a tad.

Thanks again.

Exodus, that is the thing about the process, only a very limited number of people know how to distill it properly and therefore keep the secret close. But I will edit more on it as I change a few things. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2004-12-13 08:03 AM
In a novel type setting. The character would feel stronger, noticed they are able to think faster and are able to solve problems quicker. (Incase of their intelligence increasing) If the benefit repairs the body, then they would feel a stab or a pinch and feel something going on inside their body until the organ is repaired. In this case, it could be seen as this amazing substance that heals the sick of any illness, as long as they are not dead of course.

This wouldn't be entirely be a gradual benefit. It would take a few minutes for the effects to fully take hold, but not more than ten minutes or so. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-11-05 02:03 PM
Per Ancient Gamers requests this will go under the knife and be edited for munchinism. Edit to be placed up soon. Stay tuned or drop an idea into the hat. Thanks. Go to Comment
Amber Rose
Lifeforms  (Flora)   (Any)
Mourngrymn's comment on 2005-11-17 11:29 AM
Updated: Updated history and folklore of the rose per manfred. Go to Comment
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