Strolen\s Citadel content. 
Bucket of Waterbreathing
Items  (Tools)   (Magical)
Mourngrymn's comment on 2012-04-20 06:10 AM


Funny. The whole don't know if it works until you drown entertains me some. 


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Grinning Towers
Locations  (Fortification)   (Plains)
Mourngrymn's comment on 2012-04-15 06:26 PM


I miss MJS, where are you sir....



Side note, love it.


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The Chosen
Lifeforms  (Constructed)   (Any)
Mourngrymn's comment on 2012-03-31 01:28 PM


I agree with the others. This has merit and the basic idea is a nifty one. However I would have liked a tad bit more information other than the short quoted text. Maybe have showed a detailed account of one such transition into a Chosen, perhaps the transformation of Grysh.


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The Shardis Gaols
Locations  (City)   (Underground)
Mourngrymn's comment on 2012-03-28 06:16 AM


At first reading the beginning i was thinking this to be similar to one of my subs an underground prison as well. But on reading further I found this to be an entirely near complex adventure/ campaign that can be used as Muro stated. It is very feasible to have this dropped into an ongoing game for a respite from a current plot or to create an entirely different flow altogether. 



I will have to follow the freetext for more information regarding this. It is near a complete sub as could be, although more information about the city would help me put it jus right. Kudos sir. Great work. 


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The Shardis Gaols
Locations  (City)   (Underground)
Mourngrymn's comment on 2012-03-28 07:10 PM


Oh. I love this. It speaks of a system and a system can be beneficial to play and run. I loved it. 



Hellgate is a child that may never grow to its full potential. 


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The Shardis Gaols
Locations  (City)   (Underground)
Mourngrymn's comment on 2012-03-28 07:36 PM


You make me want to visit Hellgate and add more to it. Always a sign of a good sub.



I shall toss a HoH to this when the site stops hating me.

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The Devoted Children of Midnight
Society/ Organizations  (Religious)   (Local)
Mourngrymn's comment on 2012-03-28 08:14 PM


After reading the Shardis Goals I came to this expecting a grand tale describing these children of darkness. This feels to me that it is a good start but it is lacking information about the children I think. It seems to explain what the children want or are looking for but little about them other than they are in hiding and they sacrifice people for a reason. The reason being a perfect tie in to the ever lengthening shadows. I was just hoping for more about the children themselves. Its not bad, again seems like a good beginning.


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The Hell of Primal Shadows
Locations  (World)   (Any)
Mourngrymn's comment on 2012-03-28 08:26 PM


Ok, so here we have this eternal black hell. Interesting. There is no light here and anyone trapped here that has no way of seeing in this blackness is pretty much screwed. Cool. I echo Siren in asking how does one stumble to this Hell or be sent here? Seems like a foolish place to willingly go for sure. A trek to find an item hidden within the realm to stop the ensuing darkness perhaps? Into the Lion's Den for sure.



It is a grand and horrible place brought to life by its unique ecosystem, each one seeming to have a real mind of their own yet to echo Pariah I do not understand the ability to be immune to light if they are blind. No immune persay but not as weak to it as others when "the touch of light is anathema to the natives of this hell, searing flesh and burning away the darkness that comprises their very essence." 



Regardless this is a nifty place and it speaks of dark and ill nightmares should it leak out into the real world. A wonderful forboding place to have a campaign.

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The Hell of Primal Shadows
Locations  (World)   (Any)
Mourngrymn's comment on 2012-03-30 07:12 AM
Possibly throw in an NPC or two to explain that. A demon, dark/demi god, a powerful once mortal sorcerer perhaps that was banished here as punishment and how the Hell affects them or how they affect the realm. Perhaps there is a dark, undead, and powerful mortal sorcerer that has built a bastion of relative safety for himself and is strong enough to fight off the onslaught of the darkness with a darklight. He resides and bides his time gathering minions for the fateful day he will break free. Not part of the ensuing darkness but entwined in it. Perhaps he knows how to stave off the shadows in the real world and that is why he was sent here to die eternally, he is just stronger than that. A bad evil guy for sure, but a possible player ally if grudgingly. Go to Comment
30 Genies
Lifeforms  (Ethereal)   (Any)
Mourngrymn's comment on 2012-03-17 07:28 PM


Some very interesting ideas here. I especially like the gene who requests three wishes of you. Very funny.


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30 Maggots
Lifeforms  (Fauna)   (Any)
Mourngrymn's comment on 2012-03-11 11:09 AM


I am on the same page as Mystic in saying this came out far better than I had originally thought by reading the title. Some are really good while others just do not seem to hit with me very well. For instance #4 just seems off. I may just not be fond of it or it may be written in a strange way. 


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Common
Articles  (Setting Building)   (Gaming - In General)
Mourngrymn's comment on 2012-03-07 06:31 AM


I agree with Mystic on this, it gives a good idea that a common language would exsist. In my world I do not have a common language but I do have a Traders Common which is a very limited form of communication existing of approximately 200 to 300 words that can be used mainly for trade and little else. Similar to Chinese Pidgin English except a bit more limited.


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Castle Kaukenn
Dungeons  (Other)   (Rooms/ Halls)
Mourngrymn's comment on 2012-03-10 05:40 PM


 



I echo Strolen in saying I like Haukagaron the most out of it and learn little to almost nothing about him, which is fine because it is about the castle not him. But the castle seems to bland. Nothing about it jumps out at me. Ok, so this noble becomes a lich, you've mentioned it now so tell me how? Sure the marble it is made from is cool, the elemental torches are really niffty (I wil luse that) but nothing screams at me that it is outrageous. Its like there are at least three to four subs linked together and all are incomplete.


 


Im not saying it isnt a good sub but I would have described how the castle was pulled down into the abyss. I think that is an intergal part of the castle itself. Which sounds like if fleshed out it could make it into a different form of Hell or whatever that sub was.


 


I would have described how the castle is now affected by the abyss, how has it changed, has it affected the surrounding creatures any? You said, "If there is a god in this realm, Haukagaron has not met him. Perhaps a liche registers no more here than any of the other dead." Perhaps make it to where the denziens see Haukagaron as a deity and they flock to the castle.

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Altar of Grilling
Items  (Tools)   (Villanous)
Mourngrymn's comment on 2012-03-04 08:59 AM


Different than I recall the conversation but it is still a unique and scary item to be had. An interesting plot, should the players try to infiltrate a new cult using this and see it work, how then would they react to seeing someone they know on its grill? A mad dash to save them and a large fight ensues in the midst of a few dozen cultist. Fun times.


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The Festival of Prataan
Systems  (Divine/ Spirit)   (General)
Mourngrymn's comment on 2012-03-02 10:50 PM


Most of what I had planned on saying was said, although I disagree with Muro should I run this I would inevidably end up throwing the players or some of them into those who got arrested the night before and end up on the shopping block in the morning none the wiser for being from somewhere else. Kudos.


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The Legend of Jaroth, The Dragon's Shadow
NPCs  (Mythic/ Historical)   (Travelers)
Mourngrymn's comment on 2012-02-28 06:12 AM


I enjoy some of this and I understand that we who use this being GM's rightfully rip into a sub and add or alte rit to fit our own means but it seems like there is not enough here to work with without making and entire sub of my own.

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A Treatise on the Styles of Casting
Systems  (Mystical)   (General)
Mourngrymn's comment on 2012-02-27 07:32 PM


As a fan of magic of all kinds I love it when someone puts something detailed like this up. It is not extravagantly so but enough to wet the perverbial whistle. I agree with axlerose in that it seems more of a flashy thing that actual mechanic wise, but if they could somehow become a mechanic that made them unique without bogging down gameplay that would be wonderful.



And on a side note, I think the idea of Embuing is a grand idea.


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St. Cled's Path
Locations  (Other)   (Any)
Mourngrymn's comment on 2012-02-25 10:44 PM


I concure with Chaos here. It has just enough little references to make it possibly worth throwing down in front of players to get them involved with some history. Although I fail to see what his 3rd miracle really was.


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A Field Guide to Werewolves - Lycan
Lifeforms  (Intelligent Species)   (Any)
Mourngrymn's comment on 2012-08-15 08:11 PM
Yes sir it was... Go to Comment
A Field Guide to Werewolves - Lycan
Lifeforms  (Intelligent Species)   (Any)
Mourngrymn's comment on 2012-09-05 07:32 PM
The word Lycan was taken as an abbreviated form of Lycanthrope... the similarities between the name and the movies are simply that, just a similarity. But rereading these has made me want to finish the codex. Go to Comment
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