I like it. It is simple in the beginning yet can be as complex as the players and the Dm wish it to be. The indepth outcomes that have ben provided supply a decent amount of room for ideas on how to get the players involved.
I don't like the musket's however, and the fact that a 14 year old is as skilled as she is and still commands a comapny of men. Even though they are neanderthals, my idea of neander thals were never high on a technological level and therefore couldn't comprehend how to use delicate weapons such as crossbows and swords. But that is just me.
You could also use the rebirth theory in that Eliam has long since died of old age, natural causes, whatever you choose yet his spirit/ soul was given to another.
Since she has this unyielding desire and need to find him, the person that she finds to hold that love may not be Eliam but his loving soul.
That could cause problems if the person who she is claiming to be Eliam or his soul is in fact a PC who is a woman/ married/ or otherwise disinclined to have a stone statue craving for his affections. Go to Comment
Sorry to give it a 4/5 because the tale was wonderful.
What I docked a point for, why were the snakes magical in nature and why were there sofew of them? If they wer ehunted to near extinction, then where was that information documented at? If Crowley fought and killed the leader, did the other members get involved and if not why? Did the blood have the effect that Croawley was hoping for, to extend magic properties etc?
It seems after he killed the snake his original goal was left out or fogotten. Go to Comment
After the students graduate they learn what was really going on. Some kingdoms have an agreement with the academy to do this so they have a lesser need of military or local law enforcement officials. What normally occurs is a village, city, or province sends in a request to their leige because of a problem. The request is then sent to the academy where the instructors choose what class would be the better able to handle such a problem. When they go, the students are told, "This is your scenario... you are sent to this village because there have been complaints of missing people. You are being sent from the of (enter city name here) as their official."
That is how the scenarios are played out. The students are told information and they have to act on it.
The missions are generally geared toward doing deeds that are helpful or good. Inspecting a theft in the palace or a rich merchants home, assisting in the search of missing people, inspecting the murder of someone. All of the scenarios start out simple and small. You are sent to find out this... but normally end up being quite the adventure.
This comment is both for Iain and Echo. That is one of the main problem with it in the campaign I am running at the moment. Either the academy stepped on one to many toes by doing this or someone found out and wants to stop them from their meddling. Or a disgruntled student who was kicked out for some misdeed want's revenge of some sort.
In the end a confrontation with the academy and this unknown antagonist will happen. And it will happen when the party is out on one of their scenarios so they don't know what happens, and they don't return when their scenario is over.
So they have to decide whether the scenario is still going, or if something is wrong, how to get home.
I have just recently placed my game group into the academy to playtest my system. So far the group is relatively unsure if what they are seeing is real.
The party has been sent on their first scenario to a small mining village where some of the villagers have come up missing. They have been sent to locat the reason and find the villagers. Pretty basic plot for a first adventure. The players have inter-party conversations during down time about whether the village is real or an illusion projected into their mind for the purpose of training and study.
They are coming to the final aspect of the first adventure and will be returning soon. Hopefully they wil lcontinue to thinkof it as a test, as one of the players nearly died because of stupidity but was saved by a lucky medical check.
It will be entertaining to see when or if one of them actually dies.
I will send in an update in two weeks on this as we will have some down time. Go to Comment
Ironically, the game group just heard some rumors regarding the Academy, tides of possible war, destruction and someone desires it downfall. They came up with the same few reasons I gave, which in part has some truth to it but is on a much grander scale.
One of the players still thinks it is mearly a test, but another one of them ran into someone he knew and they had personal information about them that they think is true. Doubts and questions and a few fingers are being pointed now. Making it all a nice mess on their part. They don't know what to think. Go to Comment
Last session we played one of the players did in fact die. They have not returned just yet but are questioning what will happen. To make things worse, they left the body were it was thinking it was all a test. Well see. Go to Comment
This is a great plot. I have no idea why I never commented or voted on this in the past. This is one I have wanted to throw my group at full force but have not found the perfect output for it. However this past weekend they ran into a possible reoccuring nemisis who could fit this plot perfectly. Go to Comment