Strolen\s Citadel content. 
Teleportation and Translocation
Systems  (Transportation)   (General)
Mourngrymn's comment on 2005-11-09 03:06 PM
While this is something I probably would never use it is very detailed and informative. I like it. It's nice to have a reasonable explaination behind said events instead of, "It's magical, thats why it works."

Applauds... Go to Comment
Of Saints
Systems  (Divine/ Spirit)   (General)
Mourngrymn's comment on 2005-11-09 03:02 PM
This sits close to home with me as the concept of my game setting deals a lot with the players acending to status of a Legend/ Hero. Basically becomming immortal through deeds or history.

I like it. It's detailed and full of nice added features. Go to Comment
Necromancy: The Three Paths of Undeath
Systems  (Mystical)   (General)
Mourngrymn's comment on 2012-09-30 03:59 PM
Yes. Yes we are. Go to Comment
Of Angels
Systems  (Divine/ Spirit)   (Specific)
Mourngrymn's comment on 2005-11-08 10:23 AM
I like this a lot. I really want to know more about the nine angels. The fact that the Gods fear them for their real purpose and design is great. It adds a huge power struggle of the divine and makes it seem closer to home.

What is their purpose and meaning? It would be nice to know exactly what the Gods fear and what the demons are to the Angels. Is it possible to be the opposite? Angels were created for punishment perhaps as sins, etc?

Just curious. I love it. Go to Comment
Of Dreams
Systems  (Divine/ Spirit)   (General)
Mourngrymn's comment on 2006-01-13 10:43 AM
I agree with MJS here... go read the other two submissions and open your mind.... Go to Comment
Of Demons
Systems  (Divine/ Spirit)   (Specific)
Mourngrymn's comment on 2006-01-10 02:20 PM
Yes, once again why I never voted on this I am unsure.

This smacks of greatness as did his Of Angels submission. GO READ THAT ONE TOO!!!

I personally have a far different view on Demons that AG does, but I ejoy the detail he has gone into and the seeming passion he has put into making it as complete and detailed as possible. Go to Comment
The Prophecies of Hope
Plots  (Travel)   (Campaign)
Mourngrymn's comment on 2005-11-04 01:07 PM
Nice AG, this is intriguing to say the least. Bring more to the table to inspire. Go to Comment
The Prophecies of Hope
Plots  (Travel)   (Campaign)
Mourngrymn's comment on 2005-11-09 02:49 PM
This apparently lost a vote or two in the switch to v2.0 I am casting my vote now... Go to Comment
Kathyrrian Zombie
Lifeforms  (Constructed)   (Any)
Mourngrymn's comment on 2013-08-14 10:58 PM
I enjoyed this. I know this was written further back in the citadel's past and a few of the things I wished were detailed in here were not. An undead to fill my necromantic ways.

Wonder why eating salt or meat returns their personality to them. I wonder then should people pay the cabal to zombify them, so to speak, only to have their memories returned on purpose. Thereby making them relatively immortal with exceptional physical strength. Sure you may be dead but why do lichs do it? Go to Comment
Lifeforms  (Fauna)   (Any)
Mourngrymn's comment on 2005-11-07 12:36 PM
The sound is a long and deep blart for lack of an exact replicated sound. It is deep similar to a tuba sound. Very clear and resonant, not hollow sounding.

edited per remarks Go to Comment
Lifeforms  (Fauna)   (Any)
Mourngrymn's comment on 2007-03-16 01:00 PM
updated with some information. Go to Comment
Lifeforms  (Fauna)   (Any)
Mourngrymn's comment on 2015-02-11 11:09 PM

If you saw a picture of it, it would probably make more sense.

Edit, but alas it won't let me put it up...

Go to Comment
Lifeforms  (Fauna)   (Desert)
Mourngrymn's comment on 2011-03-13 05:23 PM
This was one of my first and early subs here... Go to Comment
Ochre Door
Dungeons  (Any)   (Style)
Mourngrymn's comment on 2005-12-30 09:48 AM
I would have to say that this is an idea worth doing. It smacks of player frustration. Send them in as a task to a King, or for their redemption for a crime. If they return they are set free, but they have to bring back a special key.

This is an interesting, if not simple idea turned evil and malicious. I like it. Go to Comment
Gradual Exposure: Performing Major NPCs
Articles  (At Table)   (Game Mastering)
Mourngrymn's comment on 2007-01-10 02:01 PM
This doesn't need to be forgotten AG, its good and helpful to anyone running a game/ as well as the player who wants to understand their own character development. Go to Comment
Loot and Rewards
Articles  (Rules and Advice)   (Game Mastering)
Mourngrymn's comment on 2005-10-28 10:05 AM
I absolutely agree with this form of thinking.

In my game setting and world system magic items are rare. They can no longer be created and so are coveted. When an item is found it is either found in single to rare quantities or large caches.

The fact that my magic iteself is different and requires no spell components but runes to cast the spells. And crystal to charge the spells. I allow the players to find pieces of the charged crystals used for spell casting. They look similar to gems and can be mistaken as such by a novice. But even if the players are not magic users they have an item that is used and coveted by someone else.

Even a spell rune is a highly sought after prize for those who don't cast magic. They can sell for a very high price in certain locations. Go to Comment
Loot and Rewards
Articles  (Rules and Advice)   (Game Mastering)
Mourngrymn's comment on 2006-03-24 04:07 PM
Dont know why I never voted. Go to Comment
Class of Items-Weapons
Items  (Other)   (Combat)
Mourngrymn's comment on 2005-11-09 10:23 AM
A nice one stop shopping network. This is nice and another one of Moons great ideas to compress all the submissions into similar details. Wonderful idea. Go to Comment
Class of Items-Weapons
Items  (Other)   (Combat)
Mourngrymn's comment on 2005-11-09 10:27 AM
This is great. I love the underdog ideas. This is not over powered and can not be misused due to those powers. It is simple, basic, and a completely smart idea. The assassin or pilgrams friend. Go to Comment
Class of Items-Weapons
Items  (Other)   (Combat)
Mourngrymn's comment on 2006-05-28 09:42 AM
This needs to be added to and expanded more. Go to Comment
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Akhos, The Sword of Weight

       By: valadaar

The bronze Gladius Tyrvaard carries has been enchanted by the Spirits to be very heavy to any but the wielder. Tryvaard (or any others who use the blade) will find the sword light and easy to wield. Those on the receiving end receive a strike as if made by a much larger and heavier blade. For such purposes (damage, ease of parry, breaching armor), it strikes as if it were a two-handed sword of great size. The blade, being spirit-forged, is also extremely durable, well stronger then normal bronze.

Ideas  ( Items ) | February 5, 2014 | View | UpVote 4xp