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Market Brawl
Plots  (Duty)   (Side-Quest)
Mourngrymn's comment on 2005-04-18 04:05 PM
Edited for content... Go to Comment
Market Brawl
Plots  (Duty)   (Side-Quest)
Mourngrymn's comment on 2005-04-19 09:38 AM
Point taken... fixed and altered to add more of a moral issue.

I had assumed to throw in a seemingly pointless encounter in a city market that the players could react to or not. Obviously if they do not they may be forced into the situation if they do not leave the city. However, they will not know that unless they get involved. If they do get involved they could potentially stop the murder of the Baron and help in stopping the assault, or simply leave and let the city to it's own devices. Obviously there is a moral issue at stake.

This is one of those encounters that seems small and unimportant but can boil into a few nights of adventure or a whole campaign twist. Go to Comment
Market Brawl
Plots  (Duty)   (Side-Quest)
Mourngrymn's comment on 2005-04-20 11:41 AM
I actually had thought about making the players have had previous contact with Nalov the thief to make it a more personal component issue.

I like the addition of the furthing the plot when the invaders arrive Moonhunter. I will endeavor to add some spice into the entire event.

I will edit the NPC's and put them into the other thread as you requested and try to add a more flavorful background to add a more personal note to each.

Thanks again. Go to Comment
Market Brawl
Plots  (Duty)   (Side-Quest)
Mourngrymn's comment on 2005-04-29 08:33 AM
Updated with info suggested by Moonhunter and others. Thanks again. Go to Comment
Market Brawl
Plots  (Duty)   (Side-Quest)
Mourngrymn's comment on 2005-10-19 10:47 AM
I have actually begun this in my game this past Saturday, the beginning of the plot where the introductions have been made and friendships are being established. They fell for it fairly easily and with all the rumors floating around at the taverns it should be rather easy to throw down a fight in the street with at least half the PC's getting involved. Sort of a requirement on one players part and a backup buddy system on the others. Go to Comment
Market Brawl
Plots  (Duty)   (Side-Quest)
Mourngrymn's comment on 2005-11-02 07:57 AM
Updated: Updated information regarding player knowledge and interaction. Go to Comment
Spirit Beacons
Items  (Other)   (Magical)
Mourngrymn's comment on 2006-05-31 02:33 PM
This is a wonderful submission. A fresh idea, to me anyway since it began back in 05, but it can be used for so many things. The 'salting of the fields' remark is a great idea and could even be used as a plot idea.

The players are sent to an area to find out why there is an increase in problems, undead, spirits, etc and must find the beacon and get rid of it or destroy it. Great ideas. Go to Comment
Armour of the Dead
Items  (Armor)   (Cursed)
Mourngrymn's comment on 2006-02-08 02:56 PM
I saw the 3.5 vote and was worried this wasn't going to be good. That total vote doesn't do it justice. I love duality among items that are magical. Bad but good. Its great. Go to Comment
The Shark King's Bones
Locations  (Water)   (Ruins)
Mourngrymn's comment on 2012-03-16 06:33 AM
Only voted Go to Comment
Malhonne Tranchan
NPCs  (Minor)   (Criminal/Espionage)
Mourngrymn's comment on 2005-03-29 09:06 AM
This will fit wonderfully in my current campaign...

5/5 Go to Comment
The Hell of Dry Bones
Locations  (Desert)   (Other)
Mourngrymn's comment on 2005-11-07 10:41 AM
This is great. I like it a lot. I actually have a plains that have turned a dusty white from all the bones that have been left there for years after a huge battle. The bones have been crushed into powder and are now called the Hills of Bone.

I love settings that are just out of the normal to be believable. Go to Comment
The Hell of Dry Bones
Locations  (Desert)   (Other)
Mourngrymn's comment on 2010-11-13 08:57 AM


Unlike Mike, I completely forgot about ever reading this sub. I read it again and was impressed and went to vote and comment, and poof I already had.


Go to Comment
Return To Me
Plots  (Duty)   (Single-Storyline)
Mourngrymn's comment on 2005-11-04 04:24 PM
I agree, I have read this a few times on the older site and never really wanting to post anything about it. It was good but I just couldn't put words into what I wanted to say.

This is a perfect example of CP's work. I have come to like his style and respect his comments good and bad. I wish my work could be like all of this. Go to Comment
Queen Yocasta
NPCs  (Campaign)   (Political)
Mourngrymn's comment on 2005-12-14 01:05 PM
Ok, creepy. The thing that sticks into my mind the most is her dead daughters body. I really can not fathom that it is on display where everyone can see and smell, but.... its just odd. Adds to the creepy "Im and evil ruler." face but wow.. .definately over the top.

Over all its pretty good. Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Mourngrymn's comment on 2005-01-24 08:53 AM
Updated with Plot Hooks and information on his tattoos. Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Mourngrymn's comment on 2005-12-05 11:20 AM
Updated: Updated with more background Information Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Mourngrymn's comment on 2006-02-08 08:53 AM
Updated: Updated some roleplaying information and grammer. Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Mourngrymn's comment on 2006-04-05 02:44 PM
Wow! From the depths of hell he hath been resurrected. Go to Comment
Mourngrymn
NPCs  (Major)   (Combative)
Mourngrymn's comment on 2006-04-06 04:21 PM
I can see where you came up with that thought. However, all of his abilities, tattoos... are all limited and have draw backs to them. I always place conditionals on my magic in my system. But I will look at it again. Go to Comment
The Avenging Angel
Plots  (Duty)   (Single-Storyline)
Mourngrymn's comment on 2005-01-20 09:19 AM
I like it. It is simple in the beginning yet can be as complex as the players and the Dm wish it to be. The indepth outcomes that have ben provided supply a decent amount of room for ideas on how to get the players involved.

I don't like the musket's however, and the fact that a 14 year old is as skilled as she is and still commands a comapny of men. Even though they are neanderthals, my idea of neander thals were never high on a technological level and therefore couldn't comprehend how to use delicate weapons such as crossbows and swords. But that is just me.

Even still 4/5

I see possibilities for me to use this. Go to Comment
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