One other thing I have gifted my players with are henchmen. Not neccessarily the ones they wanted.
I had a character in one of my groups who showed a great display of power and awed a gobliny creature. This creature followed him around and began bringing him gifts of food and coins and anything it could find. Everyone wanted ot kill it but being as it did nothing wrong and did not show any form of malicious acts they kept it around.
He was a nice bump in the road as the character hated it, it was against his morals to have an evil type creature following him and calling him master. However the more good aligned characters kept telling him it was bad to murder an innocent. It was laughable to say the least. Go to Comment
While it gives nothing new, it details out what should be done. Which some of us fail to realize, even when we submit something new to the site. This is a good idea and something that I will be doing in the near future for my personal game. Good job Moon, makes me wish I lived near you. Go to Comment
Having read this yet again and read my previous post I realized that it is still yet another good idea.
One thing I have done to better give my players a better scope of an area that they may know is I created a chart for geographical information depending on certain aspects of their creation and social status.
In a midival environment most people never wandered very far from their homes, especially if they were of the poorer caste in society. This is another way to help players with character information. Give them a range or knowledge about their area of influence and it narrows it down some to help pin point a background and world knowledge. Go to Comment
This is another long list of great things from Moonhunter. Anyone who is thinking of writing anything needs to follow this. If not follow it as close as possible. It is a great, fully informed thread with more information than I could think of.
I gave it a 4.5/5 for it being extremly helpful. I gave up a .5 due to me not posting this myself. Go to Comment
I agree with Zyl here. While these articles are great if it doesn't make me go edit something right then it is getting a 4 or 4.5 but otherwise wonderful tools to help the new, and old strolenites. Go to Comment
Anyone not reading or voting on these submissions from Moon just doesn't want to be a good gamer/ GM. These help even the most skilled GM/ gamers. For those who have been doing it for so long, 22 years for me, we forget a lot of stuff we learned. There are a few with photographic memories, like moon here, but they are the exception.
To expand on rule 8.5 about power levels. One rule of thumb I have always used and other GM's I game with use is this. If the PC's have access to it. Their opposition had it first. Their enemies always have access to the same amount of magic, weapons, and materials that the PC's do. There should never be a huge advantage over one or the other groups. It should be down to skill and role-playing that allows the PC's to overcome adversity. At least in my book that is.
I think reading this as well as his tips for better submissions should be a requirement for the citadel. But that is just me. Reading and speaking with moon makes you think, makes you remember what it is like to be a good gamer/ GM.
Ok, I like this for the simple fact that I have a race very similar to their design. I would like a little more information on them however. I realize that they are quiet about their origins and history. Of course if it is just a unfleshed out idea than it is still a good submission. Go to Comment
This is a lot better than the Midarans. Better in the aspect that it is much more detailed. I like it. Sentient guardians are wonderful. The fact they have evolved from a number of different aspects and are now as versitile as they are. Wonderful. Go to Comment
Ok this is wonderful detail into the concept of a gargoyle. Interesting idea seemingly that they are alien. However, everything about them seems to perfect. Their vision and hearing is near unlimited and can be bent to go around corners. They are experts are most thing mental, making me think they would have far more superior mental powers other than clairsentience.
I like them, and they are defined very well. But something just doesn't hit me like, WOW!... Go to Comment
Definately takes the odd ot the extreme. I like the thought of this being a form of an air elemental. Odd choice of descriptive sound but the knowledge of what multiple raquete balls sounds like is intriguing. And I can see how that could make someone go nuts. Go to Comment
Interesting idea. I would think they would be very hard pressed early on to control their emotions in the beginning, therefore their population must have dimemd out quickly. Seeing someone with viens bursting from their skin... bleh thats gross. Cool though.
If they were humans once, why did they move to the mountains in the first place? What made them the way they are today? I realize you gave the random mutation or magic explanation. But can you feel that out more? Possibly an area they live in has a high content of radioactive magic energy and that is what originally altered them.
With their immune system so high has that affected their age any? Do they live longer than the average human does? Go to Comment
This is very reminiscent of the X-Files and the black tar ooze they kept finding.
This adds a creepy feel to things you possibly run into and don't know what they are or where they came from. The fact they can take over another lifeforms body is very creepy and worth the effort to do to a game group. It would be a nice turn of events to have something like that attach itself to a player and begin controlling them for a time.
But what do they do once they gain a physical body and how long can they stay in that body? Can they stay in it for an infinite amount of time, or will their very presence degrade the living body and eventually kill it by sapping its energy? Go to Comment
This is something that took me a while to figure out once I read it. I don't care for it personally but it is very detailed and can be followed. I will try to use it with my gamers to see if they can follow the rules with ease.
However. After reading it more than once it hits a familiar ring to my ear like I have visually seen this before. The floating heart makes it seem that much more like I have seen this before, yet in an actual video game. Perhaps it is just coincidence. Go to Comment
In the dry steppelands, one of their most valuable exports is the dried sap of the Larthorn tree. These ugly plants are covered with vicious thorns, but the locals harvest the golden droplets that ooze from their bark each Autumn. This sap, once dried, is valued for its medicinal properties and as a spice. Since little gold or silver is found in the hinterland, the dried droplets of sap are often used as currency by the locals.
Ideas ( System ) | June 11, 2007 |