Strolen\s Citadel content. 
Blood Spiders
Lifeforms  (Fauna)   (Any)
Mourngrymn's comment on 2007-03-16 12:41 PM
updated with new information. Go to Comment
Blood Spiders
Lifeforms  (Fauna)   (Any)
Mourngrymn's comment on 2011-07-24 02:42 PM
Updated a few spelling errors and altered a bit of the information that didn't sit well with me after I reread it. Go to Comment
Blood Spiders
Lifeforms  (Fauna)   (Any)
Mourngrymn's comment on 2013-06-19 11:40 PM
Thank you Val... Go to Comment
Lifeforms  (Fauna)   (Desert)
Mourngrymn's comment on 2005-11-08 01:58 PM
No insult to injury taken. :) Yes for those of you who do not know, I strive to have all my posts to be of the utmost quality. Although I know they all can not be like that. If you refrain from posting a comment or vote in fear of me not liking it, don't be. I thrive on comments, good or bad. I can learn more from a bad comment than I can from a good one.

Comment away. Go to Comment
Lifeforms  (Fauna)   (Desert)
Mourngrymn's comment on 2005-11-17 08:46 AM
Protection. In a desert environment, the strong survive. The sandgrazer's are nearly defenseless. The symbiosis that they shre with the Lemieans is simple, they each have something the other needs. The desert tribes need a source of water, which the sandgrazer provides. The sandgrazer needs protection from predators and other hazards, which the lemiean's provide.

I was thinking that the glads would naturally drop off due to weight. After a certain weight they would simply fall.

The do eat, but do not seem to eat as often as most animals would. In a desert you wil lfind a lot of animals eating certain plants that horde water to get their water intake. The sandgrazer doesn't need to do this as they horde their own water, therefore they would not be required ot eat as much as a normal desert animal. They eat yes, but not nearly as much.

They are more of a domesticated animal. They have very little fight in them and enjoy the attention and protection the Lemiean's give them. They are not like their difficult cousins, the camel. They will allow only certain people to ride them and if they are of a certain weight, to heavy and they will just stand there or sit.

I hope that helped. Go to Comment
Lifeforms  (Fauna)   (Desert)
Mourngrymn's comment on 2007-03-16 09:50 AM
updated with more info. Go to Comment
Teleportation and Translocation
Systems  (Transportation)   (General)
Mourngrymn's comment on 2005-11-09 03:06 PM
While this is something I probably would never use it is very detailed and informative. I like it. It's nice to have a reasonable explaination behind said events instead of, "It's magical, thats why it works."

Applauds... Go to Comment
Of Saints
Systems  (Divine/ Spirit)   (General)
Mourngrymn's comment on 2005-11-09 03:02 PM
This sits close to home with me as the concept of my game setting deals a lot with the players acending to status of a Legend/ Hero. Basically becomming immortal through deeds or history.

I like it. It's detailed and full of nice added features. Go to Comment
Necromancy: The Three Paths of Undeath
Systems  (Mystical)   (General)
Mourngrymn's comment on 2012-09-30 03:59 PM
Yes. Yes we are. Go to Comment
Of Angels
Systems  (Divine/ Spirit)   (Specific)
Mourngrymn's comment on 2005-11-08 10:23 AM
I like this a lot. I really want to know more about the nine angels. The fact that the Gods fear them for their real purpose and design is great. It adds a huge power struggle of the divine and makes it seem closer to home.

What is their purpose and meaning? It would be nice to know exactly what the Gods fear and what the demons are to the Angels. Is it possible to be the opposite? Angels were created for punishment perhaps as sins, etc?

Just curious. I love it. Go to Comment
Of Dreams
Systems  (Divine/ Spirit)   (General)
Mourngrymn's comment on 2006-01-13 10:43 AM
I agree with MJS here... go read the other two submissions and open your mind.... Go to Comment
Of Demons
Systems  (Divine/ Spirit)   (Specific)
Mourngrymn's comment on 2006-01-10 02:20 PM
Yes, once again why I never voted on this I am unsure.

This smacks of greatness as did his Of Angels submission. GO READ THAT ONE TOO!!!

I personally have a far different view on Demons that AG does, but I ejoy the detail he has gone into and the seeming passion he has put into making it as complete and detailed as possible. Go to Comment
The Prophecies of Hope
Plots  (Travel)   (Campaign)
Mourngrymn's comment on 2005-11-04 01:07 PM
Nice AG, this is intriguing to say the least. Bring more to the table to inspire. Go to Comment
The Prophecies of Hope
Plots  (Travel)   (Campaign)
Mourngrymn's comment on 2005-11-09 02:49 PM
This apparently lost a vote or two in the switch to v2.0 I am casting my vote now... Go to Comment
Kathyrrian Zombie
Lifeforms  (Constructed)   (Any)
Mourngrymn's comment on 2013-08-14 10:58 PM
I enjoyed this. I know this was written further back in the citadel's past and a few of the things I wished were detailed in here were not. An undead to fill my necromantic ways.

Wonder why eating salt or meat returns their personality to them. I wonder then should people pay the cabal to zombify them, so to speak, only to have their memories returned on purpose. Thereby making them relatively immortal with exceptional physical strength. Sure you may be dead but why do lichs do it? Go to Comment
Lifeforms  (Fauna)   (Any)
Mourngrymn's comment on 2005-11-07 12:36 PM
The sound is a long and deep blart for lack of an exact replicated sound. It is deep similar to a tuba sound. Very clear and resonant, not hollow sounding.

edited per remarks Go to Comment
Lifeforms  (Fauna)   (Any)
Mourngrymn's comment on 2007-03-16 01:00 PM
updated with some information. Go to Comment
Lifeforms  (Fauna)   (Any)
Mourngrymn's comment on 2015-02-11 11:09 PM

If you saw a picture of it, it would probably make more sense.

Edit, but alas it won't let me put it up...

Go to Comment
Lifeforms  (Fauna)   (Desert)
Mourngrymn's comment on 2011-03-13 05:23 PM
This was one of my first and early subs here... Go to Comment
Ochre Door
Dungeons  (Any)   (Style)
Mourngrymn's comment on 2005-12-30 09:48 AM
I would have to say that this is an idea worth doing. It smacks of player frustration. Send them in as a task to a King, or for their redemption for a crime. If they return they are set free, but they have to bring back a special key.

This is an interesting, if not simple idea turned evil and malicious. I like it. Go to Comment
Total Comments:

Join Now!!

Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2