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Necromancy: The Three Paths of Undeath
Systems  (Mystical)   (General)
Mourngrymn's comment on 2012-09-30 02:59 PM
Yes. Yes we are. Go to Comment
Of Angels
Systems  (Divine/ Spirit)   (Specific)
Mourngrymn's comment on 2005-11-08 09:23 AM
I like this a lot. I really want to know more about the nine angels. The fact that the Gods fear them for their real purpose and design is great. It adds a huge power struggle of the divine and makes it seem closer to home.

What is their purpose and meaning? It would be nice to know exactly what the Gods fear and what the demons are to the Angels. Is it possible to be the opposite? Angels were created for punishment perhaps as sins, etc?

Just curious. I love it. Go to Comment
Of Dreams
Systems  (Divine/ Spirit)   (General)
Mourngrymn's comment on 2006-01-13 09:43 AM
I agree with MJS here... go read the other two submissions and open your mind.... Go to Comment
Of Demons
Systems  (Divine/ Spirit)   (Specific)
Mourngrymn's comment on 2006-01-10 01:20 PM
Yes, once again why I never voted on this I am unsure.

This smacks of greatness as did his Of Angels submission. GO READ THAT ONE TOO!!!

I personally have a far different view on Demons that AG does, but I ejoy the detail he has gone into and the seeming passion he has put into making it as complete and detailed as possible. Go to Comment
The Prophecies of Hope
Plots  (Travel)   (Campaign)
Mourngrymn's comment on 2005-11-04 12:07 PM
Nice AG, this is intriguing to say the least. Bring more to the table to inspire. Go to Comment
The Prophecies of Hope
Plots  (Travel)   (Campaign)
Mourngrymn's comment on 2005-11-09 01:49 PM
This apparently lost a vote or two in the switch to v2.0 I am casting my vote now... Go to Comment
Kathyrrian Zombie
Lifeforms  (Constructed)   (Any)
Mourngrymn's comment on 2013-08-14 09:58 PM
I enjoyed this. I know this was written further back in the citadel's past and a few of the things I wished were detailed in here were not. An undead to fill my necromantic ways.

Wonder why eating salt or meat returns their personality to them. I wonder then should people pay the cabal to zombify them, so to speak, only to have their memories returned on purpose. Thereby making them relatively immortal with exceptional physical strength. Sure you may be dead but why do lichs do it? Go to Comment
Yeaken
Lifeforms  (Fauna)   (Any)
Mourngrymn's comment on 2005-11-07 11:36 AM
The sound is a long and deep blart for lack of an exact replicated sound. It is deep similar to a tuba sound. Very clear and resonant, not hollow sounding.

edited per remarks Go to Comment
Yeaken
Lifeforms  (Fauna)   (Any)
Mourngrymn's comment on 2007-03-16 12:00 PM
updated with some information. Go to Comment
Ka'tshar
Lifeforms  (Fauna)   (Desert)
Mourngrymn's comment on 2011-03-13 04:23 PM
This was one of my first and early subs here... Go to Comment
Ochre Door
Dungeons  (Any)   (Style)
Mourngrymn's comment on 2005-12-30 08:48 AM
I would have to say that this is an idea worth doing. It smacks of player frustration. Send them in as a task to a King, or for their redemption for a crime. If they return they are set free, but they have to bring back a special key.

This is an interesting, if not simple idea turned evil and malicious. I like it. Go to Comment
Gradual Exposure: Performing Major NPCs
Articles  (At Table)   (Game Mastering)
Mourngrymn's comment on 2007-01-10 01:01 PM
This doesn't need to be forgotten AG, its good and helpful to anyone running a game/ as well as the player who wants to understand their own character development. Go to Comment
Loot and Rewards
Articles  (Rules and Advice)   (Game Mastering)
Mourngrymn's comment on 2005-10-28 09:05 AM
I absolutely agree with this form of thinking.

In my game setting and world system magic items are rare. They can no longer be created and so are coveted. When an item is found it is either found in single to rare quantities or large caches.

The fact that my magic iteself is different and requires no spell components but runes to cast the spells. And crystal to charge the spells. I allow the players to find pieces of the charged crystals used for spell casting. They look similar to gems and can be mistaken as such by a novice. But even if the players are not magic users they have an item that is used and coveted by someone else.

Even a spell rune is a highly sought after prize for those who don't cast magic. They can sell for a very high price in certain locations. Go to Comment
Loot and Rewards
Articles  (Rules and Advice)   (Game Mastering)
Mourngrymn's comment on 2006-03-24 03:07 PM
Dont know why I never voted. Go to Comment
Class of Items-Weapons
Items  (Other)   (Combat)
Mourngrymn's comment on 2005-11-09 09:23 AM
A nice one stop shopping network. This is nice and another one of Moons great ideas to compress all the submissions into similar details. Wonderful idea. Go to Comment
Class of Items-Weapons
Items  (Other)   (Combat)
Mourngrymn's comment on 2005-11-09 09:27 AM
This is great. I love the underdog ideas. This is not over powered and can not be misused due to those powers. It is simple, basic, and a completely smart idea. The assassin or pilgrams friend. Go to Comment
Class of Items-Weapons
Items  (Other)   (Combat)
Mourngrymn's comment on 2006-05-28 08:42 AM
This needs to be added to and expanded more. Go to Comment
Minor Races and Race Ideas
Lifeforms  (Intelligent Species)   (Any)
Mourngrymn's comment on 2005-11-09 09:12 AM
This is a great idea to have everything all in one place. I wil lendeavor to place some of mine up here as well Moon. Go to Comment
Short overview of the Effin (Red Elves)
Lifeforms  (Intelligent Species)   (Any)
Mourngrymn's comment on 2005-11-04 12:33 PM
Ok let me first begin by saying creating new versions of a race are difficult. having done it myself and nearly pulled my hair out I know its frustrating.

The introduction leads me to believe that this post will be talking about a community instead of a singular type of elf. Which is fine, but I was expecting more on the dwarven, gnomish, and half-ogres.

You speak of short elves with a berzerking quality when in battle yet describe them as, about five feet tall, naturally skinny, with fine features, such as high cheekbones, long limbs, and delicate looking fingers. They are proportioned as a tall man might be, with long legs and arms, and short torsos. Their faces have a sallow appearance, with overly large eyes, and somewhat sunken features. But the Red Elves have super dense bone structures, and are incredibly hardy. They lack endurance, so most of their fighting is done in quick, insane bursts.

This confuses me, they are skinny yet dense sallow looking yet fine featured, five feet tall but proportioned like a tall man with long arms and legs. I get the distinct image of them being more porportioned like an ape with short squat bodies and long arms.

The specialize in heavy two handed weapons yet are only five feet tall. Rather difficult for someone that size. I am 5'9" tall and I have practiced with a two handed claymore and let me tell you, it is made for someone much taller than I am.

Ok. Now for what I would recommend. Explain more about why they have decided to live with a group of dwarves, gnomes, and half-ogres and how the inner bred. Explain the society more. What is their culture like now. Do they have one of their own or is it inter mingled with the other races?

Religion. Do they have any? Or is it again focused more on their patrons?

A good idea is to find any race write up by Captain Penguin. I took some pointers from him and his work is great to read. I wil lgive a 3/5 right now but will be more than happy to change it should it be altered. Don't give up... just give it more work than two paragraphs. Go to Comment
Choker of Conversion
Items  (Jewelry)   (Magical)
Mourngrymn's comment on 2005-10-20 07:50 AM
I failed to put in any plot hooks, for that I am sorry. I wil lremedy that here if I can.

Iain, I agree on the surface they are similar but they were actually designed months apart and for different gaming sessions.

Thanks for the votes though. Go to Comment
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