I agree with Val on this one having the PCs interact with him prior to his actions toward the end that cursed the library. Possibly a player who was seeking his help/advice/knowledge/etc on a particular matter that he said the answer was among his many tomes... then disaster struck before said help could be given. Just a thought. Gives the players a reason for wanting to get involved instead of just breaking and entering a cursed library of some deranged evil demonologist. Go to Comment
I originally intended to skim over this and read it later if it caught my attention. A fact I had to alter once I began reading it. It sits akin to an item or two I have written up previously, the effects anyway, but the unique idea of the pommel stones themselves are interesting enough for me to read it.
The fate that befell Francis is tragic as it seemed he died in a way he was sick of, the killing no longer held its meaning yet he died in a slaughter house of sorts numb to its affects.
I agree with Moon that the Holy Fire seems a bit... missing something. However I fail to see how the Green Slime falls under a type of fire. I see it as an extended version of the old school green slime, which you compared it to in the beginning. It has no burning type element of fire instead dissolving every organic thing it contacts creating more of itself. Which, itself is rather nasty and interesting to boot. I just don't see how it falls under the Three types of fire category as the title states. Go to Comment
Had a similar occurrence when playing L5R (Legend of the Five Rings) where advantages/ disadvantaged can lead to characters having a taint. Had one player turn into an NPC during creation because said taint turned him non-playable. Ended up being a villain in the end. Go to Comment
I don't think any of them are missing your point. On the contrary I think all of us can see your point, we just view things differently or portray and handle these little guys in a different light.
For instance with the games I run, a minion is a type of encounter/ monster/ being that alone is unimportant.
They are the ones far to weak (weak minded, weak willed, weak physically) to amount to anything by themself. So they attach themselves to more powerful things to feel useful.
They are indeed cannon fodder but in droves. It doesn't matter if they are removed in droves as they are almost a never ending supply of these minions.
That is not to say that minions should not be an obstacle and dangerous. On the contrary they should be both. They should be seen as a walk in the park, if you will, but once gathered in numbers or under the command of someone more intelligent, make a force that can turn the PC's and route them from their plans for a while.
A perfect example of this was a game I ran where these creatures (akin to kobolds in other games). Individually a twelve year old could best them. But when the party had to enter a lair of them under the command of someone more intelligent, these "children" as they were called began decimating the players with tricks and traps that is still talked about ten years later. (A short of paper mâché boulder covered filled with wasps hurled at them down a dead end tunnel.)
It's possible I deviated from my original intent but my meaning is the same. Minions can be anything, but are always just that. Minions. You are never in a campaign ending battle with that one minion that got away. (Or you could which would make for one head turner of a plot). But we all use what you classify as a minion differently. Good beginning post by the way. Go to Comment
I understand your scope of wanting your player(s) to go outside the norm of hey let's get do by killing everything we come across needed or not.
I reward my players for coming up with a solution to an encounter that I never saw. If they can resolve a problem with little to no blood shed I give kudos to them. My remarks were more for using the ever loving minion.
Cool idea. Not utterly original as Cheka points out but definitely different, I like it. I would have liked more of a connection to the corpsemaker since the two are linked but that is a minor issue and more personal than effectual. Go to Comment
At first it almost seems to unrealistic and over powered. The ability to create zombies at will by piecing them together like a child's play toy.
That being said. I gruesomely love it. On first reading I said a loud this needed to be under the undead freetext and lo and behold it is. And a Cult quest at that. I'm failing at my own mastery of my Cult of the Dead.
Aside from my minor gripe, I would tend to use it as the corpses would pull free from its body when enough parts amassed together in a single spot spilling forth undead to protect it solely for no other purpose.
A great and creepy monster indeed. I personally wouldn't make it as impossible to destroy as it sounds as an end boss but still creepy and memorable when one brings one of these out.
Fixed and fixed... the anadem is a crown also detailed as garland or a wreath worn around the "crown" of the head... So it is a band worn on the head. And the voice of said narrator may be seen in the future for another item/NPC etc. Go to Comment