Strolen\s Citadel content. 
An ecological dungeon
Dungeons  (Underground)   (Ecology)
Mourngrymn's comment on 2005-11-03 05:33 PM
Only voted Go to Comment
Locations  (City)   (Mountains)
Mourngrymn's comment on 2007-02-05 05:32 PM
A short answer to this... I realize this is a bit unlinked but it was pre linked stage in the site version so forgive the lack of apparent linked subs. However some of this is explained in other subs which are all a part of the Hewdamian world. By reading the History of Hewdamia you get most of this, but I also realize it is outdated and needs to be linked and updated some for the new site. Go to Comment
Spell Crystals
Systems  (Mystical)   (Defining)
Mourngrymn's comment on 2005-11-15 10:00 AM
My magical system is based off of a ew chapters in one of those books. The spell crystal idea was a continuation of that.

I actually spoke with Midkemian Press for permission to use and adapt that system. They didn't want it as it only showed up in two chapters of a side plot in a book. Something they actually forgot about. The person I corresponded with said he had to go read the book in question to remember what I was talking about.

In the basics it is similar but I have adapted it and altered it far enough to make it different by far. Part of the reason they didn't remember it. So yes you found me out. But I have permissions to use. Go to Comment
Spell Crystals
Systems  (Mystical)   (Defining)
Mourngrymn's comment on 2006-05-08 03:06 PM
I always liked this one. I used to represent this in game by getting dice in the appropriate size and when someone found one or used one the dice would exchange hands. I would then have them keep them in their pocket or a small dice bag to give the idea of carrying them and the amount of space they take up, that while they are small, they do take up space in numbers.

Pound O' Dice anyone? Go to Comment
Green Dragon Crescent Moon Swords
Items  (Melee Weapons)   (Non-Magical)
Mourngrymn's comment on 2005-11-09 09:28 PM
Interesting. I don't think I have ever read or seen anything like it. but I wil ltry to find it taht is for sure. Go to Comment
Roman Legion Ranks
Systems  (Combat/ Warfare)   (Historical)
Mourngrymn's comment on 2005-11-09 04:11 PM
The most complete and complex system seen outside of historical studies. Strolen, A+, good job.

Applauds... Go to Comment
Roman Legion Ranks
Systems  (Combat/ Warfare)   (Historical)
Mourngrymn's comment on 2006-10-18 03:53 PM
Edited for content... Go to Comment
Rank Systems
Systems  (Societal/ Cultural)   (General)
Mourngrymn's comment on 2005-11-09 04:10 PM
If this has more ranking systems this would be a far better addition. I only did a 3.5 but will more than alter it when the time comes. Go to Comment
Culture and Food
Systems  (Societal/ Cultural)   (General)
Mourngrymn's comment on 2005-12-12 02:29 PM
Sushi is actually more of an art than a dish to eat. It was originally a way to preserve the fish or funa, a type of fish. The fish was salted and allowed to mature on a bed of vinegar rice, after which the rice was discarded. Now of course they keep the rice and add more texture by adding different spices and fruits and vegetables. Go to Comment
Path of the Days Gone By
Systems  (Mystical)   (Defining)
Mourngrymn's comment on 2005-11-09 03:24 PM
Ok, this seems more like a mental technique used to simple remember things. I don't see it as a specific school of magic, than a school of psycology perhaps. Interesting but I feel it lacks where it could be better. Go to Comment
The Guild of Magic
Society/ Organizations  (Mystical)   (World Wide)
Mourngrymn's comment on 2005-11-09 04:07 PM
A nice little halfway house for all mages. I like it. Its hard to design a complete guild for magics as they are one of the outside the box types of guilds. Good job once again. Go to Comment
School of Seeker
Systems  (Mystical)   (General)
Mourngrymn's comment on 2005-11-07 10:56 AM
While I would like a little more background on this, it seems a reasonable schooling method. Harsh measures are needed at times to protect the unwary.

However, it says that only 30% survive their training, with such a low percentage, wh ywould anyone want to even train with them? How do they find out about them? After going through all that trouble why would anyone leave them? It seems a bit to dramatic for someone to try so hard and survive, apparently not many do, only to quit.

Its still a good idea, yet needs more flesh. Go to Comment
School of Seeker
Systems  (Mystical)   (General)
Mourngrymn's comment on 2005-11-07 11:28 AM
Ah yes I see now. Sorry I was reading it relatively fast and misread that portion of it. I'm sorry. Go to Comment
The Masters Of Fog Magic
Systems  (Mystical)   (Defining)
Mourngrymn's comment on 2005-11-09 03:27 PM
I agree that it is a refreshing idea. But similar to Ag, my setting is low magic but this seems low and basic magic. Very limited, tossed up more like a country seer or weather doctor. I can't think of the exact term used for them but someone who was attuned to the weather. I don't see it functioning much in the real world setting. Go to Comment
Folk Magic
Systems  (Mystical)   (General)
Mourngrymn's comment on 2005-11-08 09:37 AM
I like this a lot. Magic has always been one of my hard points to detail and make work. I have actually gone through three different magic systems for my gaming world before I found one I wanted to work with.

This is a fresh look at old school magic if you will. Refreshing and even believable in a fantasy setting. Good job. Go to Comment
Schools of Magic
Systems  (Mystical)   (Defining)
Mourngrymn's comment on 2005-11-09 03:24 PM
Good compiled list of different magic systems. Good idea. Go to Comment
Never Get Involved in a land war in Asia- Classic GM Blunder
Articles  (Campaign)   (Game Mastering)
Mourngrymn's comment on 2005-11-09 03:20 PM
This is a classical list that should be adhered to should anyone be Dming. It is all helpful information and should be used as a checklist for any DM. Good job to the limitless knowledge of Moonhunter. Go to Comment
Treasure. It happens
Articles  (Character)   (Game Mastering)
Mourngrymn's comment on 2006-05-25 04:20 PM
This has always been a good idea...

One other thing I have gifted my players with are henchmen. Not neccessarily the ones they wanted.

I had a character in one of my groups who showed a great display of power and awed a gobliny creature. This creature followed him around and began bringing him gifts of food and coins and anything it could find. Everyone wanted ot kill it but being as it did nothing wrong and did not show any form of malicious acts they kept it around.

He was a nice bump in the road as the character hated it, it was against his morals to have an evil type creature following him and calling him master. However the more good aligned characters kept telling him it was bad to murder an innocent. It was laughable to say the least. Go to Comment
Getting players information... World Packs
Articles  (Campaign)   (Game Mastering)
Mourngrymn's comment on 2005-11-08 04:04 PM
This is one of the few 5/5 I have given out.

While it gives nothing new, it details out what should be done. Which some of us fail to realize, even when we submit something new to the site. This is a good idea and something that I will be doing in the near future for my personal game. Good job Moon, makes me wish I lived near you. Go to Comment
Getting players information... World Packs
Articles  (Campaign)   (Game Mastering)
Mourngrymn's comment on 2006-01-11 03:34 PM
Having read this yet again and read my previous post I realized that it is still yet another good idea.

One thing I have done to better give my players a better scope of an area that they may know is I created a chart for geographical information depending on certain aspects of their creation and social status.

In a midival environment most people never wandered very far from their homes, especially if they were of the poorer caste in society. This is another way to help players with character information. Give them a range or knowledge about their area of influence and it narrows it down some to help pin point a background and world knowledge. Go to Comment
Total Comments:

Join Now!!

Fatal error: Call to undefined function top_menu() in /home/strolen/public_html/lockmor/application/views/citadel/vfooter.php on line 2